VtM V5 - Random Compulsions (pg.208) (d10)

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d10 Result

1-3

Hunger

"The vampire will do anything to slake their Hunger, whether that means violence, subterfuge, or outright begging. They perform any action not immediately conducive to feeding at a two-dice penalty to their pools. This compulsion ends when the vampire slakes at least 1 Hunger level."

4-5

Dominance

"The vampire makes their next interaction into a competition, using all means at their disposal to end up victorious and to rub the nose of the loser in their defeat. The vampire cannot use teamwork and performs any action that avoids establishing dominance or challenging authority at a two-dice penalty to their pools. This Compulsion ends when the vampire has “won” and gloated over it."

6-7

Harm

"The vampire performs all actions not immediately resulting in someone or something getting harmed at a two-dice penalty to their pool. This Compulsion ends when the vampire incapacitates, destroys, or drives away a target. If the vampire turns on an object, it must hold serious value to someone the vampire ordinarily values, such as themselves."

8-9

Paranoia

"The vampire tries to disengage from any perceived threat, suspecting anyone and anything. Any action not taken toward that immediate end incurs a two-dice penalty. The Compulsion ends when the vampire has spent roughly an hour in a safe spot: e.g., a rooftop with good visibility, their haven, or buried deep underground."

10

Clan Compulsion

Reroll for Caitiff and Thin-Bloods. Clan Compulsions: (pg.210)