d12 | Trouble |
---|---|
1 |
Crops are dying from drought or locusts |
2 |
Losing a war with a neighboring kingdom |
3 |
A rebellion is brewing |
4 |
A misguided or manipulated ruler |
5 |
An indebted ruler |
6 |
A new fanatic religious sect is gaining popularity (generate another city and add its religious order to the current city's most suitable district) |
7 |
Bandits are raiding nearby villages or trade caravans |
8 |
A feud between powerful noble families (generate another city and use its noble house) |
9 |
An important mine has flooded with groundwater, collapsed or run out of ore |
10 |
Aggressive beasts are migrating into the kingdom's territories |
11 |
Corrupt officials and law enforcers |
12 |
A recent disaster or a gigantic beast has ruined one or several districts |
Kingdom's troubles (d12)
Used in the Fantasy kingdom and settlement generator.
Citation
Fatebenders by Robert Peetsalu, CC0 1.0