Tomorrow-Witch (INTO THE ODD)

By Chris McDowall creator of INTO THE ODD
Found on his blog BASTIONLAND
Original post: http://www.bastionland.com/2016/11/tomorrow-witches.html

Name:

Tomorrow-Witch

Stats:

STR 10, DEX 15, WIL 16, 10hp, Immaterial.

Notes:
  • Claim to be from Bastion's Tomorrow.
  • Have a single Hack, and offer a single use to anyone they think might further their agenda.
  • Know all about you.
Agenda:

Roll on "Agenda"

Hack:

Each has one use, and when you use it, any material part of it vanishes. A Witch can give out as many as she likes.

Roll on "Hack"


Subcharts

Agenda (d6)

d6 Result

1

Destroy Bastion so that a new Bastion can arise

2

Protect Bastion from other interlopers

3

Ensure nobody holds back technological advancement

4

Ensure mankind does not advance technologically

5

See you rise to power

6

See you powerless

Hack (d6)

d6 Result

1

The Mercury Bullet: Immediately and flawlessly kills one being you fire it at, but their closest loved one gets the bullet next.

2

The Black Card: Throw down the card and the last significant event did not happen, and all consequences are undone.

3

The Guardian Mite: Pixie-like thing that floats behind you and annoys people, but you can never die unless you send it away.

4

The Curse Drive: Make up a curse, and the a way to remove it (must be possible, even if near impossible). It happens to your target.

5

The Bond Token: Give to a willing, sapient being. The player now has total control over them as if they were their own character.

6

The Oracle Chip: Insert into the mouth of a recently dead being to inherit all of their knowledge and memories.