Items Inside Saint Nicholas' Custom Bag of Holding (d56)

A collaborative effort by the community at r/d100. The original post can be found here.

d56 Result

1

A miniature horse that grows to a real pony when set on the ground.

2

A nutcracker-styled "Animated Armor" that gains +5 attack and damage against rats

3

a Coal Golem (rock golem that lights on fire at half health for extra attack damage and a flame aura)

4

A bell which casts either Thunderwave or Silence where it lands, depending on if the person who throws it believes in Christmas

5

2d4 Small "Helper Gnomes" appear who have +10 to Acrobatics and proficiency with all Artisan Tools. It takes them 1 round to disassemble or build any mundane object which is Large or smaller, and an additional round for each size category above that. They can build or disassemble any handheld mundane item as a reaction or Bonus action.

6

A rocking horse that flies like a magic carpet.

7

Candy canes. Plain, ordinary candy canes. That increase your charisma by 1 for 30 minutes after consuming because of minty peppermint fresh breath.

8

A 50 ft string that has tiny candles on it that blink different colors.

9

A gingerbread man wearing a small yellow helmet. When handed a minuscule hammer, it will construct a gingerbread replica of Leomund’s tiny hut. It’ll hold, so long as it doesn’t get wet.

10

A long coil of string with dancing lights permanently cast on it. DC 10 WIS to untangle.

11

A blanket that, when wrapped around ones self, keeps them at a comfortably warm temperature.

12

A wand of predigistation (however it’s spelled) that will only make small wooden carvings.

13

A small keg of cider that grants resistance to cold damage for 3d20 rounds

14

A piece of coal that either works as a harmless torch if the user has been good recently, or burns them for 1d4 fire damage if they've been bad

15

A bottomless crystal decanter of ice cold milk or hot chocolate. (Similar to alchemy jug)

16

Reindeer Figurines of Wonder: Dancer: Can cast Otto's Irresistable Dance once on all nearby enemies.

17

Reindeer Figurines of Wonder: Prancer: gives the rider advantage on all performance checks while mounted.

18

Reindeer Figurines of Wonder: Dasher: allows all party members who start within 10 ft to take dash as a bonus action.

19

Reindeer Figurines of Wonder: Comet: +10 speed to all party members who start within 30 ft.

20

Reindeer Figurines of Wonder: Blitzen: Attacks while mounted deal fire damage and the rider cannot provoke Opportunity Attacks

21

Reindeer Figurines of Wonder: Vixen: Rider and mount can each polymorph once into an appropriately-sized disguise each.

22

Reindeer Figurines of Wonder: Cupid: rider recieves advantage on persuasion checks related to romance.

23

Reindeer Figurines of Wonder: Donner: the rider gains +2 to AC and their armor never imposes disadvantage on stealth checks.

24

Reindeer Figurines of Wonder: Rudolph: True sight for the rider for 120 ft, has light cantrip on end of nose in red, can cast fire ball from red nose at level equal to or less than the rider's charisma Mod.

25

5 Golden rings

26

Berfy, a very small "elf" lackey who has been handing you the items within the bag. (You originally believed magic brought the item you wanted to the top of the bag, similar to the bag of holding) If you roll this on the table and retrieve Berfy, the bag then requires an investigation check to fetch the remaining items therein until Berfy is returned.

27

Santa's Slay: On a roll of 19, this sword allows the bearer to summon a spectral projection of Santa's Sleigh following a successful hit, adding a d6 of force damage to the sword.

28

A nice warm scarf. It's so cozy and soft that you have resistance to cold damage as long as you wear it.

29

A doll that is magically enchanted to look exactly like the person who retrieved it from the bag of holding. While incredibly lifelike (and true to size up to human-sized characters), it does not do anything.

30

A snow globe that, when shaken, causes a light snowfall within a 120 foot radius of the snow globe for one hour, or, when thrown, deals 3d6 cold damage to target within a range of 60 feet.

