Result
{% name = roll_chart id:32011 %}
{% hp = {{1d6}} %}
{% spell = roll_chart id:32018 %}
{% spellname = {{spell.Spell}} %}
{% spelldesc = {{spell.Description}} %}
{%if Gender == "Female"%}Resolve: {{Roll on "Name" (columns: 1)}} Resolve: {{Roll on "Name" (columns: 3)}}
{%elif Gender == "Male"%} Resolve: {{Roll on "Name" (columns: 2)}} Resolve: {{Roll on "Name" (columns: 3)}}
{%else%} Resolve: {{1?{{Roll on "Name" (columns: 1)}}|2?{{Roll on "Name" (columns: 2)}}}} Resolve: {{Roll on "Name" (columns: 3)}}
{%end%}
{%if Gear_pack != "Random"%}{$Gear_pack}{%end%}
HP
{$hp}/{$hp}
A Resolve: {Roll 2d20+10} year old LOWER(Roll on {{Roll on "Traits" (columns: 9)}}) {%if Gear_pack != "Random"%}LOWER(Roll on {$Gear_pack}){%end%}. Been a LOWER(Roll on {{Roll on "Background"}}). Resolve: {{Roll on "Traits" (columns: 1)}} physique, LOWER(Roll on {{Roll on "Traits" (columns: 2)}}) hair, LOWER(Roll on {{Roll on "Traits" (columns: 3)}}) skin, and LOWER(Roll on {{Roll on "Traits" (columns: 4)}}) face. Has LOWER(Roll on {{Roll on "Traits" (columns: 5)}}) speech, wears LOWER(Roll on {{Roll on "Traits" (columns: 6)}}) clothing. Resolve: {{Roll on "Traits" (columns: 7)}}, but LOWER(Roll on {{Roll on "Traits" (columns: 8)}}). Has been LOWER(Roll on {{Roll on "Traits" (columns: 10)}}) in the past.
STR
Resolve: {Roll 3d6} | DEX
Resolve: {Roll 3d6} | WIL
Resolve: {Roll 3d6}
Equipment
Backpack
Rations (3 days)
Torch
Resolve: {Roll 3d6} gp
{%if Gear_pack == "Cleric"%}
Heavy Maul (d10, bulky)
Curved Blade (d8)
Chainmail (2 Armor, bulky)
Gauntlets (1 Armor)
Holy Symbol (Ward, once per day following prayer)
Cloak of the Order
{%elif Gear_pack == "Acrobat"%}
Balanced Pole (d8, bulky)
Chakram (d6)
Exotic Clothing
Two 10' Ribbons
Small Bell
Tea Set
{%elif Gear_pack == "Assassin"%}
Blowgun (d6)
Garrote
Poison Ring
Disguise Kit
Antitoxin
Padded Boots
{%elif Gear_pack == "Barbarian"%}
Tabar (d10, bulky)
Greatsword (d10, bulky)
Hide Coat (1 Armor)
Jawbone Cap (1 Armor)
Haruspex Totem
Two Torches
{%elif Gear_pack == "Bard"%}
Rapier (d8)
Dandy Clothing
Caltrops
Book of Lore
Bagpipes
Incense
{%elif Gear_pack == "Beast Master"%}
Spear (d8)
Big Knife (d6)
Furs (1 Armor)
Whistle
Animal Charm
Wolf | 2 HP, 12 WIL, Bite (d6)
{%elif Gear_pack == "Changeling"%}
Two Daggers (d6+d6)
Inconspicuous Clothes
Overlarge Cloak
Mirror
Two Smokebombs
Perfume
{%elif Gear_pack == "Chaos Knight"%}
Halberd (d10, bulky)
Platemail (3 Armor, bulky)
Unholy Symbol (Hatred when bathed in blood)
Large Trap
Wailing Horn
Hacksaw
{%elif Gear_pack == "Dowser"%}
Sickle (d6)
Patchwork Doublet (1 Armor)
Dowsing Rod
Eyestone (Sense if placed in fresh water)
Worn Map
Spyglass
{%elif Gear_pack == "Drow (Deep Elf)"%}
Katar (d8)
Silken Mesh (1 Armor)
Knockout Poison
Arachnid Crest (Web when in full darkness)
Manacles
Spellbook (Spider Climb or Arcane Eye)
{%elif Gear_pack == "Druid"%}
Shepherd's Crook (d8, bulky)
Jute Clothing
Witchwood Seal (Beast Form when in clear view of the sun or moon)
Face Paint
Herbal Poultice
Owl | 1 HP, 16 DEX, Talons (d4)
{%elif Gear_pack == "Duergar (Deep Dwarf)"%}
Meathook (d8)
Whip (d6)
Tattered Mail (1 Armor)
10' Chain
Craze (drug, STR save vs feeling no pain, hunger, or weariness for 1d12 hours)
Brikabrak (drug, WIL save vs confusion and speaking all thoughts aloud for 1d8 hours)
{%elif Gear_pack == "Dwarf"%}
