Books (d70)

found in the Forgotten Realms

This is a collaborative effort by the r/d100 community. The original post can be found here.

From the OP (edited for clarity)...

I have a homebrew rule where books can help you skip a dice roll when trying to remember general info about something if you have a book related to it. Advantage is given when trying to remember more specific info. First, the book must be read from cover to cover, which takes one hour per 5 gp of its value (e.g. if the book's value is 10 gp, it all can be read during a 2 hour long rest).

Consulting the book takes five minutes. This can be done while fighting, but it requires concentration like when casting a spell, and one hand is required to hold the book.

The avoid having to spend 5 minutes consulting a book, the book's content can be memorized, which requires:
* spending a day per 5gp of its value reading the book (e.g. if the book's value is 15gp, is requires 3 days of memorization)
* an intelligence check every day with DC 15.

If the book's value is less than 5gp, memorization takes one day minimum.

d70 Title & Description Value Weight

1

Book of Giants A book containing basic information about the history, biology and such related to the different kinds of giants.

25 gp

5 lbs

2

Divine Taste A moderate length cookbook written in the format and style of a religious text. Many of the ingredients are obscure or do not exist, and divine or arcane spells are listed as ingredients. No author or date of publication is listed.

15 gp

2 lbs

3

The Spice Almanac Prohibitively expensive, but a must have for merchants and the upper crust! Contains information on different types of spices and seasonings, such as their value per weight, where you can trade for them and, of course, recipes that alone are worth the price.

50 gp

3 lbs

4

A Dead Man's Guide to the Underdark Written by famed adventurer Samuth Ironback after his fatal encounter with a Purple Worm, the Dead Man's Guide details the creatures and plants of the Underdark and how to safely eat every single one, how to find your way in a labyrinth, of Minotaur construction or otherwise, and how to convince an Illithid that you have brain cancer, among other things. The book's writer, being a ghost, actually wrote the book by possessing several different people over the course of a hundred years, so every chapter is in different handwriting and on different types of paper, and the first page is nearly crumbling to dust, while the last was finished only a few months ago.

20-30 gp

6 lbs

5

Pan's Theorems on the Pantheon A guide to the setting's pantheon, and their worshipers/cults.

30 gp

2 lbs

6

found in the Forgotten Realms Pricey, but a worthwhile investment. Contains recipes for a number of common and exotic poisons, and their antidotes

100 gp

1 lb

7

The Traveler's Guide to Adventure An up-to-date compendium of all the taverns, arenas, and other places to find ""the action"""

20 gp

2 lbs

8

The Adventurer's Guide to Travel A survival guide to traversing the wilderness, includes tips on safe camping practices, hunting and fishing, tracking and avoiding being tracked, navigating in the wild

20 gp

2 lbs

9

"Knute Knollrut's Ninety-Nine Knives: A Rogue's Gallery A guide to exotic weapons for ""discerning individuals looking to add a edge over the competition."""

15 gp

2 lbs

10

Hunter's guide A book which will tell the players what creatures are in an area based on their tracks.

20 gp

2 lbs

11

___ to Common Dictionary A barebones dictionary containing the essentials in order to translate a language into Common. D20 when obtained: 1: Abyssal 2: Aquan 3: Auran 4: Celestial 5: Draconic 6: Dwarvish 7: Elvish 8: Giant 9: Gnomish 10: Goblin 11: Gnoll 12: Halfling 13: Ignan 14: Infernal 15: Orcish 16: Primordial 17: Sylvan 18: Terran 19: Undercommon 20: Roll again twice

10 gp

1 lbs

12

The Crystal Wasteland: A Guide to the Creatures and Peoples of the Tundra by Sandrin Chrimbus. A journal style log of creatures, peoples, and major locations of the tundra, with superfluous author Sandrin Chrimbus' mildly egotistical perspective. It is a thorough log, but he underestimates every hostile monster to make himself seem better, and assumes all peoples are more primitive and jealous or admiring of him than they are, skewing what info the PCs may get.

2 gp

5 lbs

13

The Omnomnomicon A large and tattered encyclopedia on all tasty meals. Contains instructions on how to find ingredients and cook, bake, and treat them properly. Is prone to accidental demon summoning, too.

