Automachines (INTO THE ODD) (WIP) (d3)

Maybe they grew from the Underground's impossible dimensions, maybe they fell into there from our own future creation, or maybe they were planted by Foreign engineers beyond our own.

KEY PRINCIPLES
- They are one with the Underground, or at least their part of it.
- They instigate change and monitor the results.
- They want to teach you a lesson.

FORMS
- They are machines, but always have a way to communicate.
- They are more suited to create than destroy.
- Their bond to the Underground is often physical.

BEHAVIOUR
- They follow logic, often to the extreme.
- They are always willing to explain.
- They want to see you tested and altered, and care little about you beyond that.

CREATIONS
- They manufacture creations from the Underground itself.
- Once something is created, they do nothing to control it.
- The solution to everything is either Creation or Observation.

By Chris McDowall creator of INTO THE ODD
Found on his blog BASTIONLAND
Original post: http://www.bastionland.com/2017/08/automachines-in-underground.html

d3 Type: Stats: Notes:

1

Helpy-Bug

STR 10, DEX 5, 7hp. Armour 3, d4 Mandibles

Crawling Automachine

  • Follow you around, squeaking.
  • Create tiny, useful things if it would drive you closer to danger.
  • Pass through danger without harm, showing how safe it is down here.

2

Dream-Genie

STR 10, 7hp, Armour 3.

Holographic Projector.

  • Project an angelic holographic form.
  • Conjure visions of what might happen if you delay.
  • Encourage you to be reckless.

3

Happy-Vendor

STR 15, 7hp. Armour 3. d8 Repulsion Spike.

Wall-Mounted Automachine.

  • Offer just the thing you need, in a can, for free, but with a chaotic twist.
  • Tell you about all the things it has seen.
  • Tell you how to get exactly what you need to go further.