Law Enforcements in Bastion (INTO THE ODD) (d6)

By Chris McDowall creator of INTO THE ODD and Arnold K.
Found on his blog BASTIONLAND
Original post: http://www.bastionland.com/2015/12/d6-law-enforcement-groups-in-bastion.html

d6 Result Stats: Notes:

1

Drum Jockeys (Law Enforcement)

2hp, Jagged Metal Uniforms, Lead Beaters (d6)

  • Ride on a variety of huge drums, rigged up to wagons (4hp, Armour 1, d8 Crush).

  • Carry out harsh punishment en-masse at Justice Raves.

  • Talk in a drum-like rhythm even when separated from the beat.

2

Wristwatchmen (Law Enforcement)

3hp, Ultra-Slick Suits and Hair, Gadget Watch.

  • Transfer a miniature version of an Arcanum’s effect into their specialist wristwatches.

  • Fire a pitifully small gun mounted on their watch (d4).

  • Pretend to know the future (they don’t).

3

The VSF (Very Strong Fighters) (Law Enforcement)

5hp, STR 15, Tight, Colourful Costumes, Clenched Fists (d6).

  • Explain their own carefully thought out name and gimmick in extreme detail.

  • Attempt a silly finishing-move when they’ve almost beaten their opponent (d4).

  • Make a big speech about the role of the strong (them) in protecting the feeble (you).

4

Bombheads (Law Enforcement)

6hp, STR 5, 1ft Tall, Tiny Bombs (d8, must be set in place). adorable little uniforms, riding-rats, squeaky voices.

  • Use hidden wealth to hire backup-muscle.

  • Upon death, explodes for d8 damage.

  • Try to cut off crime at the source.

5

The Cadaver Club (Law Enforcement)

4hp, Death Shrouds and Pick-Sticks (d6).

  • Believe that all life is essentially guilt, and the older you live the more guilty you are.

  • Bury the guilty alive with lots of food and water.

  • Carry out trial-by-combat between corpses rigged up as puppets.

6

The Wind Order (Law Enforcement)

1hp, DEX 15, Gilded Uniforms, Breathy Voices.

  • Strike criminals down without touching them, using the mystical soul-wind (d10 damage, actually a hidden sniper with a huge rifle)

  • Flee from any real danger, claiming that “a more dangerous wind blows to the south”.

  • Sell you a 6-week course (1g) that will (not) teach you the Soul-Wind-Strike.