Result
Keywords
Roll on "The Megalist" | Roll on "The Megalist" | Roll on "The Megalist"
Keywords are 3 randomly chosen ideas that can be optionally incorporated into the creature's aesthetics, ultimately consisting of what the GM envisions from the mish-mash between said keywords and the properties that were randomly assigned to it.
{# All physical traits are off by default. #}
{%darkvision = {OFF} %}{%immunity = {OFF} %}{%aquatic = {OFF} %}{%olfactory = {OFF} %}{%echolocation = {OFF} %}{%speedy = {OFF} %}{%flight = {OFF} %}{%texterior = {OFF} %}{%sticky = {OFF} %}{%longreach = {OFF} %}{%poisonous = {OFF} %}{%venomous = {OFF} %}{%regeneration = {OFF} %}{%toppler = {OFF} %}{%carnivorous = {OFF} %}{%floral = {OFF} %}{%pvocals = {OFF} %}{%rough = {OFF} %}{%fur = {OFF} %}{%frightening = {OFF} %}{%slimy = {OFF} %}{%charm = {OFF} %}{%skeletal = {OFF} %}{%adaptive = {OFF} %}{%breath = {OFF} %}{%vampirism = {OFF} %}{%phantom = {OFF} %}{%projectiles = {OFF} %}
{%if strength == {random}%}
Resolve: {{% type = "Minion" %}|{% type = "Monster" %}|{% type = "Master" %}}
{%end%}
{%if strength == {Minion}%}
{% type = "Minion" %}
{%end%}
{%if strength == {Monster}%}
{% type = "Monster" %}
{%end%}
{%if strength == {Master}%}
{% type = "Master" %}
{%end%}
{%if type == {Minion}%}{% y_traits = {1} %}{%end%}
{%if type == {Monster}%}{% y_traits = {2} %}{%end%}
{%if type == {Master}%}{% y_traits = {3} %}{%end%}
{# Assigns the apropriate number of yokai traits to the creature. #}
{%if y_traits >= {1}%}
Resolve: {{% darkvision = {ON} %}|{% immunity = {ON} %}|{% aquatic = {ON} %}|{% olfactory = {ON} %}|{% echolocation = {ON} %}|{% speedy = {ON} %}|{% flight = {ON} %}|{% texterior = {ON} %}|{%sticky = {ON} %}|{% longreach = {ON} %}|{% poisonous = {ON} %}|{% venomous = {ON} %}|{% regeneration = {ON} %}|{% toppler = {ON} %}|{% carnivorous = {ON} %}|{% floral = {ON} %}|{% pvocals = {ON} %}|{% rough = {ON} %}|{% fur = {ON} %}|{% frightening = {ON} %}|{% slimy = {ON} %}|{% charm = {ON} %}|{% skeletal = {ON} %}|{% adaptive = {ON} %}|{% breath = {ON} %}|{% vampirism = {ON} %}|{% phantom = {ON} %}|{% projectiles = {ON} %}}
{%end%}
{%if y_traits >= {2}%}
Resolve: {{% darkvision = {ON} %}|{% immunity = {ON} %}|{% aquatic = {ON} %}|{% olfactory = {ON} %}|{% echolocation = {ON} %}|{% speedy = {ON} %}|{% flight = {ON} %}|{% texterior = {ON} %}|{%sticky = {ON} %}|{% longreach = {ON} %}|{% poisonous = {ON} %}|{% venomous = {ON} %}|{% regeneration = {ON} %}|{% toppler = {ON} %}|{% carnivorous = {ON} %}|{% floral = {ON} %}|{% pvocals = {ON} %}|{% rough = {ON} %}|{% fur = {ON} %}|{% frightening = {ON} %}|{% slimy = {ON} %}|{% charm = {ON} %}|{% skeletal = {ON} %}|{% adaptive = {ON} %}|{% breath = {ON} %}|{% vampirism = {ON} %}|{% phantom = {ON} %}|{% projectiles = {ON} %}}
{%end%}
{%if y_traits >= {3}%}
Resolve: {{% darkvision = {ON} %}|{% immunity = {ON} %}|{% aquatic = {ON} %}|{% olfactory = {ON} %}|{% echolocation = {ON} %}|{% speedy = {ON} %}|{% flight = {ON} %}|{% texterior = {ON} %}|{%sticky = {ON} %}|{% longreach = {ON} %}|{% poisonous = {ON} %}|{% venomous = {ON} %}|{% regeneration = {ON} %}|{% toppler = {ON} %}|{% carnivorous = {ON} %}|{% floral = {ON} %}|{% pvocals = {ON} %}|{% rough = {ON} %}|{% fur = {ON} %}|{% frightening = {ON} %}|{% slimy = {ON} %}|{% charm = {ON} %}|{% skeletal = {ON} %}|{% adaptive = {ON} %}|{% breath = {ON} %}|{% vampirism = {ON} %}|{% phantom = {ON} %}|{% projectiles = {ON} %}}