Mace (d8)
Platemail (3 Armor, bulky)
Harp
Hammer & Tongs
Large Sack
Bellows
{%elif Gear_pack == "Elf"%}
Elegant sword (d8)
Recurve bow (d8)
Gilt Clothing (1 Armor)
Rune (Charm or Detect Magic)
Golden Flute
25' Silken Rope
{%elif Gear_pack == "Fighter"%}
Glaive (d10, bulky)
Scimitar (d8)
Shortbow (d6)
Splintmail (1 Armor)
Tobacco Pouch & Pipe
Dice Set
{%elif Gear_pack == "Friar"%}
Scepter (d6)
Deceptive Robes (1 Armor)
Censer & Holy Water
Jug of Honey Wine
Folk Songbook
Cart (+4 slots, bulky)
{%elif Gear_pack == "Gnome"%}
Big Bomb (d8, blast, one use)
Gambeson (1 Armor)
Pot of Glue
Precision Pliers
Spyglass
Spellbook (Widget or Haste)
{%elif Gear_pack == "Grimalkin"%}
Curved Knife (d6)
Hex Stone (random spell)
Pouch of Catnip
Spangle (drug, WIL save vs zen disconnectedness for a full day)
Blackberry Pie
Baubles
{%elif Gear_pack == "Half-Elf"%}
Bow (d6, bulky)
Quilted Jerkin (1 Armor)
Guitar
Fake Jewels
10' Pole
Lockpicks
{%elif Gear_pack == "Halfling"%}
Sling (d4)
Fancy Leathers (1 Armor)
Unicorn Horn (blow to play a song which summons help, one use)
Bag of Marbles
Tobacco Pouch & Pipe
Travel Charcuterie (2 days' rations)
{%elif Gear_pack == "Half-Orc"%}
Broad Axe (d8)
Crossbow (d8, bulky)
Breastplate (2 Armor, bulky)
25' Hempen Rope
Cook Pots
Crowbar
{%elif Gear_pack == "Hunter"%}
Longbow (d10, bulky)
Hatchet (d6)
Padded Leathers (1 Armor)
Large Trap
Thundering Horn
Bloodhound | 2 HP, 12 DEX, Bite (d6)
{%elif Gear_pack == "Illusionist"%}
Ornate Cane (d6)
Impressive Robes (1 Armor)
Fire Oil
Mirror
Spellbook (Mirrorwalk or Objectify)
Spellbook (Auditory Illusion or Visual Illusion)
{%elif Gear_pack == "Knight"%}
Longsword (d8)
Ornate Mail (2 Armor, bulky)
Kite Shield (1 Armor)
Heraldic Cape
Letter of Marque
Riding Horse | +2 Slots, 4 HP, Kick (d6)
{%elif Gear_pack == "Ledgermain (Arcane Bard)"%}
Shortsword (d6)
Buckler (1 Armor)
Urban Finery
Lute
Quill & Ink
Spellbook (Read Mind or Hypnotize)
{%elif Gear_pack == "Magic-User"%}
Fizzled Staff (d8)
Dagger (d6)
Spellbook (random spell)
Spellbook (random spell)
Ragged Clothing (hidden pockets)
Two Leycaps (consume to restore fatigue, WIL save vs addiction)
{%elif Gear_pack == "Minstrel"%}
Sling (d4)
Poignard (d6)
Hurdy-Gurdy
Set of Juggling Balls
Colorful Cape
Soap
{%elif Gear_pack == "Moss Dwarf"%}
Prickly Root (d6)
Pinecone Lattice (1 Armor)
Trowel
Jar of Forest Ants
Poisonous Mushroom
Hand Drill
{%elif Gear_pack == "Mycelian"%}
Crowbill (d6)
Bark Husk (2 Armor)
Lantern & Oil
Slicksweet (drug, DEX save vs legs going rubbery for an hour)
Exotic Incense
Persuasive Spores
{%elif Gear_pack == "Paladin"%}
Holy Water Sprinkler (d8)
Swordbreaker (d6)
Chainmail (2 Armor, bulky)
Bag of Salt
10' Chain
Perfume
{%elif Gear_pack == "Ranger"%}
Composite Bow (d8, bulky)
Machete (d6)
Oilskin Bag
Tent (bulky, sleeps two)
Fishing Rod
Weighted Net
{%elif Gear_pack == "Scribe (Mage)"%}
Yew Wand (Pacify when smacked on knuckles)
Scroll Case & Parchment
Quill & Ink
Hourglass
Lens
Spellbook (Befuddle or Identify Owner)
{%elif Gear_pack == "Svirfneblin (Deep Gnome)"%}
Adze (d6)
Lantern-Helmet (1 Armor, acts as lantern)
Pulley
Grease
Magnifying Glass
25' Hempen Rope
{%elif Gear_pack == "Thief"%}
Two Daggers (d6+d6)
Hooded Jerkin (1 Armor)
Lockpicks
Caltrops
Grappling Hook
Metal File
{%elif Gear_pack == "Warden"%}
Silvered Knife (d6)
Long Staff (d8, bulky)
