d110 | Result |
---|---|
1 |
AutocracyBy birthright, a single person rules this region as they see fit. Once this ruler is no longer in charge, one of his family takes the throne. If there are no heirs, the throne is vacated and turmoil may occur. |
2 |
Autocratic BarbocracyBy birthright, a single Barbarian, Ranger or Warrior rules this region as they see fit. Once this ruler is no longer in charge, one of his family takes the throne. If there are no appropriate heirs, the throne is vacated and turmoil may occur. |
3 |
Autocratic GeneocracyBy birthright, a single person of a specific race rules this region as they see fit. Once this ruler is no longer in charge, one of his family takes the throne. If there are no appropriate heirs, the throne is vacated and turmoil may occur. |
4 |
Autocratic GerontocracyBy birthright, a single Elder rules this region as they see fit. Once this ruler is no longer in charge, one of his family members of the appropriate age takes the throne. If there are no appropriate heirs, the throne is vacated and turmoil may occur. |
5 |
Autocratic KleptocracyBy birthright, a single Rogue rules this region as they see fit. Once this ruler is no longer in charge, one of his family takes the throne. If there are no appropriate heirs, the throne is vacated and turmoil may occur. |
6 |
Autocratic MagocracyBy birthright, a single Magic User rules this region as they see fit. Once this ruler is no longer in charge, one of his family takes the throne. If there are no appropriate heirs, the throne is vacated and turmoil may occur. |
7 |
Autocratic MatriarchyBy birthright, a single female rules this region as they see fit. Once this ruler is no longer in charge, one of her family takes the throne. If there are no appropriate heirs, the throne is vacated and turmoil may occur. |
8 |
Autocratic MeritocracyBy birthright, a single accomplished individual, artist or philosopher rules this region as they see fit. Once this ruler is no longer in charge, one of his family takes the throne. If there are no appropriate heirs, the throne is vacated and turmoil may occur. |
9 |
Autocratic PatriarchyBy birthright, a single male rules this region as they see fit. Once this ruler is no longer in charge, one of his family takes the throne. If there are no appropriate heirs, the throne is vacated and turmoil may occur. |
10 |
Autocratic PlutocracyBy birthright, the wealthiest person rules this region as they see fit. Once this ruler is no longer in charge, one of his family takes the throne. If there are no appropriate heirs, the throne is vacated and turmoil may occur. |
11 |
Autocratic TheocracyBy birthright, a single Divine Magic User rules this region as they see fit. Once this ruler is no longer in charge, one of his children takes the throne. |
12 |
BureaucracyThis region is ruled by a system of various government agencies. Each agency oversees a specific aspect of society while holding checks and balances against another agency. |
13 |
Bureaucratic BarbocracyThis region is ruled by a system of various government agencies. Each agency oversees a specific aspect of society while holding checks and balances against another agency. Each agency comprises of Barbarians, Rangers and/or Warriors. |
14 |
Bureaucratic GeneocracyThis region is ruled by a system of various government agencies. Each agency oversees a specific aspect of society while holding checks and balances against another agency. Each agency comprises of a single race. |
15 |
Bureaucratic GerontocracyThis region is ruled by a system of various government agencies. Each agency oversees a specific aspect of society while holding checks and balances against another agency. Each agency is comprised of Elders. |
16 |
Bureaucratic HierarchyThis region is ruled by a system of various government agencies. Each agency oversees a specific aspect of society. Each agency is subordinate to another agency. |
17 |
Bureaucratic KleptocracyThis region is ruled by a system of various government agencies. Each agency oversees a specific aspect of society while holding checks and balances against another agency. Each agency is a powerful Rogues' Guild. |
18 |
Bureaucratic MagocracyThis region is ruled by a system of various government agencies. Each agency oversees a specific aspect of society while holding checks and balances against another agency. Each agency is a magic institution, i.e. schools, universities, guilds, etc. |
19 |
Bureaucratic MatriarchyThis region is ruled by a system of various government agencies. Each agency oversees a specific aspect of society while holding checks and balances against another agency. Each agency is comprised of females. |
20 |
Bureaucratic MeritocracyThis region is ruled by a system of various government agencies. Each agency oversees a specific aspect of society while holding checks and balances against another agency. Each agency is comprised of accomplished individuals, artists and/or philosophers. |