{%end%}
Difficulty Class: {$type}
{%if type == {Minion}%}The humble denizens of the worlds we visit, occupying the lower rungs of the hierarchical ladder, yet posing a real threat to fresh adventures, and even veterans when encountered in great numbers.{%end%}
{%if type == {Monster}%}{% y_traits = {2} %}
Creatures of this difficulty class are, simply put, a threat. A menace to fresh adventurers, and although the seasoned individual learns to handle it, they never stop posing a serious threat.{%end%}
{%if type == {Master}%}
Masters encompass figures such as the lord of a dungeon, the alpha amongst a group of savage beasts, or lonesome entities that have endured for long.
They possess respectable power, profound wisdom, or wield significant influence over their surroundings and those within them.
A master doesn't have to be an all-powerful being; it can simply be the dominant figure in its domain.{%end%}
Physical Traits
{%if darkvision == {ON}%}Dark Vision: This creature possesses exceptional vision in exceedingly dark environments, a trait it frequently employs to its advantage.
When posessing this trait, the creature typically hesitates to engage threats outside of dimly lit areas, or actively seeks to entice potential foes into the darkness.{%end%}
{%if immunity == {ON}%}Immunity: This creature boasts immunity to Resolve: {flames|the cold|electricity|poison|the dark arts|mind-influencing effects, including hallucinations, sleep, and emotional alterations, among many others}.{%end%}
{%if aquatic == {ON}%}Aquatic: This creature boasts exceptional swimming abilities and is able to breathe underwater.{%end%}
{%if olfactory == {ON}%}Olfactory: The creature possesses a keen sense of smell, capable of pinpointing the location of individuals or objects, provided nothing is interfering with it. Additionally, the creature possesses the ability to identify individuals or objects that have been present in a specific location within the past 24 hours, should the scent be familiar. Sensitive to odors, the creature may be overwhelmed by particularly potent scents.{%end%}
{%if echolocation == {ON}%}Echolocation: The creature possesses the capability to locate individuals or objects using echolocation, as long as there is no interference.
It makes sure to use this advantage in encounters.{%end%}
{%if speedy == {ON}%}Speedy: This creature is impressively fast, something that instill feelings of oppression in those unable to match its pace.{%end%}
{%if flight == {ON}%}Winged/Flight: The creature has wings or is able to levitate or fly through whatever natural means are available to it.{%end%}
{%if texterior == {ON}%}Tough Exterior: This creature's unnaturally tough exterior tends to reduce physical damage, although bludgeoning damage could prove to be effective.{%end%}
{%if sticky == {ON}%}Sticky Extremities: Having sticky palms and feet allow this creature to climb up walls and other tricky surfaces, as well as granting it improved grapple attempts.{%end%}
{%if longreach == {ON}%}Long Reach: One of the prominent features of this creature boasts an extensive reach.{%end%}
{%if poisonous == {ON}%}Poisonous: This creature is poisonous, posing a threat to those who might come in contact with it. Attacks that draw blood are known to transfer fluids onto adjacent targets, prompting the relevant saving throws against the creature's poison.