Heavy Hooded Cloak (1 Armor)
Talisman (Wizard Mark when touching your quarry's prints)
Wolfsbane
Thowing Bolas
{%elif Gear_pack == "Woodgrue"%}
Cudgel (d6)
Sling (d4)
Panflute
Flask of Moonshine
Drake (drug, STR save vs "enjoying" violent psychosis for 1d4 hours)
Spiked Boots
{%else%}
Roll on "Armor"
Roll on "Helmet & Shield"
Roll on "Weapons"
Roll on "Gear" (columns: 1)
Roll on "Gear" (columns: 2)
Roll on "Gear" (columns: 3)
Resolve: {1-5?{1?Roll on "Gear" (columns: 2)|2?Roll on "Gear" (columns: 3)}|6-13?Roll on "Gear" (columns: 1)|14-17?{1?Roll on "Armor"|2?Roll on "Weapons"}|18-20?Book of *{$spellname}* ({$spelldesc})}
{%end%}
Equip notes
10 slots:
- Backpack (6 slots, if empty it can be used as a sleeping bag)
- Body and hands (4 slots)
bulky = 2 slots
small items can be bundled
Subcharts
Name (d20)
d20 | Female | Male | Surname |
---|---|---|---|
1 |
Morgwen |
Gringle |
Cormick |
2 |
Drelil |
Breagle |
Weaver |
3 |
Lirann |
Emrys |
Addercap |
4 |
Elgile |
Gruwth |
Thatcher |
5 |
Moralil |
Gwestin |
Abernathy |
6 |
Bronwyn |
Melnax |
Loomer |
7 |
Lisabeth |
Bevan |
Dunswallow |
8 |
Cannora |
Grinwit |
Harper |
9 |
Wenain |
Ethex |
Crumwaller |
10 |
Breagan |
Mannog |
Burl |
11 |
Henaine |
Gruwid |
Smythe |
12 |
Ygwal |
Breglor |
Candlewick |
13 |
Yslen |
Yirmeor |
Glass |
14 |
Lirathil |
Arwel |
Wolder |
15 |
Beatrice |
Boroth |
Tolmen |
16 |
Theune |
Orthax |
Harkness |
17 |
Esme |
Triunein |
Getri |
18 |
Agune |
Wenlan |
Malksmilk |
19 |
Sybil |
Borrid |
Swinney |
20 |
Griya |
Canhoreal |
Sunderman |
Traits (d10)
d10 | Physique | Hair | Skin | Face | Speech | Clothing | Virtue | Vice | Reputation | Misfortune |
---|---|---|---|---|---|---|---|---|---|---|
1 |
Statuesque |
Dark |
Bald |
Chiseled |
Blunt |
Antique |
Ambitious |
Aggressive |
Oddball |
Abandoned |
2 |
Athletic |
Oily |
Long |
Elongated |
Formal |
Elegant |
Merciful |
Vengeful |
Dangerous |
Defrauded |
3 |
Brawny |
Birthmark |
Braided |
Square |
Booming |
Bloody |
Courageous |
Bitter |
Wise |
Addicted |
4 |
Lanky |
Pale |
Wispy |
Broken |
Stuttering |
Frayed |
Humble |
Lazy |
Honest |
Demoted |
5 |
Towering |
Tanned |
Oily |
Bony |
Droning |
Rancid |
Disciplined |
Craven |
Respected |
Blackmailed |
6 |
Short |
Perfect |
Filthy |
Soft |
Precise |
Foreign |
Tolerant |
Nervous |
Boor |
Discredited |
7 |
Stout |
Pockmarked |
Wavy |
Sharp |
Gravelly |
Soiled |
Honorable |
Deceitful |
Ambitious |
Condemned |
8 |
Scrawny |
Rosy |
Frizzy |
Rat-like |
Squeaky |
Livery |
Gregarious |
Rude |
Loafer |
Disowned |
9 |
Rugged |
Weathered |
Curly |
Sunken |
Cryptic |
Frumpy |
Serene |
Greedy |
Repulsive |
Cursed |
10 |
Flabby |
Tattooed |
Luxurious |
Round |
Whispery |
Filthy |
Cautious |
Vain |
Entertainer |
Exiled |
Background (d20)
d20 | Result |
---|---|
1 |
Alchemist |
2 |
Cleric |
3 |
Magician |
4 |
Performer |
5 |
Blacksmith |
6 |
Gambler |
7 |
Mercenary |
8 |
Pickpocket |
9 |
Butcher |
10 |
Gravedigger |
11 |
Merchant |
12 |
Smuggler |
13 |
Burglar |
14 |
Herbalist |
15 |
Miner |
16 |
Servant |
17 |
Carpenter |
18 |
Hunter |
19 |
Outlaw |
20 |
Ranger |
Spellbooks (d100)
d100 | Spell | Description |
---|---|---|
1 |
Adhere |
An object is covered in extremely sticky slime. |
2 |
Anchor |
A strong wire sprouts from your arms, affixing itself to two points within 50ft on each side. |
3 |
Object |
