d100 | result |
---|---|
1 |
Piercing lunge. The target must make a successful DC 10 CON Save or receive disadvantage for its next attack. |
2 |
Piercing lunge. The target must make a successful DC 10 CON Save or receive disadvantage for its next attack. |
3 |
Piercing lunge. The target must make a successful DC 10 CON Save or receive disadvantage for its next attack. |
4 |
Debilitating stab. Roll one extra die of the weapon’s damage to the target. |
5 |
Debilitating stab. Roll one extra die of the weapon’s damage to the target. |
6 |
Debilitating stab. Roll one extra die of the weapon’s damage to the target. |
7 |
Shattering thrust. The target must make a successful DC 10 CON Save or suffer an additional 1d8 damage. |
8 |
Shattering thrust. The target must make a successful DC 10 CON Save or suffer an additional 1d8 damage. |
9 |
Shattering thrust. The target must make a successful DC 10 CON Save or suffer an additional 1d8 damage. |
10 |
Perforated. The target loses its next attack as it staggers in shock from its wound. |
11 |
Brutal wound. The target must make a successful DC 10 CON Save or its speed is halved for the remainder of the encounter. |
12 |
Brutal wound. The target must make a successful DC 10 CON Save or its speed is halved for the remainder of the encounter. |
13 |
Brutal wound. The target must make a successful DC 10 CON Save or its speed is halved for the remainder of the encounter. |
14 |
Devastating strike. Reroll all 1s and 2s on the damage roll for this attack. |
15 |
Devastating strike. Reroll all 1s and 2s on the damage roll for this attack. |
16 |
Devastating strike. Reroll all 1s and 2s on the damage roll for this attack. |
17 |
Ventilated. The target is also knocked prone. |
18 |
Ventilated. The target is also knocked prone. |
19 |
Ventilated. The target is also knocked prone. |
20 |
Inspiring stroke. Your allies within 30 feet gain a d6 inspiration die that can be used during this encounter. |
21 |
Ruthless assault. As a free action you may immediately make one melee attack vs. the same target. |
22 |
Ruthless assault. As a free action you may immediately make one melee attack vs. the same target. |
23 |
Ruthless assault. As a free action you may immediately make one melee attack vs. the same target. |
24 |
Skewered. The target must make a successful DC 12 CON Save or suffer and additional 1d8 damage every rd. until it saves. |
25 |
Skewered. The target must make a successful DC 12 CON Save or suffer and additional 1d8 damage every rd. until it saves. |
26 |
Skewered. The target must make a successful DC 12 CON Save or suffer and additional 1d8 damage every rd. until it saves. |
27 |
Ghastly trauma. The target’s melee attacks only deal half damage for the remainder of the encounter unless it makes a DC 10 CON Save. |
28 |
Ghastly trauma. The target’s melee attacks only deal half damage for the remainder of the encounter unless it makes a DC 10 CON Save. |
29 |
Ghastly trauma. The target’s melee attacks only deal half damage for the remainder of the encounter unless it makes a DC 10 CON Save. |
30 |
Run through. One adjacent ally of the target is also struck by this attack and suffers the equivalent of half the inflicted damage. |
31 |
Blood-curdling attack. The target becomes frightened for the remainder of the encounter. |
32 |
Blood-curdling attack. The target becomes frightened for the remainder of the encounter. |
33 |
Blood-curdling attack. The target becomes frightened for the remainder of the encounter. |
34 |
Nauseating injury. The target is stunned for 1 rd. |
35 |
Nauseating injury. The target is stunned for 1 rd. |
36 |
Nauseating injury. The target is stunned for 1 rd. |
37 |
Punctured. The target is now vulnerable to piercing damage for the remainder of the encounter. |
38 |
Punctured. The target is now vulnerable to piercing damage for the remainder of the encounter. |
39 |
Punctured. The target is now vulnerable to piercing damage for the remainder of the encounter. |
40 |
Monstrous damage. The target suffers triple damage. |
41 |
Torturous impairment. The target becomes incapacitated for 1 rd. |
42 |
Torturous impairment. The target becomes incapacitated for 1 rd. |
43 |
Torturous impairment. The target becomes incapacitated for 1 rd. |
44 |
Shocking violence. You receive advantage for all melee attacks vs. this opponent for the remainder of the encounter. |
45 |
Shocking violence. You receive advantage for all melee attacks vs. this opponent for the remainder of the encounter. |
46 |
Shocking violence. You receive advantage for all melee attacks vs. this opponent for the remainder of the encounter. |
47 |
Traumatizing pain. The target becomes exhausted to level 4 of that condition. |
48 |
Traumatizing pain. The target becomes exhausted to level 4 of that condition. |
49 |
Traumatizing pain. The target becomes exhausted to level 4 of that condition. |
50 |
Penetrating strike. The target has disadvantage for the remainder of the encounter and suffers 1d10 damage every rd. until healed. |
51 |
Hellish distress. The target suffers the effects of a bane spell for the remainder of the encounter. |
52 |
Hellish distress. The target suffers the effects of a bane spell for the remainder of the encounter. |