This particular creature's poison Resolve: {is acidic, being capable of damaging flesh, as well as metal, stone, and bones|causes paralysis|starts to impair the afflicted's ability to use their limbs|begins a slow but deadly race against time}.{%end%}
{%if venomous == {ON}%}Venomous: One of this creature's attacks has a Resolve: {50%|100%} chance of poisoning their target if successful, prompting relevant saving throws.{%end%}
{%if toppler == {ON}%}Toppler: This creature possesses a feature that can be used to easily trip its foes, something it attempts to abuse endlessly.{%end%}
{%if carnivorous == {ON}%}Carnivorous Recovery: This creature can recover HP from the corpses it consumes from.{%end%}
{%if floral == {ON}%}Floral: As a plant-based being. It tends to thrive when rooted in healthy or nutrient rich soil.{%end%}
{%if pvocals == {ON}%}Powerful Vocals: Roars, screeches, or howls are truly powerful when hailing from it. Foes will often be forced to cover their ears or suffer permanent damage.{%end%}
{%if rough == {ON}%}Rough Exterior: The surface of this creature's body contains features which will damage those making physical contact with.
The features in this particular species deal Resolve: {Piercing|Slashing} damage.{%end%}
{%if fur == {ON}%}Thick Fur: This creature's thick fur provides thermoregulation advantages. Damage related to heat/fire or ice/cold is always is reduced by some appropriate amount.{%end%}
{%if frightening == {ON}%}Frightening Appearance: This creature's appearance is a thing of nightmares. Average humans and creatures flee or become paralyzed upon setting eyes on it, while typically braver individuals will succumb to the same effects should they fail the relevant rolls prompted from it.{%end%}
{%if slimy == {ON}%}Slimy Exterior: This creature's slimy exterior makes it difficult to grapple. The residues it can produce causes others to trip easily, but for the creature, it is nothing but a convenient tool to slided around.{%end%}
{%if charm == {ON}%}Mystical Charm: This creature has an unusually alluring aura. Average individuals feel compelled to listen to its alls, and will often come to its aid. A profound sense of guilt and even regret is known to wash over those who harm or slay it.{%end%}
{%if skeletal == {ON}%}Morphing Skeletal System: This creature has control over its skeletal structure. Aside from being able to alter said structure, and by consequence, its general form, it can also grow, and likewise, retract any of its bones by up to Resolve: {5|10}ft.{%end%}
{%if adaptive == {ON}%}Adaptive Skin: This creature's skin reacts to damage incurred from different sources, granting it damage resistance to recent threats for up to 24 hours.
Those attempting to slay it cannot rely on the same tactic twice.{%end%}
{%if vampirism == {ON}%}Vampirism: This creature's preferred attack restores its health by an amount equal to the damage dealt.{%end%}
{%if phantom == {ON}%}Phantom: This creature is mostly intangible, although the elements and magic is capable of making some form of successful contact with.{%end%}
{%if projectiles == {ON}%}Natural Projectiles: This creature possesses a number of natural features it is capable of launching towards its foes at great speed if ever threatened.{%end%}
{%if projectiles == {ON}%}Unusually Dense: This creature is extremely heavy for its size.{%end%}
{%if type == {Monster}%}
Special Abilities
Roll on "Special Abilities"{%end%}
{%if type == {Master}%}
Special Abilities
Roll on "Special Abilities"
Roll on "Special Abilities"{%end%}
Behavior
Roll on "Creature Behavior"
Weakness
Roll on "Creature Weakness"
Subcharts
Creature Weakness (d92)
d92 | Result |
---|---|
1 |
This creature uses a decoy body which is seemingly indestructible. It can be defeated by getting ahold of its real body. |
2 |
This creature can only be defeated by producing sounds that surpass its tolerance level. |
3 |
This creature can only be defeated by using silver. |
4 |
This creature can only be defeated by using Resolve: {fire|electricity|ice|poison}. |
5 |