31

A bowl of oranges that can feed up to four creatures for one day.

32

Enchanted cookies - 1d4 cookies that, when consumed, cause the character to grow a long white beard. If the character already has a beard, it will change color as required.

33

Frosty the Snowman - a black hat which, when worn by any character, transmutes that character into an ice paraelemental for up to ten minutes or until dismissed by the character removing the hat.

34

Haste carrots - a handful of enchanted carrots that, when fed to a mount, double the mount’s speed until the mount’s next rest.

35

Chains of Krampus - A series of black, iron, chains adorned with bells. Can only be activated once per year, by tying the chains around a birch tree on a winter's night and ringing the bells. This summons the unseelie fey monstrosity known as Krampus, for a period of 24 hours. During this period Krampus can be commanded to attack any evil creature the owner of the chains dictates. If he is successful at defeating the target, rather than killing them, he stuffs their unconscious body into his sack (a modified bag of holding), and takes them back to the Feywild when his summoning period has ended. Any attempt to interfere with this process will enrage Krampus, causing him to attack the individual in question. If the owner of the chains interferes with Krampus's collection of his target, or harms Krampus in any way, the chains will break, and Krampus will be free to pursue his own objectives (which will usually involve attacking his summoner).

36

Giant teddy bear - this bear has the same statistics as a bear except for the fact that it has intelligence 10 and charisma 16 and speaks telepathically. It constantly try's to make you love it. When first finding the giant bear, it insists you name it something childish.

37

A naughty or nice list that shows the alignment of any NPC or PC as long as they don't have a protection against it.

38

Gold Tinsel - may be used to cast a Rope Trick spell once per day

39

Silver Tinsel - one use Hold Person spell when thrown at a being

40

Pinecones of Doom - 1d3 pinecones, when thrown up to 60 feet, save DC 15 Dex or cause 5d6 damage (similar to Beads of Force)

41

Glass Ball - a colored glass sphere that traps a being inside if thrown at it. Save DC 15 Dex. Being may make a DC 15 Str check once per hour to shatter the sphere and be released.

42

A small carving of a beloved pc or npc that has died.

43

A bobsled.

44

A wand that can create and shoot snowballs.

45

A 20 foot long scarf.

46

Mistletoe that gives the user an advantage on charming.

47

Nose of Rudolph: On holder's turn, up to 3 target creatures within 30 feet of the user are blinded if they fail a DC 15 Dexterity saving throw. Emits bright red light within 50 feet, and dim red light within 100 feet.

48

Powder of Saints - An ornate brown moleskine bag of golden/red powdery sand. When sprinkled upon a target, the target shrinks and adopts the "Fine" size category, able to fit through a one-inch gap. The powder also functions as a "fly" spell. Effects last for one minute.

49

Found in a small wrapped box, it’s a gelatinous cube made out of fruit cake and figgy pudding. It’s too small to do any harm.

50

A succubus/incubus that has mistletoe on a small fishing pole. This fiend promises to leave the group alone if the mistletoe-shown request is fulfilled.

51

A passive shambling mound that is decorated like a Christmas tree. Blinking lights line around the plant, and a beautifully glowing star sits upon its head. Ornaments dot about the beast’s body.

52

A golden framed picture of a beholder. The monster is smiling in the direction the picture faces, and he is floating around his hoard of gold and jewels. There is writing on the picture that says “Merry Christmas, me! From; me.” Everyone in the group guesses that this gift was for a beholder that it sent to itself.

53

1d6 group of homunculus emerge from the bag, ready to work for the group. All of them are dressed like elves.

54

A drunken satyr with an ugly Christmas sweaters and a nearly full large glass of eggnog with ale mixed in. His horns have a candy cane pattern, and his panpipes have a red and green bow on them. He offers everyone in the group a drink of eggnog.

55

A little trumpet, when blown it will summon a huge trumpet crescendo that starts a snowfall.

56

A sentient book that sings Christmas carols and has many Christmas songs written inside of it.