An object obeys your commands as best it can. |
4 |
Anthropomorphize |
An animal either gains human intelligence or human appearance for one day. |
5 |
Arcane Eye |
You can see through a magical floating eyeball that flies around at your command. |
6 |
Astral Prison |
An object is frozen in time and spacewithin an invulnerable crystal shell. |
7 |
Attract |
Two objects are strongly magnetically attracted to each other if they come within 10ft. |
8 |
Auditory Illusion |
You create illusory sounds that seem to come from a direction of your choice. |
9 |
Babble |
A creature must loudly and clearly repeat everything you think. It is otherwise mute. |
10 |
Bait Flower |
A plant sprouts from the ground that emanates the smell of decaying flesh. |
11 |
Beast Form |
You and your possessions transform into a mundane animal. |
12 |
Befuddle |
A creature of your choice is unable to form new short-term memories for the duration of the spell. |
13 |
Body Swap |
You switch bodies with a creature you touch. If one body dies, the other dies as well. |
14 |
Charm |
A creature you can see treats you as a friend. |
15 |
Comprehend |
You become fluent in all languages for a short while. |
16 |
Command |
A target obeys a single three-word command that does not harm it. |
17 |
Cone of Foam |
Dense foam sprays from your hand, coating the target. |
18 |
Control Plants |
Nearby plants and trees obey you and gain the ability to move at a slow pace. |
19 |
Control Weather |
You may alter the type of weather at will, but you do not otherwise control it. |
20 |
Cure Wounds |
Restore 1d4 STR per day to a creature you can touch. |
21 |
Deafen |
All nearby creatures are deafened. |
22 |
Detect Magic |
You can see or hear nearby magical auras. |
23 |
Disassemble |
Any of your body parts may be detached and reattached at will, without causing pain or damage. You can still control them. |
24 |
Disguise |
You may alter the appearance of one character at will as long as they remain humanoid. Attempts to duplicate other characters will seem uncanny. |
25 |
Displace |
An object appears to be up to 15ft from its actual position. |
26 |
Earthquake |
The ground begins shaking violently. Structures may be damaged or collapse. |
27 |
Elasticity |
Your body can stretch up to 10ft. |
28 |
Elemental Wall |
A straight wall of ice or fire 50ft long and 10ft high rises from the ground. |
29 |
Filch |
A visible item teleports to your hands. |
30 |
Flare |
A bright ball of energy fires a trail of light into the sky, revealing your location to friend or foe. |
31 |
Fog Cloud |
A dense fog spreads out from you. |
32 |
Frenzy |
A nearby creature erupts in a frenzy of violence. |
33 |
Gate |
A portal to a random plane opens. |
34 |
Gravity Shift |
You can change the direction of gravity, but only for yourself. |
35 |
Greed |
A creature develops an overwhelming urge to possess a visible item of your choice. |
36 |
Haste |
Your movement speed is tripled. |
37 |
Hatred |
A creature develops a deep hatred of another creature or group and wishes to destroy them. |
38 |
Hear Whispers |
You can hear faint sounds clearly. |
39 |
Hover |
An object hovers, frictionless, 2ft above the ground. It can hold up to one humanoid. |
40 |
Hypnotize |
A creature enters a trance and will truthfully answer one yes or no questions you ask it. |
41 |
