d100 | Result |
---|---|
1 |
A Brute Kills For Pleasure. A Fool Kills From Hate. |
2 |
A Crime Not Witnessed Is A Crime Not Committed. |
3 |
Battle Doesn’t Need A Purpose; The Battle Is Its Own Purpose. You Don’t Ask Why A Plague Spreads Or A Field Burns. Don’t Ask Why I Fight. |
4 |
Blessed Are The Wicked Who Are Healed By My Hand. |
5 |
Buyer Beware. |
6 |
Certainly The Game Is Rigged. Don’t Let That Stop You; If You Don’t Bet, You Can’t Win. |
7 |
You Cannot Wash Off Blood With Blood. |
8 |
Demons Run When A Good Man Goes To War. |
9 |
Even The Wicked Have Nightmares. |
10 |
Fools Rush In Where Angels Dare To Tread. |
11 |
God Is Dead. |
12 |
God’s Will, My Hands. |
13 |
Guilty Until Proven Innocent. |
14 |
He Who Laughs Last, Laughs Best. |
15 |
I Am A Leaf On The Wind, Watch How I Soar. |
16 |
I Am To Misbehave. |
17 |
I Did What I Had To. |
18 |
I’ll Do Anything For The Right Price. |
19 |
If You Write The History Books, You’ll Never Be Wrong. |
20 |
If You’re Good At Something Never Do It For Free. |
21 |
Ignorance Is Bliss. |
22 |
In The Face Of Pain There Are No Heroes. |
23 |
In The Mouth Of The Wolf May The Wolf Die. |
24 |
Innocent Until Proven Guilty. |
25 |
It Is Better To Ask For Forgiveness Than Permission. |
26 |
It is better to copulate than never. |
27 |
Kill. Ask For Forgiveness. If It’s Not Granted, Kill Again. |
28 |
Live And Let Live. |
29 |
Magic Is Might. |
30 |
Make It Dark, Make It Grim, Make It Tough, But Then, For The Love Of God, Tell A Joke. |
31 |
May The Bridges We Burn Light The Way. |
32 |
Might Makes Right. |
33 |
Never Stand When You Can Sit, Never Sit When You Can Lie Down, Never Stay Awake When You Can Sleep. |
34 |
No Second Chances. |
35 |
No Worries. |
36 |
Nothing Is Sacred. |
37 |
One Must Forgive Thy Enemies, But Not Before They Are Hanged. |
38 |
Peace Or Consequences. |
39 |
Revenge Is A Dish Best Served Cold. |
40 |
Rise Above, So That You May Lift Those Below. |
41 |
Satisfaction Guaranteed. |
42 |
Shoot First, Ask Questions Later. |
43 |
Sin Lies Only In Hurting Other People Unnecessarily. |
44 |
Slow And Steady Wins The Race. |
45 |
Some Stones Are Best Left Unturned. |
46 |
Start At The Beginning. |
47 |
Take The Long Way Home. |
48 |
That What Is Imagined Need Never Be Lost. |
49 |
The Bigger The Smile, The Sharper The Knife. |
50 |
The Blood Stays On The Blade. |
51 |
The Climb May Be Long, But The View Is Worth It. |
52 |
The Darkness Must Be Shed Before The Light. |
53 |
The Enemy Of My Enemy Is My Friend. |
54 |
The Few For The Many. |
55 |
The Heavens Guide Me. |
56 |
The Lesser Of Two Evils Is Still Evil. |
57 |
The One Who Passes The Sentence Should Swing The Sword. |
58 |
The Only True Death Is To Never Live |
59 |
The Right Word Cuts Deeper Than A Knife. |
60 |
The Story Changes, The Ending Stays The Same. |
61 |
The Strength Of The Wolf Is The Pack. The Strength Of The Pack Is The Wolf. |
62 |
The Sun Shines For All. |
63 |
The Unworthy Have No Place In History. |
64 |
The Wall Against Which Darkness Breaks. |
65 |
The Weak Fear The Shadows. |
66 |
The Wheel Weaves As The Wheel Wills, And We Are Only The Thread Of The Pattern. |
67 |
The Written Word Endures, The Spoken Word Disappears. |
68 |
There Are No Coincidences. |
69 |
There Are Only Two Forces In The World, The Sword And The Spirit. In The Long Run The Sword Will Always Be Conquered By The Spirit. |
70 |
There Is No Safety To Be Found In A Sword. |
71 |
There Is The Hunter And The Hunted. |
72 |
There’s Nowhere Left To Go But Up. |
73 |
This World Is Changing. We Decide Into What. |
74 |
Those Who Follow Me Follow Destiny. |
75 |
To Conquer One’s Self Is To Conquer All. |
76 |
Tomorrow Is Not Promised. |
77 |
Trust Is The Biggest Liability Of All. |
78 |
Truth Is Worth Fighting For, But Beauty Is Worth Dying For. |
79 |
Two Wrongs Don’t Make A Right. |
80 |
Vengeance Is The Night. |
81 |
Victory Is Soaked In Blood. |
82 |
Violence To End Violence. |
83 |
We Are Born Of The Blood, Made Men By The Blood, Undone By The Blood; Fear The Old Blood. |
84 |
We Never Sleep. |
85 |
We Walk Through The Ages. |
86 |
What Could Go Wrong? |
87 |
What Is Broken Can Be Reforged. |
88 |
When All Else Fails, Play Dead. |
89 |
When In Doubt, Lie Wildly. |
90 |
When You Dance With Death, Lead. |
91 |
When You Have To Kill A Man It Costs Nothing To Be Polite. |
92 |
When You Play The Game Of Thrones, You Win Or You Die. |
93 |
While We Live, Let Us Live! |
94 |
Why Ask, When You Can Take? |
95 |
Wit Beyond Measure Is Man’s Greatest Treasure. |
96 |
Without Light There Can Be No Shadow. |
97 |
You Can’t Buy Fate. |
98 |
You Can’t Make A Deal If You’re Dead. |
99 |
You Cannot Know Strength Until You Are Broken. |
100 |
You Keep What You Kill. |
Mottos, 6 (d100)
Whether they’re called adages, maxims, slogans or creeds, a motto by any other name will still sound as sweet. These simple statements are essentially promises made to oneself, family, clan, guild, order or institution. It is a phrase that can be proudly carved into a castle’s archway as a sign or wealth and power or muttered to oneself as a mantra against madness when all other hope is lost. A personal motto is a vow to oneself and a promise of intent (For good or ill) to others, while an institutional motto is a binding pact of like-minded peers. A character’s motto can be a goal in itself or a moral anchor that centers his life and guides his action. This table is a mixed collection of real life and fictional mottos that can aid a DM to quickly expand the history of the campaign or to aid a PC in a richer character creation. —Note: The phrasing for the mottos are copied from their original sources the way they were written (I, Me, We, Him, Man, etc), and a DM should change the tenses to best suit the situation.