d100 | Result |
---|---|
1 |
Carrion Birds circle overhead squawking. Off the path is a group of desecrated orcs. Arranged in a star pattern |
2 |
Spooky half heard voices on the wind. speaking something near common? Cruel laughter. |
3 |
Roll 1d10 Birds fly nearby the party |
4 |
The snorting of a boar can be heard nearby. Skittish. |
5 |
Harsh orcish voice and fair elven voice singing together |
6 |
Wind blows somethin fierce |
7 |
Heavy pocket of mist/ snowstorm - there were yakmen here recently |
8 |
Distant, Low, Husky Howl. goes on for 10 minutes. sounds like a crude horn - those that know the stories of yakmen know this is their call (some say it is a call to come home, others that it is a call to arms and slaves are to be taken) |
9 |
Carrion Birds circle overhead a ruined camp. Orc bodies lay desecrated in a star symbol |
10 |
Roll 1d10 Unkempt men run out of the wilderness looking over their shoulders. They claim to be running from yakmen. (In truth, they are advance scouts for the slavers) |
11 |
Abandoned Camp site. Obvious human clothing/utensils/tools left behind...(People of Prod...) |
12 |
Sprung trap on the road. javelins broken and laying about, sharp sticks tied to treebranch, pit trap with a body in it. |
13 |
Weevils found in all foodstuffs. Everything edible you had has rotted (probably because of that dirty magic user you brought with you) must hunt for food or begin starving - (-1) to all rolls |
14 |
Wild Boar caught in cruel hunter's Trap (orcish) violently thrashing to extricate itself |
15 |
Sprung trap on the road. javelins broken and laying about, sharp sticks tied to treebranch, pit trap with a body in it. |
16-36 |
Bodies of adventurers from Town. Rent torsos, missing limbs and all their gear broken or stripped naked Roll 1d6 adventurers Roll 1d8+2 Hirelings |
37-38 |
Small out of place detail catches someone's eye in the surrounding brush. if followed it leads to a Magic Ritual Circle (shoddily constructed, only can tell this detail if MU present). Exploded Magic User remnants around the circle Resolve: {1%? spellbook is hidden nearby by debris|99%? spellbook was obliterated in the ritual gone wrong} |
39 |
Body of a Yakman with only one cut on it, killed by a master swordsman. really good at bushcraft can discover 2 sets of hoofprints running away from the scene and a boot print (From the yak man's killer) |
40-41 |
Come upon a small party of Drune (Roll 1d8) At first speak only Olde Woldish. If their party is 5(+) they will use comprehend languages to converse. They have a witching rod trying to follow a leyline that cuts near to Dorp in their historical texts |
42 |
Small (mechanically Tiny) arrows dot the area. old blood, bits of bone are found nearby. |
43 |
Roll 1d20 Unkempt women and children in a small caravan. If they can exploit the party's weak hearts, they will. |
44 |
Kami Spirit appears and observes your actions |
45 |
Noble (Fey) steed with obvious above animal intelligence bids you to follow it. Its rider has been badly wounded and needs aid, leg trapped under a log, riddled w arrows, etc (Rider is a gallant knight) Roll on "Chivalric Knights" |
46 |
Noble (Fey) steed with obvious above animal intelligence bids you to ride it. Its rider has been badly wounded and needs aid, leg trapped under a log, riddled w arrows, etc (Rider is a gallant knight) Roll on "Chivalric Knights" Evil spirit version of noble steed is tricking you into riding it. Then shadowy tendrils of slick slime wrap you up after you ride away and the creature morphs into a horrible chimera of ooze and flesh and teeth. It slowly ingests you as you scream |
47-50 |
Group of Gray Antelope (Roll 3d6) leap through the nearby woods |
51-69 |
An animal or pack of animals is nearby...animals are larger than their real world counterparts Roll on "Wild Animals" |
70 |
A fell wind blows. Animals make morale checks or become skittish and won't listen. |
71 |
A White dog trots across your path with an unconcerned air. No Weapons may find their way to harming it |
72 |
Bird drops a key with a ribbon tied to it on the path in front of you |
73 |
Gathering of animals Roll on "Wild Animals" all sitting and intently watching 1-4 other animals appearing to act something out. Scatter when noticed |
74 |
Discarded human masks |
75 |
Wolfish looking pony. Roll on "NPC Reaction" |
76 |
There is a line of preying mantises marching somewhere |
77 |
3 sets of Yakmen footprints. they were investigating something nearby...but what? |
78 |
Crying goblin baby abandoned or lost in brush |
79 |
Crying orc baby abandoned or lost in brush |
80 |
Crying warg baby abandoned or lost in brush, foot stuck in a rudimentary trap |
81 |
Limping Antelope, arrow in its hind leg |
82 |
Dead body. No obvious cause of death |
83 |
squatter camp of Unkempt Man |
84 |
2 Different groups of unkempt men argue over a recent kill A: Roll 1d10 B: Roll 1d8 |
85 |
Recently cut trees |
86 |
Row of planed timber leaned against trees with a tarp over them |
87 |
A group of goblins arguing |
88 |
Wishing well - every 10 silver you throw in grants 1 "Lucky" use for this adventure - SECRET form PCs |
89 |
Tree shaped like an orc |
90 |
Petrified Orc |
91 |
Flock of birds leads party to a Yun-Caax Shrine |
92 |
Mushrooms! good eatin |
93 |
See a Handsome Youth™ bend down and appear to speak with a small tree. Upon noticing you he runs and seemingly disappears behind a tree |
94-100 |
Small group of elite rangers of Nauglamir are heading back to base Resolve: {10%?good info on goblins small inaccurate map |33%? Lost some good people|24%? Bearing an antelope back|33%? No new info} Led by lvl 3 Roll on "Dorp Hireling Gen" |