Result
You find Roll on "Beast".
Roll on "Unique feature"
Roll on "Temperament"
They are currently Roll on "Current activity"
They are carrying Roll on "Loot"
A thing to know is that Roll on "Alt win condition"
Subcharts
Beast (d20)
d20 | Result |
---|---|
1 |
a wolf with patches missing from its fur |
2 |
a bear missing claws on its left hand |
3 |
a jackrabbit |
4 |
a scorpion dripping with poison |
5 |
an owl tracking your movements |
6 |
a lizard with albino scales |
7 |
a cat with wings |
8 |
a furry treesquid with only 3 eyes |
9 |
a pachyrhinosaurus with a spear stuck in its chest |
10 |
a bull with three nose rings |
11 |
a monstrous spider with a human leg in its mouth |
12 |
a giant cane toad whose screams sound like a person |
13 |
a wombat with a tiny knife tied to its hands |
14 |
a really tall horse that might be a half giraffe |
15 |
a stirge doused in blood |
16 |
a worg with a dead goblin strapped on top |
17 |
an almiraj with a horn ground down to a stump |
18 |
an octopus in a jar |
19 |
a jaculi halfway through shedding its skin |
20 |
a rat fully alive with its brain exposed |
Unique feature (d12)
d12 | Result |
---|---|
1 |
When it takes damage, it involuntarily teleports 15 feet in a random direction. |
2 |
It's scarred across its face, and has a hard time seeing to its left. |
3 |
It has three more limbs than normal. |
4 |
High off it's gourd from eating poison, it stumbles and sways. |
5 |
There are more nearby, coming to its aid if it welps. |
6 |
It's twice the size one would expect. |
7 |
It's half the size one would expect. |
8 |
It's holding an axe like it knows how to use it. |
9 |
Its back half is invisible. |
10 |
It looks at you over its shoulder and only walks side-to-side, but does so at twice the normal speed. |
11 |
It coughs up mucus every round, poisioning creatures that it strikes. |
12 |
It is swolen and combusts into flame when it dies. |
Temperament (d10)
d10 | Result |
---|---|
1 |
It's nearly starving from malnourishment. |
2 |
It's exhausted and indifferent to passers by. |
3 |
It's extremely playful, nibbling and tagging, but not biting or clawing. |
4 |
It's desperately wishes to protect its young (who are hidden nearby). |
5 |
It's searching for a mate. |
6 |
It was recently attacked and believes other creatures mean it harm. |
7 |
Scared of large numbers, it will go beserk if surrounded. |
8 |
It enjoys the hunt, focusing its attacks on the largest creature it can see. |
9 |
It uses its environment in combat, kicking up dirt or running in and out of foliage. |
10 |
After a bad experience with a hunter, it will go all out against creatures that brandish shiny weapons. |
Current activity (d8)
d8 | Result |
---|---|
1 |
protecting it's young. |
2 |
eating scraps from an adventurer's bag. |
3 |
attempting to burrow. |
4 |
foaming at the mouth, looking around wildly. |
5 |
sniffing the air intently. |
6 |
gathering twigs and brush for its home. |
7 |
washing blood from its face. |
8 |
is lost, calling out for help. |
Loot (d6)
d6 | Result |
---|---|
1 |
a glowing green dagger with the light spell constantly active on it. |
2 |
a bag of 100 ball bearings. |
3 |
a badge of a constable from a nearby village. |
4 |
a perfectly round rock that fits in your palm. Breaking it open reveals a ruby worth 10 gp. |
5 |
a hag's heartstone. |
6 |
a first level spell scroll. |
Alt win condition (d4)
d4 | Result |
---|---|
1 |
this beast is easily distracted by the smell of raw meat. |
2 |
this beast has exceptional hearing and will flee if it hears extremely loud noises. |
3 |
due to it's experiences with necromancers, it fears healing spells and will flee if one is used within earshot. |
4 |
it is deathly afraid of creatures smaller than it, and will freeze in fear if one comes within 10 feet. |