Random Setting Generator

Result

Basics of the World

Astrophysics: Roll on "Astrophysics"
Geography: Roll on "Geography"
Climate: Roll on "Climate"
Biology: Roll on "Biology"

Civilizations

Number of Civilizations: Roll on "Civilizations"

Final Details

Supernatural Elements: Roll on "Supernatural Elements"
Overall Theme: Roll on "Overall Theme"
Start of Campaign: Roll on "Start of Campaign"
The Enemy: Roll on "The Enemy"

Subcharts

Astrophysics (d20)

d20 Result

1

Earth-like

2

Shorter Days/Nights

3

Longer Days/Nights

4

Dimmer Sun(s)

5

Brighter Sun(s)

6

Farther Moon(s)

7

Nearer Moon(s)

8

Fewer Meteors

9

More Meteors

10

Higher Cosmic Radiation

11

Lesser Cosmic Radiation

12

Higher Gravity

13

Lesser Gravity

14

No Moons

15

Two or More Moons

16

Two or More Suns

17

Planar Cosmology

18

Creationist Cosmology

19

Re-roll (dice="1d18") and Re-roll (dice="1d18")

20

Re-roll (dice="1d18"), Re-roll (dice="1d18"), and Re-roll (dice="1d18")

Geography (d20)

d20 Result

1

Earth-like

2

Fully Aquatic

3

Mostly Aquatic

4

Fully Mountainous

5

Mostly Mountainous

6

Fully Volcanic

7

Mostly Volcanic

8

Fully Forested

9

Mostly Forested

10

Fully Arable

11

Mostly Arable

12

Fully Desert

13

Mostly Desert

14

Fully Marshy

15

Mostly Marshy

16

Fully Artificial

17

Mostly Artificial

18

Fully Gaseous

19

Re-roll (dice="1d18") and Re-roll (dice="1d18")

20

Re-roll (dice="1d18"), Re-roll (dice="1d18"), and Re-roll (dice="1d18")

Climate (d20)

d20 Result

1

Earth-like

2

Extremely Low Precipitation

3

Low Precipitation

4

High Precipitation

5

Extremely High Precipitation

6

Extremely Low Temperature

7

Low Temperature

8

High Temperature

9

Extremely High Temperature

10

Extremely Thin Atmosphere

11

Thin Atmosphere

12

Dense Atmosphere

13

Extremely Dense Atmosphere

14

Extremely Low Pollution

15

Low Pollution

16

High Pollution

17

Extremely High Pollution

18

Artificial Climate

19

Re-roll (dice="1d18") and Re-roll (dice="1d18")

20

Re-roll (dice="1d18"), Re-roll (dice="1d18") and Re-roll (dice="1d18")

Biology (d20)

d20 Result

1

Earth-like

2

Mostly Animals

3

Mostly Plants

4

Mostly Microbes

5

Mostly Artificial

6

Mostly Aerial

7

Mostly Surface

8

Mostly Subsurface

9

One Predator

10

Multiple Predators

11

One Prey

12

Multiple Prey

13

One Parasite

14

Multiple Parasites

15

One Pathogen

16

Multiple Pathogens

17

One Symbiote

18

Multiple Symbiotes

19

Re-roll (dice="1d18") and Re-roll (dice="1d18")

20

Re-roll (dice="1d18"), Re-roll (dice="1d18") and Re-roll (dice="1d18")

Civilizations (d20)

d20 Result

1-2

One

Civilization One

Roll on "Civilization Details"

3-6

Two

Civilization One

Roll on "Civilization Details"

Civilization Two

Roll on "Civilization Details"

7-11

Three

Civilization One

Roll on "Civilization Details"

Civilization Two

Roll on "Civilization Details"

Civilization Three

Roll on "Civilization Details"

12-16

Four

Civilization One

Roll on "Civilization Details"

Civilization Two

Roll on "Civilization Details"

Civilization Three

Roll on "Civilization Details"

Civilization Four

Roll on "Civilization Details"

17-20

Five

Civilization One

Roll on "Civilization Details"

Civilization Two

Roll on "Civilization Details"

Civilization Three

Roll on "Civilization Details"

Civilization Four

Roll on "Civilization Details"

Civilization Five

Roll on "Civilization Details"

Civilization Details (d1)

Result

General Aesthetic: Roll on "General Aesthetic"
Dominant Race: Roll on "Dominant Race"
Primary Values: Roll on "Primary Values"
Economy: Roll on "Economy"
Government: Roll on "Government"
Philosophy: Roll on "Philosophy"
Defining Feature: Roll on "Defining Feature"

General Aesthetic (d20)

d20 Result

1

Mesopotamia

2

Egyptian Antiquity

3

Greco-Roman Classicism

4

Tribal Mesoamerica

5

Tribal Scandinavia

6

Feudal Far East

7

European Middle Ages

8

Islamic Golden Age

9

Italian Renaissance

10

Age of Exploration

11

Industrial Revolution

12

Early 20th Century

13

Middle 20th Century

14

Late 20th Century

15

Present Day

16

Utopian Future

17

Dystopian Future

18

Post-Apocalypse

19

Re-roll (dice="1d18") and Re-roll (dice="1d18")

20

Re-roll (dice="1d18"), Re-roll (dice="1d18"), and Re-roll (dice="1d18")

Dominant Race (d20)

d20 Result

1

Humans

2

Elves/Tall Humanoids

3

Orcs/Strong Humanoids

4

Dwarves/Stout Humanoids

5

Mammalian Beastmen

6

Avian Beastmen

7

Aquatic Beastmen

8

Reptillian Beastmen

9

Amorphous

10

Hive Minds

11

Divines

12

Infernals

13

Synthetics

14

Humanoid Aliens

15

Non-Humanoid Aliens

16

Insectoid Beastmen

17

Hybrid, Re-roll (dice="1d16") + Re-roll (dice="1d16")