Icy Touch |
A thick ice layer spreads across a touched surface, up to 10ft in radius. |
42 |
Identify Owner |
Letters appear over the object you touch, spelling out the name of the object's owners, if there are any. |
43 |
Illuminate |
A floating light moves as you command. |
44 |
Invisible Tether |
Two objects within 10ft of each other cannot be moved more than 10ft apart. |
45 |
Knock |
A nearby mundane or magical lock unlocks – loudly. |
46 |
Leap |
You jump up to 10ft high, once. |
47 |
Liquid Air |
The air around you becomes swimmable. |
48 |
Magic Dampener |
All nearby magical effects have their effectiveness halved. |
49 |
Manse |
A sturdy, furnished cottage appears for 12 hours. You can permit and forbid entry to it at will. |
50 |
Marble Craze |
Your pockets are full of marbles, and will refill every 30 seconds. |
51 |
Masquerade |
A character’s appearance and voice becomes identical to those of a character you touch. |
52 |
Miniaturize |
A creature you touch is shrunk down to the size of a mouse. |
53 |
Mirror Image |
An illusory duplicate of yourself appears and is under your control. |
54 |
Mirrorwalk |
A mirror becomes a gateway to another mirror that you looked into today. |
55 |
Multiarm |
You temporarily gain an extra arm. |
56 |
Night Sphere |
A 50ft wide sphere of darkness displaying the night sky appears before you. |
57 |
Objectify |
You become any inanimate object between the size of a grand piano and an apple. |
58 |
Ooze Form |
You become a living jelly. |
59 |
Pacify |
A creature near you has an aversion to violence. |
60 |
Phobia |
A nearby creature becomes terrified of an object of your choice. |
61 |
Pit |
A pit 10ft wide and 10ft deep opens in the ground. |
62 |
Primal Surge |
An creature rapidly evolves into a future version of its species. |
63 |
Push/Pull |
An object of any size is pulled directly towards you or pushed directly away from you with the strength of one man. |
64 |
Raise Dead |
A skeleton rises from the ground to serve you. They are incredibly stupid and can only obey simple orders. |
65 |
Raise Spirit |
The spirit of a nearby corpse manifests and willanswer 1 question. |
66 |
Read Mind |
You can hear the surface thoughts of nearby creatures. |
67 |
Repel |
Two objects are strongly magnetically repelled from each other within 10ft. |
68 |
Scry |
You can see through the eyes of a creature you touched earlier today. |
69 |
Sculpt Elements |
Inanimate material behaves like clay in your hands. |
70 |
Sense |
Choose one kind of object (key, gold, arrow, jug, etc.). You can sense the nearest example. |
71 |
Missile Shield |
A creature you touch is protected from mundane missile attacks For one minute. |
72 |
Shroud |
A creature you touch is invisible until they move. |
73 |
Shuffle |
Two creatures you can see instantly switch places. |
74 |
Sleep |
A creature you can see falls into a light sleep. |
75 |
Slick |
Every surface in a 30ft radius becomes extremely slippery. |
76 |
Smoke Form |
Your body becomes living smoke that you can control. |
77 |
Snail Knight |
10 minutes after casting, a knight sitting astride a giant snail rides into view. He is able to answer most questions related to quests and chivalry, and may aid you if he finds you worthy. |
78 |
Sniff |
You can smell even the faintest traces of scents. |
79 |
Sort |