21 |
Bureaucratic MilitocracyThis region is ruled by a system of various government agencies. Each agency oversees a specific aspect of society while holding checks and balances against another agency. Each agency is comprised of military personnel. |
22 |
Bureaucratic PatriarchyThis region is ruled by a system of various government agencies. Each agency oversees a specific aspect of society while holding checks and balances against another agency. Each agency is comprised of males. |
23 |
Bureaucratic PlutocracyThis region is ruled by a system of various government agencies. Each agency oversees a specific aspect of society while holding checks and balances against another agency. Each agency is comprised of the wealthiest. |
24 |
Bureaucratic TheocracyThis region is ruled by a system of various government agencies. Each agency oversees a specific aspect of society while holding checks and balances against another agency. Each agency is a religious institution, i.e. schools, universities, churches, etc. |
25 |
ConfederacyEach village, town and city governs itself while contributing to some region-wide agency that provides mutual protection. |
26 |
Confederate BarbocracyEach village, town and city governs itself while contributing to some region-wide agency that provides mutual protection. This agency is compromised of Barbarians, Rangers and Warriors, |
27 |
Confederate GeneocracyEach village, town and city governs itself while contributing to some region-wide agency that provides mutual protection. This agency is compromised of a single race. |
28 |
Confederate GerontocracyEach village, town and city governs itself while contributing to some region-wide agency that provides mutual protection. This agency is compromised of Elders. |
29 |
Confederate KleptocracyEach village, town and city governs itself while contributing to some region-wide agency that provides mutual protection. This agency is a Rogues Guild. |
30 |
Confederate MagocracyEach village, town and city governs itself while contributing to some region-wide agency that provides mutual protection. This agency is a mage institution, i.e. a school, university, guild, etc. |
31 |
Confederate MatriarchyEach village, town and city governs itself while contributing to some region-wide agency that provides mutual protection. This agency is compromised of females. |
32 |
Confederate MeritocracyEach village, town and city governs itself while contributing to some region-wide agency that provides mutual protection. This agency is compromised of accomplished individuals, artists, and/or philosophers. |
33 |
Confederate PatriarchyEach village, town and city governs itself while contributing to some region-wide agency that provides mutual protection. This agency is compromised of males. |
34 |
Confederate PlutocracyEach village, town and city governs itself while contributing to some region-wide agency that provides mutual protection. This agency is compromised of the wealthiest. |
35 |
Confederate TheocracyEach village, town and city governs itself while contributing to some region-wide agency that provides mutual protection. This agency is a religious institution, i.e. a school, university, church, etc. |
36 |
DemocracyIn this region, every legal action is voted on by the entire populace. Typically, 51% is required for laws to change. |
37 |
Democratic BarbocracyIn this region, every legal action is voted on by Barbarians, Rangers and Warriors. Typically, 51% is required for laws to change. |
38 |
Democratic GeneocracyIn this region, every legal action is voted on by a specific race. Typically, 51% is required for laws to change. |
39 |
Democratic GerontocracyIn this region, every legal action is voted on by elders. Typically, 51% is required for laws to change. |
40 |
Democratic HierarchyIn this region, every legal action is voted on by various classes of people, each with more voting power than the last group. Typically, 51% is required for laws to change. |
41 |
Democratic KleptocracyIn this region, every legal action is voted on by members of Rogue Guilds. Typically, 51% is required for laws to change. |
42 |
Democratic MagocracyIn this region, every legal action is voted on by members of mage institutions, i.e. schools, universities, guilds, etc. Typically, 51% is required for laws to change. |
43 |
Democratic MatriarchyIn this region, every legal action is voted on by females. Typically, 51% is required for laws to change. |
44 |
Democratic MeritocracyIn this region, every legal action is voted on by accomplished individuals, artists and/or philosophers. Typically, 51% is required for laws to change. |
45 |
Democratic MilitocracyIn this region, every legal action is voted on by military members. Typically, 51% is required for laws to change. |
46 |
Democratic PatriarchyIn this region, every legal action is voted on by males. Typically, 51% is required for laws to change. |
47 |
