d10 | To Whom? | What it offers? | What it wants? |
---|---|---|---|
1 |
The White Noise: A howling mass of flashing lights obsessed with purity. Terrified of contamination by touching lesser beings. |
Innate arcane ability. Start with Cantrips and 1st Circle, learning a new circle each time you please your master. |
Your voice. |
2 |
Huk Colony: Featureless humanoids with a collective, highly psychic, consciousness. Disgusted by emotions, including their own disgust. |
Monstrous wings and claws (d10) |
Your soul for real. When you next take Critical Damage, they sense your incoming death and materialise to snatch you away. |
3 |
Adol: A huge golden demon that wants to grant the desires of lesser beings as a penance for its previous sins. Asks only for something in return so that it may be passed on to another. |
Psychic ability. |
A gate opened up in Bastion. They tell you exactly what to do, but you'll cause a real mess if you do it. |
4 |
M-System: A huge network of computers that knows everything that's happening across all realities. Petty and vain. |
A blessing to the laws of probability. All your Saves roll 2d20 and keep the lowest result. |
d6 innocents (children are best) |
5 |
Oot-bog: Sentient swamp that births disgusting gifts to those that feed it. Only requests payment through cryptic symbols in the moss. Takes forever to actually do anything. |
A cloned version of yourself that you control with a tandem ego. |
Put something into Bastion's water supply that will cause a load of horrible things to happen. |
6 |
Narin and Az: A titanic ape-like creature being groomed and caressed by a smaller mate. When not cooing over each other they want to take others to the peaks of pleasure. If you go along with this, they'll offer you a deal. |
A resurrection. |
A place in your mind. They want to observe things and will psychically lash you for d6 WIL loss if you get boring. |
7 |
Fith-Halle: A mass of bloated corpses, conjoined at various body parts. All are silent except the speaker, who can sacrifice one of her conjoined bodies to grant a favour. |
Passage to a Far Land of practically unlimited wealth. |
A load of bodily fluids, weakening your STR by d4 permanently. |
8 |
Slaughter: A flabby blue lion-like thing encased in silver armour. Will grant gifts only to be used in service of death. |
A target of your choice will get dragged to a hellish realm from their bed, damned for eternity. |
A chunk of your brain, lowering your WIL by d4 permanently. |
9 |
Glass Heart: Speaks to those who enter her body. If she thinks your request is sincere, she will make you a deal. |
Exemption from one immutable law (mortality, gravity, bureaucracy) |
Take this tiny creature with you and care for it until it grows into its adult form. If you lose the creature you'll be hunted down. |
10 |
Axigt: Serpentine, yellow bird, seemingly stretching on to infinity. Obsessed with enforcing punishment on broken vows, lies, and false intentions. |
A one-off time travel. |
Nothing for now. They'll be in touch with a completely unreasonable demand in a few weeks. |
Selling your Soul in the Underground (INTO THE ODD) (d10)
By Chris McDowall creator of INTO THE ODD
Found on his blog BASTIONLAND
Original post: http://www.bastionland.com/2015/10/selling-your-soul-in-underground.html
A random result will be collated from each column