25-30 gp

8 lbs

14

Yulop's Guide To The Overbright A Drow adventurer hailing from the underdarks written guide to the world above. Gives you quick and easy ways to remember the differences between halflings, dwarves and gnomes, and other helpful tints to make your stay as comfortable as possible

20 gp

3 lbs

15

Soul Transference An old book from before proper bindings. It looks like it was crafted from the skin of a boar and sewn together using its sinew. The text is cryptic, but talks about valuing souls against each other. 4 Elven souls being worth 7 human souls. There are some rituals written near the back of the book, but the pages are splattered with blood. For better or worse, it makes the text illegible.

190 gp

3 lbs

16

Book of Constructs This book contains the information on every construct monster as well as step to step guides on how to make the construct monsters a player can make. It also contains the rich history of modrons and their creator, Primus. It presents the uses of creatures such as golems and homunculus.

100 gp

7 lbs

17

The Birdwatchers Guide to Avian Kind A book on bird watching. Begins with mundane birds such as songbirds, ducks, domestic birds, seabirds, and other small birds. Later in the book, beasts like rocs and owlbears as well as harpies and griffins.

25 gp

5 lbs

18

Praise the Great Beholder! Written by a cult that praises a beholder. Basically, it’s an extremely exaggerated tale of how a “very great, brilliant, elegant, and overall perfect” beholder easily defeated and slaughtered the tarrasque and saved the world.

15 gp

3 lbs

19

The Wonderful World of Ooze This book contains information about the very odd behavior of monsters like the gelatinous cube, ochre jelly, and the other kinds of oozes lurking throughout the world below. The book describes the chemical makeup of every type of ooze.

30 gp

5 lbs

20

Mimics: Nature’s Greatest Disguises A book about the terrifying nature of mimics and how they do what they do. It gives information on what a mimic can transform into, and how it exploits the preferences of the living things around them that are safe enough to kill and eat.

35 gp

6 lbs

21

The Bard’s Barb A short collection of stories featuring a quick witted gnomish bard and his simple minded but well intentioned Goliath barbarian friend.

15 gp

2 lbs

22

Beholders! A Sight to Behold An encyclopedia written by and about Beholders. Written in common, the book describes how Beholders view the world they live in, with several different perspectives to view it from.

120 gp

5 lbs

23

Kyudo: The Way of the Bow A book all about the Shou style of archery. It teaches the basics of archery, as well as more advanced techniques and tactics. It also teaches the value of meditation, finding inner calm and the philosophy of Shou Archery.

35 gp

2.5 lb

24

"Gygax's guide for intrepid adventurers An expensive book written in an odd language which no mortal seems to understand, which some have called ""English"". But when translated, it's well worth the price for both beginning and experienced travelers, as it comes with info on the most common races, planes, pantheons, equipment and objects that are essential in any adventurer's quest."

100 gp

8 lbs

25

Starting With You A self help book written by an unknown therapist. It details relaxation techniques, socialization strategies, motivating messages, and general life advice.

30 gp

1 lb

26

A Greenskin’s Plight The autobiography of a goblin trying to become a respectable real-estate salesman in spite of racial prejudices.

10 gp

3 lbs

27

Mage’s Folly A pamphlet encouraging the reader to renounce magic.

1 gp

1 lb

28

Why the Banshee Wails A classic bodice ripper about a young heroine torn between several suitors. She finally chooses one...the wrong one...who turns out to be a necromancer. She is turned into the titular banshee. A rather well written and surprisingly gripping tale.

25 gp

1 lb

29

Return of the Wailing Banshee A convoluted sequel to Why the Banshee Wails, it travels the heroines path in undeath as she once again is faced with multiple suitors both living and dead. Not as appreciated as the original as its length and descriptions of unlife are more tedious than passionate.

25 gp

5 lbs

30

The Redemption of the Wailing Banshee The last and by far rarest of the Wailing Banshee trilogy, this book is said to be written by a ghost writer as it appeared literally after the original author died. The heroine returns, now a powerful and independent undead in her own right and pursues the necromancer who killed her in the first book. It is said the book not only contains a detailed process on how to return from underworld to the living but how to achieve lichdom also. Only one copy is known to exist.

10,000 gp

8 lb

31

This Book Will Explode The hundred some pages are full of poems concerning the joy of a pulling pranks and tweaking the nose of those in power. One random page in the book has an explosive runes spell cast upon it. A copy of the book with the runes removed would fetch 10x the normal amount. Rumored to be written by a mischievous brass dragon.

