d3 | Type: | Stats: | Notes: |
---|---|---|---|
1 |
Helpy-Bug |
STR 10, DEX 5, 7hp. Armour 3, d4 Mandibles |
Crawling Automachine
|
2 |
Dream-Genie |
STR 10, 7hp, Armour 3. |
Holographic Projector.
|
3 |
Happy-Vendor |
STR 15, 7hp. Armour 3. d8 Repulsion Spike. |
Wall-Mounted Automachine.
|
Automachines (INTO THE ODD) (WIP) (d3)
Maybe they grew from the Underground's impossible dimensions, maybe they fell into there from our own future creation, or maybe they were planted by Foreign engineers beyond our own.
KEY PRINCIPLES
- They are one with the Underground, or at least their part of it.
- They instigate change and monitor the results.
- They want to teach you a lesson.
FORMS
- They are machines, but always have a way to communicate.
- They are more suited to create than destroy.
- Their bond to the Underground is often physical.
BEHAVIOUR
- They follow logic, often to the extreme.
- They are always willing to explain.
- They want to see you tested and altered, and care little about you beyond that.
CREATIONS
- They manufacture creations from the Underground itself.
- Once something is created, they do nothing to control it.
- The solution to everything is either Creation or Observation.
By Chris McDowall creator of INTO THE ODD
Found on his blog BASTIONLAND
Original post: http://www.bastionland.com/2017/08/automachines-in-underground.html