Sylph Age |
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You are a Roll on "Sylphen Ages" year-old Resolve: {1?female|2?male} sylph, |
Sylph Build |
Roll on "Sylphen Builds", and |
Sylph Appearance |
Roll on "Sylphen Appearances". |
Languages and Professions |
You speak Sylphen, Resolve: {25%?have learned to speak Roll on "Languages"|have been Roll on "Professions"}, and Resolve: {25%?have learned to speak Roll on "Languages"|have been Roll on "Professions"}. |
Sylph Background |
In your past, Roll on "Sylphen Backgrounds" |
Sylph Personality |
Roll on "Sylphen Personalities" |
Lifestyle and Equipment |
Subcharts
Sylphen Ages (3d6)
3d6 | Result |
---|---|
3 |
Roll 3+1d6 |
4-5 |
Roll 10+1d5 |
6-8 |
Roll 15+1d5 |
9-12 |
Roll 20+1d30 |
13-15 |
Roll 50+1d50 |
16-17 |
Roll 100+1d100 |
18 |
Roll 200+1d100 |
Sylphen Builds (3d6)
3d6 | Result |
---|---|
3 |
short and Resolve: {thin|heavy} |
4-5 |
heavy |
6-8 |
short |
9-12 |
average height and weight |
13-15 |
tall |
16-17 |
thin |
18 |
tall and Resolve: {thin|heavy} |
Sylphen Appearances (3d6)
3d6 | Result |
---|---|
3 |
hideous |
4-5 |
ugly |
6-8 |
plain and homely |
9-12 |
average-looking |
13-15 |
Resolve: {pretty|handsome} |
16-17 |
striking |
18 |
beautiful |
Sylphen Backgrounds (d20)
d20 | Result |
---|---|
1 |
you survived an attack by drakes. |
2 |
you climbed to the top of Mount Fear. |
3 |
a vile summoner snatched you away from your homeland with a spell and forced you into service. |
4 |
you left behind your old life to see the world. |
5 |
you had a family and children, but they vanished while you were away. You have spent your life searching for them. |
6 |
when a giant lumbered into your community, you led the children to safety. |
7 |
you joined the Aerie Vanguard, warriors who flew on the backs of the great ravens to guard your lands. |
8 |
you were snatched by a dragon and kept as part of its treasure until you managed to escape. |
9 |
a strong wind swept you off the side of a mountain, and after you finally landed, you eventually made your way back home. |
10 |
you earned a living working in your profession. |
11 |
the oracles revealed that you would perform some great work. |
12 |
you were exiled after betraying your people. |
13 |
the priests of the Storm Lord raised you and taught you about their faith. |
14 |
slavers descended on your village and captured you, then held you prisoner for a few years. |
15 |
you found an old temple of the Storm Lord and discovered an incantation of the shock Storm spell. |
16 |
one of your ancestors was a great hero. |
17 |
you found a place where a falling star landed (start with Roll on "Interesting Thing". |
18 |
you inherited a rapier from your father or mother. |
19 |
you found a ruined temple of an ancient, forgotten god. There, you had a vision that shattered your mind. You don’t remember anything, but you gained Roll 1d3 Insanity as a result of the experience. |
20 |
you came into money (start the game with Roll 2d6 copper pennies. |
Sylphen Personalities (3d6)
3d6 | Result |
---|---|
3 |
Your changeable nature and violent mood swings make you unpleasant to be around. |
4-5 |
You cannot take anything seriously: you laugh at inappropriate times and rarely follow through on your promises. |
6-8 |
Breezy and ethereal, you come off as if your head is in the clouds. You are easily distracted. |
9-12 |
You wear your emotions on your sleeve and you aren’t ashamed to let others know how you feel. |
13-15 |
Your emotions often change to match those of people around you. |
16-17 |
Warm and personable, you make friends wherever you go. People want to be around you. |
18 |
Violent and aggressive, you are an unending storm of emotion. |