50 gp

1 lb

32

A Tabulation of Krisk the Red's Horde A very rare itemized listing of an infamous red dragons horde. Supposedly has hidden clues on how to get to said horde. Scholars debate if the book is legitimate, a trap by Krisk, or written by a certain brass dragon to irritate an ancient foe.

2,000 gp

1 lb

33

A Reason for Greed A gem studded, silver bound, book that explains why earning and possession of wealth makes one superior to all others. Author unknown but is believed written by a brass dragon who sold many copies to rich humans. When appraised, the book's decorations are paste and the philosophy ironically circular.

100 gp

5 lbs

34

The doppelganger supremacy The book refers to a time of crisis in the ancient Dwarven Kingdoms. It refers to the takeover of one Dwarven Kingdom and the nearly successful attempt to spread to Elven and Human cities. It gives a great amount of detailed information about doppelgangers, which is useful for any adventurer that intends to confront one.

50 gp

6 lbs

35

Orc Like Me The story of an eleven bard who uses magic to disguise herself as a half orc in various towns and places to see how the race is discriminated against.

10 gp

1 lb

36

Exploring the Realm on 1cp a Day Filled with numerous suggestions of questionable and dated value, it does have some worthy bits. 50% chance of lowering the reader's cost of living expense down one level without a loss of actual level. Rolled per day.

1 gp

1 lb

37

"Diplomacy with Dwarfs, and how to survive it the Book is beautifully bound and written in elven tongue. A guide on how NOT to offend Dwarfs for Elves. Even asking a polite question can be enough to trigger one of those ""Muscle Heads""."

30 gp

5 lbs

38

"The List of Lists An ancient Tome almost as big as a grown man, it contains pages and pages covered in an unknown language. The only thing each page has as a similarity, the first sign looks like a ""1"" and in the bottom row, it ends with something that could resemble a ""100"". Upon inspection, the book is imbued with a strange magic, the language is not known but can be read with certain magical spells or instruments. Ask the player what page he opens the tome an what line he reads, it is happening now."

2,000 gp

120 lbs

39

Graknars tales of blood Written by Graknars the orc barbarian. He learned to read and write poorly to record his deeds in epic song. The problem is he learned to write elven but speaks orc and he thought he was learning common. The number of people who can accurately read it is slim to none. Only a truly great Bard could spin this epic and any up to the task could draw a crowd for a story rarer than platinum. There only exists one known copy.

30 gp

4 lbs

40

This place It is written in a strange hand. If properly deciphered it is revealed to be a journal of an stranded alien creature from an unknown plane, that accidentally arrived there after a failed tele-transportation spell. It even reveals they are the ancestors of an unknown nation and race.

55 gp

1 lb

41

Steal This Tome A short but passionate treatise on living as a low-level character in a high-level world.

10 gp

1 lb

42

Seven Habits of Highly Effective Dungeoneers A practical guide to getting the most out of your local dungeons, includes tips on detecting and disabling traps, predicting ambushes, dealing with curses, and more.

40 gp

2 lb

43

Ishmael Shows You the Ropes A beginner's guide to sailing and navigating open water. Some editions include a short section on chasing sea monsters.

15 gp

1 lb

44

The Bamboozler's Bible How to cheat, swindle and deceive your way through the realms. There's a 20% chance that the pages are blank and the person who sold it to you is nowhere to be found.

30 gp

2 lb

45

Redscale's 99 bloody night time stories A book of Kobold bedtime Stories. It's a slender book written in Draconic. Reading it aloud will make you angry or sleepy.

15 gp

3 lbs

46

*General history of *_* A book that describes with great detail the general history of the most popular cities, the most important people, the most important events that took place there and the origins of a place. The place the book is about: Resolve: {The Forgotten Realms|The Elemental Planes|The External Planes|The Outlands|Mystara|Birthright|Dragonlance|The shadowfell|The Feywild|Blackmoor|Eberron|The Underdark}

25-70 gp

7 lbs

47

What to Inspect When You're Inspecting A handy guide to observing your environment and deciphering its clues.

30 gp

2 lb

48

The Joy of Looting A retired rogue's account of his best hauls, detailing his observations of people's patterns and tendencies when hiding valuables in their homes.

40 gp

1 lb

49

The Art of the Bargain A semi-biographical collection of musings in a tastelessly illuminated cover. Confers -2 penalty to WIS and INT when carried.

300 gp

4 lb

50

Love in the Time of Cackle Fever An informative medical text detailing common illnesses and treatments, all expertly woven throughout an intriguing love story.