This creature can only be defeated through potent bludgeoning strikes. |
6 |
This creature is only defeated when immobilized. |
7 |
This creature can only be defeated under sunlight. |
8 |
This creature can only be defeated under moonlight. |
9 |
This creature can only be defeated when struck by something of a particular color. |
10 |
This creature can only be defeated by one of its own attacks or weapons. |
11 |
This creature is only defeated when all of its limbs are disabled. |
12 |
This creature is only defeated if it is captured. |
13 |
This creature can only be defeated by exhausting it. |
14 |
This creature can only be defeated by toppling it. |
15 |
This creature is only defeated after being successfully struck a total of 10 times by sufficiently lethal attacks. |
16 |
This creature is only defeated after being successfully struck with 10 attacks that hail from distinct sources. |
17 |
This creature can only be defeated by disarming it. |
18 |
The creature can only be defeated by luring or forcing it into a specific type of terrain or location near where it is found. |
19 |
The creature can only be defeated when struck by a specific other creature typically found within the same area. |
20 |
This creature can only be defeated by fully submerging it in water. |
21 |
This creature can only be defeated by forcing it upside-down. |
22 |
This creature can only be defeated when separated from its partner. |
23 |
This creature is defeated in stages. |
24 |
This creature can only be damaged by attacks from a mostly Resolve: {red|blue|green|yellow|black|white|purple|pink|orange|brown} weapon. |
25 |
This creature can only be damaged by attacks coming from a weapon made from Resolve: {wood|crystal|precious gems|minerals|obsidian|bone}. |
26 |
This creature can only be defeated by scaring it sufficiently. |
27 |
This creature can only be defeated by one of its own kind. |
28 |
This creature can only be defeated by making it so that it runs into Resolve: {a specific kind of material|one of the natural hazards found in its native location}. |
29 |
This creature can only be defeated by dizzying it. |
30 |
This creature can only be defeated by bringing it out of its territory. |
31 |
This creature can only be defeated under rain, Resolve: {which is not uncommon where it lives|which is extremely rare where it lives}. |
32 |
This creature can only be defeated when the Resolve: {2|3|4|5} minions that accompany it are defeated first. |
33-42 |
This creature is only defeated by taking away its key item. |
43-51 |
This creature can only be defeated by striking it in its weak spot, which is only exposed when it attacks. |
52-56 |
This creature can only be defeated by striking it in its weak spot, which is very well camouflaged. |
57-66 |
This creature can only be defeated by striking it in its weak spot, which it keeps out of harms way through evasion. |
67-76 |
This creature can only be defeated by destroying the object it is carrying. |
77-88 |
This creature can only be defeated by striking it in its weak spot, which it tries to protect with various other body parts. |
89 |
This creature can only be defeated by striking it in its weak spot, which typically has a property that allows it to immediately counter attack/damage those who strike it there. |
90 |
This creature can only be defeated by heating it up sufficiently. |
91 |
This creature can only be defeated while it is enraged. |
92 |
This creature is powered by some nearby structure, natural or otherwise, and is defeated Resolve: {when said structure is destroyed|when it is separated from it|when said source of energy is corrupted}. |
Creature Behavior (d30)
d30 | Result |
---|---|
1 |
Focuses fully on a single target, especially one it determines to be ill equipped to handle its strengths. |
2 |
Always surrounded by its many minions. |
3 |
Summons minions when it feels threatened. |
4 |
Fights extremely cautiously. |
5 |
Abuses its environment as much as it can, making it hard to engage with it in the first place. |
6 |
Fights cautiously for most of the encounter, but goes wild the moment its HP drops too low. |
