Name: |
---|
Tomorrow-Witch |
Stats: |
STR 10, DEX 15, WIL 16, 10hp, Immaterial. |
Notes: |
|
Agenda: |
Roll on "Agenda" |
Hack: |
Each has one use, and when you use it, any material part of it vanishes. A Witch can give out as many as she likes. Roll on "Hack" |
Subcharts
Agenda (d6)
d6 | Result |
---|---|
1 |
Destroy Bastion so that a new Bastion can arise |
2 |
Protect Bastion from other interlopers |
3 |
Ensure nobody holds back technological advancement |
4 |
Ensure mankind does not advance technologically |
5 |
See you rise to power |
6 |
See you powerless |
Hack (d6)
d6 | Result |
---|---|
1 |
The Mercury Bullet: Immediately and flawlessly kills one being you fire it at, but their closest loved one gets the bullet next. |
2 |
The Black Card: Throw down the card and the last significant event did not happen, and all consequences are undone. |
3 |
The Guardian Mite: Pixie-like thing that floats behind you and annoys people, but you can never die unless you send it away. |
4 |
The Curse Drive: Make up a curse, and the a way to remove it (must be possible, even if near impossible). It happens to your target. |
5 |
The Bond Token: Give to a willing, sapient being. The player now has total control over them as if they were their own character. |
6 |
The Oracle Chip: Insert into the mouth of a recently dead being to inherit all of their knowledge and memories. |