20 D&D Fighter Quests (d20)

Description (more info)

These Fighter Quests were shared by Chris at the boccobsblog.com blog. His personal blog is at thekindgm.wordpress.com/

Fighters may be misunderstood as simple, especially in a world where magic is abundant and mystical and dangerous creatures roam the land. However, that is far from true, because through that simplicity rises versatility. Fighters can find themselves in all sorts of situations and still be able to pull through.

d20 Result

1

Your keep has been taken over by a necromancer and your servants are now an undead force under his command

2

You are conscripted by a paladin task force to assist them with purging a demon hiding in a city

3

Your old retired guard mates have convinced you to go on a dungeon delve with them

4

A meteor was spotted falling deep in the northern steppes. An armorsmith is promising a reward to anyone who can bring to him any metal found in the impact crater so he can experiment.

5

You are tasked with training a squad of rookies and have them hunt down a troll that’s been terrorizing the farmlands as their first mission

6

Once every a thousand years, a demon trapped in ice manages to get free.Your bloodline is dedicated to making sure the demon is kept in check. There are signs that the demon will attempt to free itself soon.

7

You have been requested to represent a noble as their champion in a tournament or a duel.

8

A rich noble’s children have been kidnapped and are being held for ransom. He suspects the kidnappers are not going to hold up their end of the bargain, and requests you to come up with a plan to rescue them.

9

A group of halfling entertainers have been attacked and kidnapped by orcs while going to a city that has hired them for their annual celebration of the city’s founding. The mayor of the city hires you to go to the abandoned tower not far from the city where the halflings may be held.

10

Someone is killing ex members of the mercenary guild you used to be a member of…

11

You receive a parcel that contains a sword hilt and a map.

12

A gang of wererats is terrorizing the city. There is a bounty for their capture but you will have to go into the sewers…

13

A noble has made arrangements that, after their unavoidable assassination, she would be resurrected at the local temple. However, the cleric that has taken the task to resurrect them must reach the temple alive, because the assassin is still on the hunt.

14

A prisoner’s last request before the execution is to talk to you. They tell you they are innocent and are being framed by the captain of the guard.

15

A magical storm has rendered all the magical defenses of the city useless and the wizards sitting on their hands. Now the city is under siege and you have to escape and find the source of the storm.

16

A wizard and a sorcerer have a disagreement on whose magic is “better”, so they want to conscript someone who doesn’t know magic as an impartial judge.

17

The rite of passage for a league of adventurers is to pass through a dangerous mechanical gauntlet filled with traps and puzzles, meant to hone both the mental and physical abilities of the trainees. However, something went wrong and the gauntlet’s already high difficulty has been “cranked up to 11”.

18

You have been hired by a conclave of very old and grumpy wizards as their bodyguard, luggage carrier, and gopher while they have their centennial reunion. One of the events during the reunion is to “visit” an old associate’s home, that turn out to be a lich and a tomb respectively. However, at this point you are not sure whether the lich is more dangerous than the crazy old wizards.

19

You take up a job of investigating a fishing village that has gone silent. When you arrive there are no signs of life. Searching the houses you find a journal talking about a whaling ship anchoring to the harbor with a fresh catch, and a series of disturbing events that follow. The last entry reads “Everyone else has boarded the ship. I can hear that voice in my head again asking me to join them. I can’t stand it anymore. Tonight I return to my family.”

20

A gnome couple hire almost every adventurer in town. They then reveal themselves to be bronze dragons that wants to move their eggs to another lair but are afraid an old nemesis will interfere.