Hex 06 - The Jolly Roger (d20)

d20 Result

1

No Encounter

2

No Encounter

3-8

Roll on "06 - Area Effect"

9-13

Roll on "06 - D12 Creature"

14-18

Roll on "06 - NPC"

19

Roll on "06 - D12 Creature" and Roll on "06 - D12 Creature" 
or
Roll on "06 - NPC" and Roll on "06 - NPC"

20

Roll on "06 - D12 Creature" and Roll on "06 - NPC"


Subcharts

06 - Area Effect (d12)

d12 Result

1

Animal(s) fleeing geography (shorebreak, fire, etc. roll CREATURE)

Roll on "06 - D12 Creature"

2

Geography Danger (riptide, algal bloom, sinkhole, etc. roll CREATURE or NPC)

Roll on "06 - D12 Creature" or Roll on "06 - NPC"

3

Pirate / Spider Trap (not triggered)

Roll on "D12 Pirate / Spider Traps"

4

Pirate / Spider Trap (triggered, empty)

Roll on "D12 Pirate / Spider Traps"

5

Pirate / Spider Trap (triggered, successful, roll CREATURE or NPC)

Roll on "06 - D12 Creature" or Roll on "06 - NPC"

Roll on "D12 Pirate / Spider Traps"

6

Abandoned supplies (building, boating, fishing, trapping, trading, camping, etc.)

7

Empty animal nest/habitat (roll D6 CREATURE)

Roll on "06 - D6 Creature"

8

Baby Inhabited animal nest/habitat (roll D6 CREATURE)

Roll on "06 - D6 Creature"

9

Parent and baby inhabited animal nest/habitat (roll D6 CREATURE)

Roll on "06 - D6 Creature"

10

Dead animal (roll CREATURE)

Roll on "06 - D12 Creature"

11

Obscuring and unnatural fog that drops in temperature (roll CREATURE or NPC)

Roll on "06 - D12 Creature" or Roll on "06 - NPC"

12

Dense thunderstorm builds in the area

(roll D6 1: only rain and thunder, 2-4: rain, thunder, sheet lightning, 5: lightning strikes in the area and starts a fire, 6: target with most metal saves or takes 3D10 lightning damage)

Roll on "Thunderstorm"

06 - D12 Creature (d12)

d12 Result

1

1D4 Turnstone

2

Leather Shell Turtle

3

Red Devil

4

1D4 Red Devil

5

1D4 Trilobite

6

2D4 Sea Nettle

7

2D4 Sea Nettle

8

Flying Shoal

9

Elephant Clam

10

Harp Sponge

11

Smiling Manta

12

1D4 Bloodsucker Foliate (Grass & Palm, or Coral)

06 - NPC (d12)

d12 Result

1

1D4 Muttering Foliate (Grass/Palm or Coral)

2

1D4 Blue Men

3

2D4 Blue Men

4

2 Tenor Mermaid (+2 Pirates if NIGHT)

5

(DAY) 2 Sand Spiders / (NIGHT) 1D4 Pirates

6

(DAY) 2D4 Sand Spiders / (NIGHT) 2D4 Pirates + Smee

7

(DAY) 3 hidden Trapdoor Spider  / (NIGHT) 2D4 Pirates + Hook

8

1D4 Lost Boys (+2 Pirates if NIGHT)

9

1 Spitting + 2 Spiny Spiders (+ Hook if NIGHT)

10

3 Spiny Spiders (+ Hook if (NIGHT)

11

(DAY) 1D4 Father Long Legs / (NIGHT) Hook, Smee + 1D4 Pirates

12

Pan, Tinker Bell + 1D4 Lost Boys

06 - D6 Creature (d6)

d6 Result

1

1D4 Turnstone

2

Leather Shell Turtle

3

Red Devil

4

1D4 Red Devil

5

1D4 Trilobite

6

2D4 Sea Nettle

06 - D4 Creature (d4)

d4 Result

1

1D4 Turnstone

2

Leather Shell Turtle

3

Red Devil

4

1D4 Red Devil