d100 | Result |
---|---|
1-5 |
Slow creature pointed at for 10 rounds (Will DC 15 negates). |
6-10 |
Faerie fire surrounds the target |
11-15 |
Deludes wielder for 1 round into believing the rod functions as indicated by a second die roll (no save). |
16-20 |
_ Gust of wind_, but at windstorm force (Fortitude DC 14 negates). |
21-25 |
Wielder learns target’s surface thoughts (as with detect thoughts) for Roll 1d4 rounds (no save). |
26-30 |
Stinking cloud at 30-ft. range (Fortitude DC 15 negates). |
31-33 |
Heavy rain falls for 1 round in 60-ft. radius centered on rod wielder. |
34-36 |
Summon an animal— Roll on "Random Animal (Sub-Chart)" |
37-46 |
Lightning bolt (70 ft. long, 5 ft. wide), Roll 6d6 damage (Reflex DC 15 half). |
47-49 |
Stream of 600 large butterflies pours forth and flutters around for 2 rounds, blinding everyone (including wielder) within 25 ft. (Reflex DC 14 negates). |
50-53 |
_ Enlarge person_ if within 60 ft. of rod (Fortitude DC 13 negates). |
54-58 |
Darkness, 30-ft.-diameter hemisphere, centered 30 ft. away from rod. |
59-62 |
Grass grows in 160-sq.-ft. area before the rod, or grass existing there grows to ten times normal size. |
63-65 |
Turn ethereal any nonliving object of up to 1,000 lb. mass and up to 30 cu. ft. in size |
66-69 |
Reduce wielder to 1/12 height (no save). |
70-79 |
Fireball at target or 100 ft. straight ahead, Roll 6d6 damage (Reflex DC 15 half). |
80-84 |
Invisibility covers rod wielder. |
85-87 |
Leaves grow from target if within 60 ft. of rod. These last 24 hours. |
88-90 |
10–40 gems, value 1 gp each, shoot forth in a 30-ft.-long stream. Each gem deals 1 point of damage to any creature in its path: Roll 5d4 for the number of hits and divide them among the available targets |
91-95 |
Shimmering colors dance and play over a 40-ft.-by-30-ft. area in front of rod. Creatures therein are blinded for Roll 1d6 rounds (Fortitude DC 15 negates). |
96-99 |
Wielder (50% chance) or target (50% chance) turns permanently blue, green, or purple (no save). |
100 |
Flesh to stone (or stone to flesh if target is stone already) if target is within 60 ft. (Fortitude DC 18 negates). |
Rod of Wonder (d100)
A rod of wonder is a strange and unpredictable device that randomly generates any number of weird effects each time it is used. (Activating the rod is a standard action.) Typical powers of the rod include the following.