18

Two Hybrids, Re-roll (dice="1d16") + Re-roll (dice="1d16") and Re-roll (dice="1d16") + Re-roll (dice="1d16")

19

Re-roll (dice="1d17") and Re-roll (dice="1d16")

20

Re-roll (dice="1d17"), Re-roll (dice="1d16"), and Re-roll (dice="1d16")

Primary Values (d20)

d20 Result

1

Temperance

2

Prudence

3

Courage

4

Justice

5

Happiness

6

Redemption

7

Conquest

8

Wealth

9

Tolerance

10

Knowledge

11

Innovation

12

Service

13

Mercy

14

Dignity

15

Industry

16

Truth

17

Cooperation

18

Endurance

19

Re-roll (dice="1d18") and Re-roll (dice="1d18")

20

Re-roll (dice="1d18"), Re-roll (dice="1d18") and Re-roll (dice="1d18")

Economy (d20)

d20 Result

1

Agriculture

2

Mining

3

Soldiers/Mercs

4

Weapons/Arms

5

Textiles/Clothing

6

Construction

7

Academics

8

Finance

9

Entertainment

10

Machinery

11

Medicine

12

Information

13

Transportation

14

Slavery

15

Tourism

16

Consumer Goods

17

Luxury Goods

18

Illegal Goods

19

Re-roll (dice="1d18") and Re-roll (dice="1d18")

20

Re-roll (dice="1d18"), Re-roll (dice="1d18") and Re-roll (dice="1d18")

Government (d20)

d20 Result

1

Dictatorship

2

Monarchy

3

Theocracy

4

Oligarchy

5

Aristocracy

6

Mob Rule

7

Corporate Rule

8

Transitional

9

Communism

10

Socialism

11

Democracy

12

Republic

13

Fascism

14

Martial Law

15

Secret Cabal(s)

16

Meritocracy

17

Federalism

18

Imperial

19

Re-roll (dice="1d18") and Re-roll (dice="1d18")

20

Re-roll (dice="1d18"), Re-roll (dice="1d18") and Re-roll (dice="1d18")

Philosophy (d20)

d20 Result

1

Natural Monotheism

2

Cosmic Monotheism

3

Conceptual Monotheism

4

Natural Pantheism

5

Cosmic Pantheism

6

Conceptual Pantheism

7

Native American Folk Religion

8

Mesoamerican Folk Religion

9

African Folk Religion

10

Pagan Folk Religion

11

Arabic Folk Religion

12

Indian Folk Religion

13

Far East Folk Religion

14

Polynesian Folk Religion

15

Heaven/Hell

16

Reincarnation/Karma

17

Tolerant Atheism

18

Militant Atheism

19

Re-roll (dice="1d18") and Re-roll (dice="1d18")

20

Re-roll (dice="1d18"), Re-roll (dice="1d18") and Re-roll (dice="1d18")

Defining Feature (d20)

d20 Result

1

Festival

2

Language

3

Craft/Industry

4

Superstition

5

World Shape

6

Guardian

7

Legend

8

Artifact

9

Advantage

10

Disadvantage

11

Hero/Heroine

12

Coming-of-Age Ritual

13

Energy Source

14

Trade Partner

15

Invention

16

Wildlife

17

Previous Conflict

18

Disaster

19

Re-roll (dice="1d18") and Re-roll (dice="1d18")

20

Re-roll (dice="1d18"), Re-roll (dice="1d18") and Re-roll (dice="1d18")

Supernatural Elements (d20)

d20 Result

1-4

No Supernatural

5-8

Rare, Weak Supernatural

9-12

Rare, Strong Supernatural

13-16

Common, Weak Supernatural

17-20

Common, Strong Supernatural

Overall Theme (d20)

d20 Result

1

Destined Hero(es)

2

Crime Investigation

3

Political Intrigue

4

Hunting Treasure

5

Impending War

6

Search and Rescue

7

Search and Destroy

8

Discovery of Culture

9

Discovery of Artifact

10

Discovery of Knowledge

11

Seeking Revenge

12

Seeking Enlightenment

13

Travelling Merchants

14

Rebuilding Civilization

15

Preventing Disaster

16

Encouraging Disaster

17

Visited by Strangers

18

Friendly Competition

19

Re-roll (dice="1d18") and Re-roll (dice="1d18")

20

Re-roll (dice="1d18"), Re-roll (dice="1d18") and Re-roll (dice="1d18")

Start of Campaign (d20)

d20 Result

1

You all meet in a tavern...

2

You wake up in a jail cell.

3

Let's go! There's no time!

4

Here, take this! Just do it!

5

You have been cursed.

6

You come to in a dark place.

7

You're the sole survivor(s).

8

You hear a loud boom!

9

An army approaches near.

10

A strange being appears.

11

You are bored. Do something.

12

You hear your name called.

13

You're in line for something.

14

Someone runs into you.

15

You have a bad hangover.

16

You have seen this before.

17

You have a vision.

18

The sky turns green.

19

Make Your Own.

20

"You're here for the job."

The Enemy (d20)

d20 Result

1

Corrupt Government

2

Overpowered Warrior

3

Emotional Wreck

4

Mad Scientist/Wizard

5

Extraplanar Creature

6

The End of the World Itself

7

Creepy Cult Leader

8

Possessive Ghost

9

Microscopic Disease

10

Self-Aware Robot/Construct

11

Hungry Zombies

12

Former Allies

13

Giant Monsters

14

Unexpected Savant

15

Barbarian Horde

16

Revolting Peasant(s)

17

Mysterious Merchant

18

Homeless People

19

Re-roll (dice="1d18") and Re-roll (dice="1d18")

20

Make Your Own