Inanimate items sort themselves according to categories you set. |
80 |
Spectacle |
A clearly false but impressive illusion of your choice appears, under your control. It may be up to the size of a palace and has full motion and sound. |
81 |
Spellsaw |
A whirling blade flies from your chest, clearing any plant material in its way. It is otherwise harmless. |
82 |
Spider Climb |
You can climb surfaces like a spider. |
83 |
Summon Cube |
Once per second you may summon or banish a 3-foot-wide cube of earth. New cubes must be affixed to the earth or to other cubes. |
84 |
Swarm |
You become a swarm of crows, rats, or piranhas. You can only be harmed by blast attacks. |
85 |
Telekinesis |
You may mentally move 1 item under 60lbs. |
86 |
Telepathy |
Two creatures can hear each the thoughts of the other, no matter how far apart they move. |
87 |
Teleport |
An object or person you can see is transported from one place to another in a 50ft radius. |
88 |
Target Lure |
An object you touch becomes the target of any nearby spell. |
89 |
Thicket |
A thicket of trees and dense brush up to 50ft wide suddenly sprouts up. |
90 |
Summon Idol |
A carved stone statue the size of a mule rises from the ground. |
91 |
Time Control |
Time in a 50ft bubble slows down or increases by 10% for 30 seconds. |
92 |
True Sight |
You see through all nearby illusions. |
93 |
Upwell |
A spring of seawater appears. |
94 |
Vision |
You completely control what a creature sees. |
95 |
Visual Illusion |
A silent, immobile, room-sized illusion of your choice appears. |
96 |
Ward |
A silver circle 50ft across appears on the ground. Choose one species that cannot cross it. |
97 |
Web |
Your wrists shoot thick webbing. |
98 |
Widget |
A primitive version of a drawn tool or item appears before you, and disappears after a short time. |
99 |
Wizard Mark |
Your finger can shoot a stream of ulfire-colored paint. This paint is only visible to you, and can be seen at any distance, even through solid objects |
100 |
X-Ray Vision |
You can see through walls, dirt, clothing, etc. |
Armor (d20)
d20 | Result |
---|---|
1-3 |
None |
4-14 |
Brigandine (1, bulky) |
15-19 |
Chainmail (2, bulky) |
20 |
Plate (3, bulky) |
Helmet & Shield (d20)
d20 | Result |
---|---|
1-13 |
None |
14-16 |
Helmet (+1) |
17-19 |
Shield (+1) |
20 |
Helmet (+1) & Shield (+1) |
Weapons (d20)
d20 | Result |
---|---|
1-5 |
Dagger, Cudgel or Staff |
6-14 |
Sword, Mace or Axe |
15-19 |
Longbow, Crossbow or Sling |
20 |
Halberd, War Hammer, Battleaxe |
Gear (d20)
d20 | Result | Result | Result |
---|---|---|---|
1 |
Antitoxin |
Hammer |
Incense |
2 |
Cart (+4 slots, bulky) |
Saw |
Bottle |
3 |
Wolfsbane |
FishingRod |
Fake Jewels |
4 |
Pole (10 ft) |
Net |
Face Paint |
5 |
Rope (25 ft) |
Sealant |
Sponge |
6 |
Tinderbox |
Bucket |
Soap |
7 |
Fire Oil |
Cook Pots |
Salt Pack |
8 |
Large Sack |
Tongs |
Whistle |
9 |
Large Trap |
Shovel |
Lens |
10 |
Grappling Hook |
Caltrops |
Mirror |
11 |
Pulley |
Glue |
Card Deck |
12 |
Repellent |
Crowbar |
Instrument |
13 |
Chain (10 ft) |
Bellows |
Perfume |
14 |
Air Bladder |
Chisel |
Tar Pot |
15 |
Manacles |
Chalk |
Dice Set |
16 |
SpiritWard |
Metal File |
Quill & Ink |
17 |
Pick |
Grease |
Horn |
18 |
Lockpicks |
Drill (Manual) |
Twine |
19 |
Spyglass |
Hourglass |
Marbles |
20 |
Dowsing Rod |
Nails |
Small Bell |