53 |
Hellish distress. The target suffers the effects of a bane spell for the remainder of the encounter. |
54 |
Grievous hurt. Roll twice on this chart and apply both effects to the target. |
55 |
Grievous hurt. Roll twice on this chart and apply both effects to the target. |
56 |
Grievous hurt. Roll twice on this chart and apply both effects to the target. |
57 |
Wicked mutilation. The target suffers a permanent -1 loss to its CHA due to horrible scarring. |
58 |
Wicked mutilation. The target suffers a permanent -1 loss to its CHA due to horrible scarring. |
59 |
Wicked mutilation. The target suffers a permanent -1 loss to its CHA due to horrible scarring. |
60 |
Stinging blow. The target must make a successful DC 10 DEX save or it drops whatever it has in hand. |
61 |
Heinous punishment. The target’s allies all suffer disadvantage for their next attack. |
62 |
Heinous punishment. The target’s allies all suffer disadvantage for their next attack. |
63 |
Heinous punishment. The target’s allies all suffer disadvantage for their next attack. |
64 |
Vile suffering. The target must make a successful DC 15 CON Save or receive disadvantage for its next attack |
65 |
Vile suffering. The target must make a successful DC 15 CON Save or receive disadvantage for its next attack |
66 |
Vile suffering. The target must make a successful DC 15 CON Save or receive disadvantage for its next attack |
67 |
Ruinous harm. The target must make a successful DC 14 CON Save or suffer an additional 1d12 damage. |
68 |
Ruinous harm. The target must make a successful DC 14 CON Save or suffer an additional 1d12 damage. |
69 |
Ruinous harm. The target must make a successful DC 14 CON Save or suffer an additional 1d12 damage. |
70 |
Slow and agonizing death. The target must make a successful DC 15 CON Save or suffer an additional 2d8 damage every rd. until it saves. |
71 |
Dire consequences. Your allies receive advantage on all attacks vs. the target until the start of your next turn. |
72 |
Dire consequences. Your allies receive advantage on all attacks vs. the target until the start of your next turn. |
73 |
Dire consequences. Your allies receive advantage on all attacks vs. the target until the start of your next turn. |
74 |
Excruciating damage. Reroll all 1s and 2s and 3s on the damage roll for this attack. |
75 |
Excruciating damage. Reroll all 1s and 2s and 3s on the damage roll for this attack. |
76 |
Excruciating damage. Reroll all 1s and 2s and 3s on the damage roll for this attack. |
77 |
Vexing anguish. You receive advantage for all melee attacks vs. the target and the target has disadvantage for the remainder of the encounter. |
78 |
Vexing anguish. You receive advantage for all melee attacks vs. the target and the target has disadvantage for the remainder of the encounter. |
79 |
Vexing anguish. You receive advantage for all melee attacks vs. the target and the target has disadvantage for the remainder of the encounter. |
80 |
Speared. The target’s arm is rendered useless. It suffers disadvantage for the remainder of the encounter and suffers 2d10 damage every rd. until healed. |
81 |
Impaled. The target suffers triple damage and is incapacitated for 1 rd. |
82 |
Impaled. The target suffers triple damage and is incapacitated for 1 rd. |
83 |
Impaled. The target suffers triple damage and is incapacitated for 1 rd. |
84 |
Pierced artery. The target suffers the damage rolled for the attack each round until healed. |
85 |
Pierced artery. The target suffers the damage rolled for the attack each round until healed. |
86 |
Pierced artery. The target suffers the damage rolled for the attack each round until healed. |
87 |
Harrowing disfigurement. The target suffers a permanent -2 loss to its CHA due to horrible scarring. |
88 |
Harrowing disfigurement. The target suffers a permanent -2 loss to its CHA due to horrible scarring. |
89 |
Harrowing disfigurement. The target suffers a permanent -2 loss to its CHA due to horrible scarring. |
90 |
Blinded. The target is rendered blind. It suffers disadvantage for the remainder of the encounter and suffers a 50% HP loss every rd. until healed. |
91 |
Punctured armor. The target’s AC is reduced by 2 for the remainder of the encounter. |
92 |
Punctured armor. The target’s AC is reduced by 2 for the remainder of the encounter. |
93 |
Punctured armor. The target’s AC is reduced by 2 for the remainder of the encounter. |
94 |
Bullseye. The target has disadvantage for the rest of the encounter and suffers the damage rolled each rd. until healed. |
95 |
Bullseye. The target has disadvantage for the rest of the encounter and suffers the damage rolled each rd. until healed. |
96 |
Bullseye. The target has disadvantage for the rest of the encounter and suffers the damage rolled each rd. until healed. |
97 |
Devastating cost. As a free action you may immediately make one melee attack with advantage vs. the same target. |
98 |
Devastating cost. As a free action you may immediately make one melee attack with advantage vs. the same target. |
99 |
Devastating cost. As a free action you may immediately make one melee attack with advantage vs. the same target. |
100 |
Killing blow. The target is slain. |