Democratic PlutocracyIn this region, every legal action is voted on by the wealthiest. Typically, 51% is required for laws to change. |
48 |
Democratic TheocracyIn this region, every legal action is voted on by members of religious institutions, i.e. schools, universities, churches, etc. Typically, 51% is required for laws to change. |
49 |
Democratic AltruocracyIn this region, every legal action is voted on by the poorest. Typically, 51% is required for laws to change. |
50 |
DictatorshipA single person rules this region as they see fit. |
51 |
Dictatorship#A single person rules this region as they see fit. |
52 |
DictatorshipA single person rules this region as they see fit. |
53 |
DictatorshipA single person rules this region as they see fit. |
54 |
DictatorshipA single person rules this region as they see fit. |
55 |
DictatorshipA single person rules this region as they see fit. |
56 |
DictatorshipA single person rules this region as they see fit. |
57 |
DictatorshipA single person rules this region as they see fit. |
58 |
DictatorshipA single person rules this region as they see fit. |
59 |
DictatorshipA single person rules this region as they see fit. |
60 |
FeudalismThis region is run by many Lords and Vassals. Each sub-region provides people and money to the Lords who in turn provide the entire region with protection. The Lords may work as equals, or have a hierarchical system of authority. |
61 |
Feudalistic BarbocracyThis region is run by many Lords and Vassals, which can only be Barbarians, Rangers and Warriors. Each sub-region provides people and money to the Lords who in turn provide the entire region with protection. The Lords may work as equals, or have a hierarchical system of authority. |
62 |
Feudalistic GerontocracyThis region is run by many Lords and Vassals, which can only be Elders. Each sub-region provides people and money to the Lords who in turn provide the entire region with protection. The Lords may work as equals, or have a hierarchical system of authority. |
63 |
Feudalistic GeneocracyThis region is run by many Lords and Vassals, which can only be certain races. Each sub-region provides people and money to the Lords who in turn provide the entire region with protection. The Lords may work as equals, or have a hierarchical system of authority. |
64 |
Feudalistic KleptocracyThis region is run by many Lords and Vassals, which can only be Rogues. Each sub-region provides people and money to the Lords who in turn provide the entire region with protection. The Lords may work as equals, or have a hierarchical system of authority. |
65 |
Feudalistic MagocracyThis region is run by many Lords and Vassals, which can only be magic users. Each sub-region provides people and money to the Lords who in turn provide the entire region with protection. The Lords may work as equals, or have a hierarchical system of authority. |
66 |
Feudalistic MatriarchyThis region is run by many Lords and Vassals, which can only be female. Each sub-region provides people and money to the Lords who in turn provide the entire region with protection. The Lords may work as equals, or have a hierarchical system of authority. |
67 |
Feudalistic MeritocracyThis region is run by many Lords and Vassals, which can only be accomplished individuals, artists and/or philosophers. Each sub-region provides people and money to the Lords who in turn provide the entire region with protection. The Lords may work as equals, or have a hierarchical system of authority. |
68 |
Feudalistic PatriarchyThis region is run by many Lords and Vassals, which can only be males. Each sub-region provides people and money to the Lords who in turn provide the entire region with protection. The Lords may work as equals, or have a hierarchical system of authority. |
69 |
Feudalistic PlutocracyThis region is run by many Lords and Vassals, which can only be the most wealthy. Each sub-region provides people and money to the Lords who in turn provide the entire region with protection. The Lords may work as equals, or have a hierarchical system of authority. |
70 |
Feudalistic TheocracyThis region is run by many Lords and Vassals, which can only be divine magic users. Each sub-region provides people and money to the Lords who in turn provide the entire region with protection. The Lords may work as equals, or have a hierarchical system of authority. |
71 |
RepublicCitizens in this region vote for individual representatives who then create the laws and political structures. This system gives accountability for the laws which are created. |
72 |
Republic BarbocracyCitizens in this region vote for individual representatives, which comprise of Barbarians, Rangers and Warriors. These representatives create laws and political structures. This system gives accountability for the laws which are created. |
73 |
Republic CapitalismCitizens in this region vote for individual representatives who then create the laws, based on rational egoism, and political structures, which defend individual rights. This system gives accountability for the laws which are created. |
