d20 | Result | Result |
---|---|---|
1 |
Truth |
Remembrance |
2 |
Courage |
Preservation |
3 |
Hardship |
Destruction |
4 |
Justice |
Consolidation |
5 |
Beauty |
Cycle |
6 |
Order |
Rewarded |
7 |
Honour |
Valuation |
8 |
Charity |
Experimentation |
9 |
Reason |
Invention |
10 |
Death |
Debate |
11 |
War |
Archive |
12 |
Entropy |
Challenge |
13 |
Servitude |
Prison |
14 |
Holy |
Community |
15 |
Obedience |
Denial |
16 |
Toil |
Cathedral |
17 |
Peace |
Purification |
18 |
Pleasure |
Crusade |
19 |
Serenity |
Procedure |
20 |
Architecture |
Sacrifice |
Alien Culture Sparks Table (INTO THE ODD) (d20)
LANDS BENEATH FOREIGN STARS
- They follow different rules.
- There is always something to be exploited.
- There is always danger.
VISITING THE FOREIGN STARS
- The Underground must be traveled deeper than you would like.
- Ships must pass through mists that break reality.
- Somebody is always trying a new way to travel there.
WHAT COULD BE
- They often resemble a paradise, a hell, or a combination thereof.
- All beings show signs of humanity.
- The rules that make this place different are rigorously enforced.
ALIENS AT HOME
- They are bound by the rules of their home.
- You are expected to follow the rules.
- For every glimmer of humanity, they display their foreignness too.
By Chris McDowall creator of INTO THE ODD
Found on his blog BASTIONLAND
Original post: http://www.bastionland.com/2017/08/electric-bastionlands-second-playtest.html
A random result will be collated from each column