01 - Area Effect (d12)

d12 Result

1

Animal(s) fleeing geography (shorebreak, fire, etc. roll CREATURE)

Roll on "01 - D12 Creature"

2

Geography Danger (riptide, algal bloom, sinkhole, etc. roll CREATURE or NPC)

Roll on "01 - D12 Creature" or Roll on "01 - NPC"

3

Lich Ward (not triggered)

Roll on "D12 Lich Wards"

4

Lich Ward (triggered, empty)

Roll on "D12 Lich Wards"

5

Lich Ward (triggered, successful, roll CREATURE or NPC)

Roll on "01 - D12 Creature" or Roll on "01 - NPC"

Roll on "D12 Lich Wards"

6

Abandoned supplies (building, boating, fishing, trapping, trading, camping, etc.)

7

Empty animal nest/habitat (roll D6 CREATURE)

Roll on "01 - D6 Creature"

8

Baby Inhabited animal nest/habitat (roll D6 CREATURE)

Roll on "01 - D6 Creature"

9

Parent and baby inhabited animal nest/habitat (roll D6 CREATURE)

Roll on "01 - D6 Creature"

10

Dead animal (roll CREATURE)

Roll on "01 - D12 Creature"

11

Obscuring and unnatural fog that drops in temperature (roll CREATURE or NPC)

Roll on "01 - D12 Creature" or Roll on "01 - NPC"

12

Dense thunderstorm builds in the area

(roll D6 1: only rain and thunder, 2-4: rain, thunder, sheet lightning, 5: lightning strikes in the area and starts a fire, 6: target with most metal saves or takes 3D10 lightning damage)

Roll on "Thunderstorm"