74 |
Republic GeneocracyCitizens in this region vote for individual representatives, who are of a single race. These representatives create laws and political structures. This system gives more accountability for the laws which are created. |
75 |
Republic GerontocracyCitizens in this region vote for individual representatives, which comprise of Elders. These representatives create laws and political structures. This system gives accountability for the laws which are created. |
76 |
Republic KleptocracyCitizens in this region vote for individual representatives, which comprise of Rogues. These representatives create laws and political structures. This system gives accountability for the laws which are created. |
77 |
Republic MagocracyCitizens in this region vote for individual representatives, which comprise of magic users. These representatives create laws and political structures. This system gives accountability for the laws which are created. |
78 |
Republic MatriarchyCitizens in this region vote for individual representatives, which comprise of females. These representatives create laws and political structures. This system gives accountability for the laws which are created. |
79 |
Republic MeritocracyCitizens in this region vote for individual representatives, which comprise of accomplished individuals, artists and/or philosophers. These representatives create laws and political structures. This system gives accountability for the laws which are created. |
80 |
Republic MilitocracyCitizens in this region vote for individual representatives, which comprise of military personnel. These representatives create laws and political structures. This system gives accountability for the laws which are created. |
81 |
Republic PatriarchyCitizens in this region vote for individual representatives, which comprise of males. These representatives create laws and political structures. This system gives accountability for the laws which are created. |
82 |
Republic PlutocracyCitizens in this region vote for individual representatives, which comprise of the wealthy. These representatives create laws and political structures. This system gives accountability for the laws which are created. |
83 |
Republic TheocracyCitizens in this region vote for individual representatives, which comprise of divine magic users. These representatives create laws and political structures. This system gives accountability for the laws which are created. |
84 |
SocialismNo individual within this region owns any property or has any rights, except for some individuals who rule by force. All laws and political structures are created by them to subjugate the region to their whim. |
85 |
Socialistic BarbocracyNo individual within this region owns any property and has any rights, except for individual Barbarians, Rangers and Warriors. All laws and political structures are created by them to subjugate the region to their whim. |
86 |
Socialistic GeneocracyNo individual within this region owns any property or has any rights, except for individuals of a single race. All laws and political structures are created by them to subjugate the region to their whim. |
87 |
Socialistic GerontocracyNo individual within this region owns any property or has any rights, except for individual Elders All laws and political structures are created by them to subjugate the region to their whim. |
88 |
Socialistic KleptocracyNo individual within this region owns any property or has any rights, except for individual Rogues. All laws and political structures are created by them to subjugate the region to their whim. |
89 |
Socialistic MagocracyNo individual within this region owns any property or has any rights, except for individual magic users. All laws and political structures are created by them to subjugate the region to their whim. |
90 |
Socialistic MatriarchyNo individual within this region owns any property or has any rights, except for individual females. All laws and political structures are created by them to subjugate the region. |
91 |
Socialistic MeritocracyNo individual within this region owns any property or has any rights, except for accomplished individuals, artists and philosophers. All laws and political structures are created by them to subjugate the region. |
92 |
Socialistic MilitocracyNo individual within this region owns any property or has any rights, except for individual Military personnel. All laws and political structures are created by them to subjugate the regio |
93 |
Socialistic PatriarchyNo individual within this region owns any property or has any rights, except for individual males. All laws and political structures are created by them to subjugate the region. |
94 |
Socialistic PlutocracyNo individual within this region owns any property or has any rights, except for the wealthiest individuals. All laws and political structures are created by them to subjugate the region. |
