Creature Properties (Greed Island) (d2)

Greed Island TRPG

When adapting creatures for Greed Island, you can utilize this to generate the unique properties granted to them for the game.


https://old.reddit.com/r/GreedIsland/wiki/index

d2 Result

1-2

Weakness

Roll on "Creature Weakness"

Special Features

Resolve: {Roll on "Special Features"|This type of creature does not have any particular special features.}


Subcharts

Special Features (d20)

d20 Result

1

1006 Pickpocket, once per day. Upon being defeated, aside from converting into a card, they also drop any previously stolen cards. Cards that the creature might have previously stolen from other players can be rolled for using the Random Card table.

2

1028 Rock Toss, Resolve: {once a day|twice a day|three times a day}.

3

1022 Corruption, once per day, specifically used on Resolve: {random Spell|random Specified Slot} Cards. The corrupted card turns into a relatively worthless item card related to the creature.

4

1021 Mug, specifically used on Resolve: {food|weapon|tool|Traversal Spell|Stealing Spell|Transformation Spell|Spell} cards. Upon being defeated, aside from converting into a card, they also drop any previously stolen cards, including those stolen from previous players. If the player does not own any of the targeted type of cards, 1021 Mug fails.

5

1014 Leave, which is used on players, once per day. Should the players not have the proper defensive cards to protect themselves from its effects, they are ejected from the game, and all their Free Slot cards are destroyed.

Creatures with the capacity to use 1014 Leave are absolutely rare.

6

1012 Relegate, Resolve: {once a day|twice a day|three times a day}. The effects of this particular variation of Relegate send the targeted players Resolve: {to the village, town, city, or other miscellaneous settlement they last visited.|to one of the most dangerous areas within the game.}

7

1018 Levy, once per day. Upon being defeated, aside from converting into a card, they also drop any previously stolen cards. Cards that the creature might have previously stolen from other players can be rolled for using the Random Card table.

8

1007 Thief, Resolve: {once a day|twice a day|three times a day}. Upon being defeated, aside from converting into a card, they also drop any previously stolen cards.

9

1013 Origin, Resolve: {once a day|twice a day|three times a day}.

10

1024 Dispel, Resolve: {once a day|twice a day|three times a day}. The targeted player's Faked, Cloned, or Mimicked cards return to their original form, those sitting in Numbered Slots immediately being destroyed.

11

1029, Bullet, Resolve: {once a day|twice a day|three times a day}.

12

1037 Recycle. They typically target a player's currently equipped gear as well as any weapons or tools at hand.

13

1005 Magnetic Force, but only if the creature is aggressive. It utilizes it to approach any players that rely on attacking/supporting from a safe distance, and also those who attempt to run away.

14

The creature has minions that continue to spawn around them until defeated. Said minions do not transform into creature cards themselves, as they are considered a part of the creature they hail from.

15

This creature transforms into a significantly rarer version of its card if defeated through a lesser known weakness.

Resolve: {30%?This rare weakness is {alluded to in a cryptic manner|hidden amongst the images} within the pages {of a {dusty old book|a children's story book} found at {the library|an abandoned home|the bottom of a dry well}} in {the game world's capital|the nearest {town|city}}.|30%?This rare weakness can be discovered by interpreting an ancient-looking drawing found {within a cave|within a temple|at the bottom of a dry well|on the surface of a monument} {nearby the area where the creature spawns.|far away from the area where the creature actually spawns.}|30%?This rare weakness if only revealed to players after granting the favor of a GNPC {found within the game's capital.|found nearby the area where the creature spawns.|found far away from the area where the creature actually spawns.|found in the wilderness|that only presents themselves to players that have acquired at least Roll 1d40+30 Specified Slot Cards.}|10%?This rare weakness can only be discovered through **0024 Hypothetical TV**.}

16

This creature has another form that does not appear unless it makes contact with a player wearing 0086 Paladin's Necklace. Upon being defeated it transforms into the card corresponding to its current form.

17

This creature has access to all the following spells, cycling through them in the following order: Roll on {1006 Pickpocket|1028 Rock Toss|1022 Corruption|1021 Mug|1012 Relegate|1018 Levy|1007 Thief|1013 Origin|1024 Dispel|1029 Bullet|1037 Recycle|1005 Magnetic Force} 1d1+11 times (unique results only).

Upon being defeated, aside from converting into a card, they also drop any previously stolen cards. Cards that the creature might have previously stolen from other players can be rolled for using the Random Card table.

With 1022 Corruption, the corrupted card turns into a relatively worthless item card related to the creature.

1005 Magnetic Force is used to approach any players that rely on attacking/supporting from a safe distance, and also those who attempt to run away.

1037 Recycle is used to target a player's currently equipped gear as well as any weapons or tools at hand.

The effects of this creature's particular variation of 1012 Relegate send the targeted players to the village, town, city, or other miscellaneous settlement they last visited.

18

Upon defeat, this creature turns into two smaller, more powerful versions of itself.

