Scar Table (INTO THE ODD) (d8)

  • When you pass a Save against Critical Damage by rolling exactly the number needed, you get a Scar.
  • If you roll a duplicate Scar then apply it, if able, and also roll on the Affliction table.
  • If you roll a duplicate Affliction then apply it again, if able, or else no additional effect.
  • Your first Scar earns you an extra d6hp.
  • Your first Affliction earns you your final d6hp
  • You only get Scars from real, deadly combat, so forget trying to get your first Scar through training.

By Chris McDowall creator of INTO THE ODD
Found on his blog BASTIONLAND
Original post: http://www.bastionland.com/2016/05/active-survival-scars-and-afflictions.html

d8 Result

1

Shattered Hand - One of your hands is out of use until you get a Long Rest, after which it's fine besides looking a bit gnarled.

2

Shaken Nerves - You stammer, twitch, or shake, unless you use something to calm your nerves.

3

Lasting Pain - A nasty scar that causes intense pain if pressed on.

4

Battle Scars - A random limb (1-4) or half of your face (5-6) is badly scarred and you lose all feeling in it. If you roll this Scar a second time you also lose all movement of the affected area.

5

Gouged Face - A random part of your face is gouged enough to impair its use and look bad. Roll d6. 1: Left Eye, 2: Right Eye, 3: Ears, 4: Nose, 5: Teeth, 6: Jaw.

6

Busted Lung - Your breathing is always loud and you can't hold your breath as long as normal.

7

Extremity Loss - Lose a finger, ear, or other small part of your body that you could live without.

8

Personality Disorder - People don't like you until you've put in time to bond with them.