95 |
Socialistic TheocracyNo individual within this region owns any property or has any rights, except for individual divine magic users. All laws and political structures are created by them to subjugate the region. |
96 |
AnarchyThere is no government in this region and no ability to enforce laws. Warlords, savage tribes and roving bandit gangs dot this lawless land, enslaving all in their way. This region is a wilderness where only a few dare to live in, devoid of any settlements beyond tiny villages of a few hundred people at most. Eventually, anarchic regions fold under the strongest warlords which eventually turns into a Dictatorship. |
97 |
AnarchyThere is no government in this region and no ability to enforce laws. Warlords, savage tribes and roving bandit gangs dot this lawless land, enslaving all in their way. This region is a wilderness where only a few dare to live in, devoid of any settlements beyond tiny villages of a few hundred people at most. Eventually, anarchic regions fold under the strongest warlords which eventually turns into a Dictatorship. |
98 |
AnarchyThere is no government in this region and no ability to enforce laws. Warlords, savage tribes and roving bandit gangs dot this lawless land, enslaving all in their way. This region is a wilderness where only a few dare to live in, devoid of any settlements beyond tiny villages of a few hundred people at most. Eventually, anarchic regions fold under the strongest warlords which eventually turns into a Dictatorship. |
99 |
AnarchyThere is no government in this region and no ability to enforce laws. Warlords, savage tribes and roving bandit gangs dot this lawless land, enslaving all in their way. This region is a wilderness where only a few dare to live in, devoid of any settlements beyond tiny villages of a few hundred people at most. Eventually, anarchic regions fold under the strongest warlords which eventually turns into a Dictatorship. |
100 |
AnarchyThere is no government in this region and no ability to enforce laws. Warlords, savage tribes and roving bandit gangs dot this lawless land, enslaving all in their way. This region is a wilderness where only a few dare to live in, devoid of any settlements beyond tiny villages of a few hundred people at most. Eventually, anarchic regions fold under the strongest warlords which eventually turns into a Dictatorship. |
101-110 |
Royalty Has Moved in!Roll again. If your next result is any form of Bureaucracy, Confederacy, Democracy, Feudalism, or Socialism, add a Monarch to that government. A Monarch doesn't act above the laws of a given government. He acts within the system and usually is a major influencer in political affairs. Some Monarchs are powerless puppets, while others have gained enough political power to nearly become a Dictator. |
World Building - Government Creator (d110)
Please use the following link to fully utilize this chart properly World Building - Kingdom Populator for your Campaign
Morality
This list doesn't normally include any explicit moral outcomes.
Take a Democratic Militocracy and make it "evil" by having the Military voting class abuse the nonvoting class, or make it "good" by having the Military class campaign to recruit more nonvoting members of the region into the Military so they can gain voting power.
Monarchies
If you roll one of the following systems - Bureaucracy, Confederacy, Democracy, Feudalism, or Socialism - you can add a Monarch. A Monarch doesn't act above the laws of a given system. He acts within the system and usually acts as a major influencer in political affairs. Some Monarchs are powerless puppets, while others have gained enough political power to nearly become a Dictator.
Take a Democratic Militocracy and give it a Monarch. There is now an added layer of political intrigue. You have a nonvoting class, a voting military class, and a Queen. Perhaps the Queen wants to overthrow the current Military leaders, so she secretly influences the nonvoting class to revolt against the Military class.
Easy Campaign Creation
Once you have your Government structure for a given region, you will find it much easier to flesh out the specifics within that region to suit your campaign.
With our Democratic Meritocracy Monarchy, you now know to create Non Player Characters for the Queen, a few of her handlers, a few of the Military Leaders, and a few of the nonvoting population. Once you have these Non Player Characters created, you can then quickly create a loose plot and string them all together to form a lengthy campaign for your players to unravel.
Thanks
I am working on expanding the current Kingdom Creator charts and making new ones. If you have any corrections to my current charts or ideas for new charts you'd like to see in this Kingdom Creator collection, you can email me at theDDVshow@gmail.com or contact me on Discord as TheDDVshow#0283