19

This creature returns all transformed cards owned by the players back to their original forms upon making contact with a player. Of course, any cards that now might not match the Numbered Slot they are sitting in are immediately destroyed.

20

This creature places the card H - Persistent Infection in a random available Free Slot within the binder of a player for every time Resolve: {they have made contact with it|that the creature has successfully attacked}.

Each copy of H - Persistent Infection duplicates into more copies of itself, each one creating a new copy in a random available Free Slot for every hour passed.

H - Persistent Infection can not be physically removed from the Binder, and can only be removed through Attack Cards or 1034 - Purify, which destroys it.

Transforming H - Persistent Infection into a different card allows it to be removed physically. If any player returns a transformed card back into H - Persistent Infection, it starts its countdown anew.

Creature Weakness (d100)

d100 Result

1

This creature uses a decoy body which is seemingly indestructible. It can be defeated by getting a hold of its real body.

2

This creature can only be defeated by producing sounds that surpass its tolerance level.

3

This creature can only be defeated by using silver.

4

This creature can only be defeated by using Resolve: {fire|electricity|ice|poison}.

5

This creature can only be defeated through potent bludgeoning strikes.

6

This creature is only defeated when immobilized.

7

This creature can only be defeated under sunlight.

8

This creature can only be defeated under moonlight.

9

This creature can only be defeated when struck by something of a particular color.

10

This creature can only be defeated by one of its own attacks or weapons.

11

This creature is only defeated when all of its parts are disabled.

12

This creature is only defeated when it is captured.

13

This creature can only be defeated by outspeeding it. It collapses in exhaustion when it is, transforming into a card.

14

This creature can only be defeated by toppling it.

15

This creature is only defeated after being successfully struck a total of 20 times by sufficiently lethal attacks.

16

This creature is only defeated after being successfully struck with 10 attacks that hail from distinct sources.

17

This creature can only be defeated by disarming it.

18

This creature can only be defeated by exhausting it.

19

The creature can only be defeated by luring or forcing it into a specific type of terrain or spot found near where it spawns.

20

The creature can only be defeated when struck by a specific other creature typically found within the same area.

21

This creature can only be damaged by in-game weapons. Other types of weapons are shown to clearly have no effect.

22

This creature can only be damaged by in-game weapons of Rank Resolve: {E|D|C|B|A|S} or higher. Other types of weapons are shown to clearly have no effect.

23

This creature can only be defeated by fully submerging it in water.

24

This creature can be defeated through normal means, but it will poof away instead of being transformed into a card unless defeated through its weakness.

25

This creature can only be defeated by forcing it upside-down.

26

This creature can only be defeated when split precisely in half.

27

This creature can only be defeated when separated from its partner.

28

This creature is defeated in stages, dropping cards corresponding to features it loses as it is bested.

29

This creature can only be defeated by acquiring a card inside it ( __’s Soul), which is only accessible by using 1018 Levy within range of it.

This Soul card is the creature's only card; its body does not produce an additional, separate card.

30

This creature can only be damaged by attacks from a mostly Resolve: {red|blue|green|yellow|black|white|purple|pink|orange|brown} weapon.

31

This creature can only be damaged by attacks coming from a weapon made from Resolve: {wood|crystal|precious gems|minerals|obsidian|bone}.

32

This creature can only be defeated by scaring it sufficiently.

33

This creature can only be defeated by one of its own kind.

34

This creature can only be defeated by making it so that it runs into Resolve: {a specific kind of material|one of the natural hazards found in its native location}.

35

This creature can only be defeated by dizzying it.

36

This creature can only be defeated by bringing it out of its territory.

37

This creature can only be defeated under rain, Resolve: {which is not uncommon where it lives|which is extremely rare where it lives}.

38

This creature can only be defeated when the Resolve: {2|3|4|5} minions that accompany it are defeated first.

39

This creature can only be defeated by someone that has an entire Free Slots page full of Resolve: {different {bugs|precious gems|weapons}|different {red|blue|green|yellow|black|white|purple|pink|orange|brown} items|the item it is traditionally weak to|the same card}.

40

This creature can only be defeated by someone that currently has no cards in their Binder.

41

This creature can only be defeated by someone that has full Card Binder.

42-51

This creature is only defeated by taking away its key item.

52-60

This creature can only be defeated by striking it in its weak spot, which is only exposed when it attacks.

61-65

This creature can only be defeated by striking it in its weak spot, which is very well camouflaged.

66-75

This creature can only be defeated by striking it in its weak spot, which it keeps out of harms way through evasion.

76-85

This creature can only be defeated by destroying the object it is carrying.

86-97

This creature can only be defeated by striking it in its weak spot, which it tries to protect with various other body parts.

98

This creature can only be defeated by striking it in its weak spot, which typically has a property that allows it to immediately counter attack/damage those who strike it there.

99

This creature can only be defeated by heating it up sufficiently.

100

This creature can only be defeated while it is enraged.

Feature Weakness Combo (d6)

d6 Result

1-6