7 |
Alternates often between fighting extremely wild and fighting extremely defensively. |
8 |
Fights aggressively for most of the encounter, but becomes defensive at low HP. |
9 |
Runs away when close to defeat. |
10 |
This species of creature travels in a pairs. |
11 |
Has an opportunistic fighting style, being quick to deal lethal strikes on anyone currently helpless to defend themselves. |
12 |
If it has the tools to do so, it favors efficiently disabling its foes over killing them. |
13 |
If it has the tools to do so, it favors indirect combat. |
14 |
It allows other creatures to take the lead, supporting them as best it can. |
15 |
Goes into a rage every time one of its allies is defeated. |
16 |
Retreats upon defeating a foe. |
17 |
Extremely reckless with its attacks, often catching even allies with it. |
18 |
If it has the tools to do so, it avoids combat altogether. |
19 |
Opens up with an extremely reckless set of actions. |
20 |
Opens up with an extremely conservative turn. |
21 |
Employs hit-and-run tactics. |
22 |
Often attempts to collapse the environment on its foes. |
23 |
Feigns its death at half HP (its spirit energy cannot be sensed while it's doing so). |
24 |
Feigns its death at 1/4 HP. |
25 |
Feigns its death every time it loses 1/4th of its HP. |
26 |
Is extremely good at not telegraphing its attacks. |
27 |
Is accompanied by a creature that acts as its antithesis. |
28 |
Mutates into a Resolve: {grotesque|smaller|invisible|completely white|completely black|ghostly}, Resolve: {stronger|speedier|more violent} version of itself upon first being defeated. |
29 |
Revels the violence it engages in. |
30 |
Calls for reinforcements on a regular basis. |
Special Abilities (d126)
d126 | Result |
---|---|
1 |
Damaging Strike/Touch |
2 |
Damaging Projectile |
3 |
Damaging Wave |
4 |
Damaging Field |
5 |
Damage Over Time |
6 |
Channeled Damage |
7 |
Substitute |
8 |
Conjure Energy Armor |
9 |
Enhance Defenses |
10 |
Reflect |
11 |
Scatterguard |
12 |
Conjure Barrier |
13 |
Intangible |
14 |
Absorb and Release |
15 |
Tornado Spin |
16 |
Lightning Rod |
17 |
Bargain |
18 |
Halt Projectile |
19 |
Charge |
20 |
Rage |
21 |
Powered Jump |
22 |
Restore HP |
23 |
Self-Regeneration |
24 |
Refresh |
25 |
Calm |
26 |
Release |
27 |
Purify |
28 |
Taunt |
29 |
Sacrifice |
30 |
Mark |
31 |
Target |
32 |
Share Ability |
33 |
Reduce Presence |
34 |
Share Perspective |
35 |
Fortune |
36 |
Drain HP |
37 |
Transfer Effect |
38 |
Copy Technique |
39 |
Transfer Energy |
40 |
Swipe |
41 |
Burn Energy |
42 |
Scribble |
43 |
Telepathic Link |
44 |
Whirlpool |
45 |
Gale |
46 |
Call Water |
47 |
Shockwave |
48 |
Sonic Blast |
49 |
Manipulate Plant Life |
50 |
Conjure Energy Weapon |
51 |
Conjure Creature |
52 |
Conjure Object |
53 |
Steal Control |
54 |
Banish |
55 |
Store |
56 |
Animate Object |
57 |
Fusion |
58 |
Revert |
59 |
Growth |
60 |
Invisibility |
61 |
Shrink |
62 |
Polymorph |
63 |
Malleable Body |
64 |
Alter Surface |
65 |
Teleportation |
66 |
Swap |
67 |
Displacement |
68 |
Tag In |
69 |
Portal/Gateway |
70 |
Pocket Dimension |
71 |
Gravity Well |
72 |
Orbit |
73 |
Aperture |
74 |
Alternate Space |
75 |
Checkpoint |
76 |
Displaced Contact |
77 |
Asphyxiate |
78 |
Mute |
79 |
Blind |
80 |
Vertigo |
81 |
Obfuscate |
82 |
Pain |
83 |
Fear |
84 |
Petrify |
85 |
Slow |
86 |
Venom |
87 |
Jinx |
88 |
Bind |
89 |
Laughter |
90 |
Seal Action |
91 |
Shadow Walk |
92 |
Hasten |
93 |
Surface Adhesion |
94 |
Afterimage |
95 |
Skate |
96 |
Light |
97 |
Scan |
98 |
True Sight |
99 |
Guide |
100 |
Spy |
101 |
Lie Detection |
102 |
Unlock |
103 |
Track |
104 |
Supernatural Conversation |
105 |
Psychometry |
106 |
Smoke Screen |
107 |
Net |
108 |
Energy Mine |
109 |
Mirror Pain |
110 |
Disguise |
111 |
Illusion |
112 |
Alarm |
113 |
Hallucination |
114 |
Manifest Sound |
115 |
Insert Memory |
116 |
Feign Death |
117 |
Mirror Technique Effects |
118 |
Darkness |
119 |
Rust |
120 |
Telekinesis |
121 |
Mind Reading |
122 |
Simple Command |
123 |
Premonition |
124 |
Displaced Contact |
125 |
Raise Dead |
126 |
Resist Death |