1 |
Slerrance Tingeon-Larney
(Patron):
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Rich, preening, and unpredictable.
Treats you like the filthy wretches you are.
Will immediately offer 2d100% of the value for an item, and won't budge an inch on it.
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2 |
6th Bastiard Order of Vault-Keepers (Patrons):
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Secretive order that lock treasures away for the coming of their saviours.
Offer d20+80% of Value,
If you go along with their beliefs and give more than one major treasure, they'll hook you up with Oddities at a price.
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3 |
The Pittance Society (Patrons)
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A society of former fat-cats that have denounced wealth. They'll treat you kindly if you appear poor, and with contempt if you appear wealthy.
Some loophole of their doctrine means they can't destroy wealth, so they spend it on Treasures and then dispose of them in elaborate ways.
Offer 90% of Value but can easily be haggled up to 150%.
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4 |
The Loot-Office (Patrons)
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- Taking by force is the only true transaction, but if you rob from them and leave a Treasure behind they'll go easy on you.
- If you try to rip them off, their feared Reprimand Hounds (12 Dog-armoured Men, 8hp, Dog-Guns d8, blast through walls) will take everything you own.
- Know the location of all the best Treasure, but only announce it to entire crowds of Treasure Hunters on Monday mornings, sparking a treasure-rush.
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5 |
Koppler and Klanger High-Risk Investment (Patrons)
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- Will invest d20g in any expedition that sounds suitably suicidal, as long as there is a high reward.
- Offer smaller investments of 1g to reclaim property from failed expeditions they have funded.
- As soon as you return to Bastion you will find yourself blacklisted until you have paid back 500% of the investment. New heights of bureaucratic passive-aggression, but never thuggery.
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