20 gp

1 lb

51

Philosophy about good and evil On the cover of the book there is a ying-yang symbol made of colored mirrors. If you read this book , you can change your alignement to neutral (but you keep chaotic,neutral or lawful).

50 gp

2 lbs

52

The Multicultural Monetary Manual A detailed list of the different types of currencies and how much they’re worth in different parts of the world.

20-50 gp

3 lbs

53

The Tarrasque; a Monster of Biblical Proportions! A book containing accounts of people seeing the great beast from far away, tales about how this gargantuan monster represents divine judgement, and terrifying artwork dedicated to titan.

80 gp

7 lbs

54

The Botanist’s Guide to the Floral World. The book starts off with very dull and mundane plants such as flowers, bushes, trees, cacti, ferns, as well as crops that humanoids have bred. Later in the book, the reader is taught about sentient plants such as awakened shrubs and trees, shambling mounds, the dangerous myconids, and the dryad.

40 gp

5 lbs

55

Caring for your Crawling Claw. A perfect book for beginner necromancers. This book offers a guide on how to meet the very small amount of needs a crawling claw has to make it a top notch minion.

25 gp

5 lbs

56

The Bard and the Copper Dragon. A tale of how an elven bard and a copper dragon quickly become best friends and tell jokes and pull pranks all the time.

15 gp

3 lbs

57

Killing with Love. A play beloved by elven kind as well as satyrs. A heartwarming, wholesome comedy of a human paladin falling in love with a beautiful succubus. He ends up showing his new love how having a good alignment is great.

30 gp

6 lbs

58

Owner’s Guide to Rust Monsters. A simple guide to help maximize the fun one can have when owning a pet rust monster. It gives tips and tricks on how to live to improve the health of both you and your odd pet.

40 gp

6 lbs

59

Celebrating the Dwarven Way. A book on the history of dwarven festivities, and how they are observed. The book presents traditional meals and rituals for individual holidays that originate from dwarven culture.

35 gp

5 lbs

60

A Hand Maid's Tale A rather boring book which tells the account of a handmaiden who was once in service to a powerful queen.

5 gp

2 lbs

61

Tundra Survival Guide Written for Rangers, who were about to enter frozen wastes, it contains plenty of useful information for surviving in cold and winter like conditions.

20 gp

4 lbs

62

A Theorem for Freedom A provocative read, but rather useless, the author proposes a structure for government run by the people where policy and leaders are picked by vote.

15 gp

3 lbs

63

Shackles That Bind Us A book describing the authors theory that unseen ethereal chains over time tighten bringing one to their final resting place, although unseen and unfelt their pull is undeniable according to the author, and the even goes on to explain a potential way to break ones chains to free themselves from their final fate.

10 gp

5 lbs

64

The Shadows of The Varuitha Kingdom The book details the fall of the varuithian Kingdom which fell centuries before the current kingdom leaving several different ruins across the known land. The ruins each hold a secret of about the previous civilization and locations of ancient treasure.

65 gp

8 lbs

65

Screams In The Apocalypse This book holds the hellish deaths of millions of warriors over the span of recorded time. The book has a number located on down its spine that changes every few day or so, this number is the number of warriors who have died. The book is the root of pure rage and violence causing those who hold it to change alignment if they fail a DC 17 Wisdom saving throw. (The book can only change Good and Neutral, never evil to the opposite.)

30-70 gp

6 lbs

66

Myths and Mysteries of the Ancient Bards A heavy old book which gathers scribbles from various artists of olde, telling tales from all over the world. Though most of the locations depicted in it have long been erased from existance or looted by bandits or adventurers, a few remain: one of these such points of interest is the mansion of Jorrgan Dawnseeker, a valorous human who fought many an evil centuries ago. The mansion is said to be haunted by the spirit of one of his greatest admirers, a bard going by the name of Gendar Kinah.

250 gp

10 lbs

67

How to Kill An outdated encyclopedic reference volume featuring the letters H, I, J, and K. It's thick, heavy, and actually contains useful general information on topics in those letters.

1 gp

2 lbs

68

Eat, Pray, Crush An Orc's guide to serving Gruumsh.

5 gp

2 lbs

69

No Country for Old Gods A book of hypothesized elder gods and what may have happened to them.

20 gp

6 lbs

70

How to Lose a Pet in 10 Days A Ranger's guide on what NOT to do with their pets.

25 gp

5 lbs