d100 | Item | Value | dice Result |
---|---|---|---|
1 |
PESTLE AND MORTAL: Well used, but still functional. |
2 gp |
1 |
2 |
PESTLE AND MORTAL: Well used, but still functional. |
2 gp |
2 |
3 |
SPICES: A small tin contains some aromatic spices used for cooking. |
3 gp |
3 |
4 |
SPICES: A small tin contains some aromatic spices used for cooking. |
3 gp |
4 |
5 |
LEATHER BAG: A little clean up should make this sell for a few gold. |
4 gp |
5 |
6 |
LEATHER BAG: A little clean up should make this sell for a few gold. |
4 gp |
6 |
7 |
A TINY WHISTLE: Very well made with tiny initials etched into it. |
6 gp |
7 |
8 |
A TINY WHISTLE: Very well made with tiny initials etched into it. |
6 gp |
8 |
9 |
WOODEN ABACUS: A little damaged but intact to be of use |
7 gp |
9 |
10 |
WOODEN ABACUS: A little damaged but intact to be of use |
7 gp |
10 |
11 |
WORN KEY: You find a worn Key (Shade in 1 Key Pip) |
8 gp |
11 |
12 |
WORN KEY: You find a worn Key (Shade in 1 Key Pip) |
8 gp |
12 |
13 |
FOOD: You find a pouch contains some dry rations (+1 Food) |
10 gp |
13 |
14 |
FOOD: You find a pouch contains some dry rations (+1 Food) |
10 gp |
14 |
15 |
TINDERBOX: You find a compact tinder box that still works. |
12 gp |
15 |
16 |
TINDERBOX: You find a compact tinder box that still works. |
12 gp |
16 |
17 |
ANTERN OIL: Inside a small wooden box you come across 3 small glass vials which when combined will fill your lantern (+1 Oil) |
15 gp |
17 |
18 |
ANTERN OIL: Inside a small wooden box you come across 3 small glass vials which when combined will fill your lantern (+1 Oil) |
15 gp |
18 |
19 |
LOCK PICKS: Held together by some yarn you find some lock Picks (+3 Picks) |
15 gp |
19 |
20 |
LOCK PICKS: Held together by some yarn you find some lock Picks (+3 Picks) |
15 gp |
20 |
21 |
RUSTY KEY: You have found a rusty old key (Shade in 1 Key Pip) |
20 gp |
21 |
22 |
RUSTY KEY: You have found a rusty old key (Shade in 1 Key Pip) |
20 gp |
22 |
23 |
FOOD: A small leather bag contains some dry rations (+2 Food) |
20 gp |
23 |
24 |
FOOD: A small leather bag contains some dry rations (+2 Food) |
20 gp |
24 |
25 |
ROPE: Around 20 feet of good climbing rope. |
21 gp |
25 |
26 |
ROPE: Around 20 feet of good climbing rope. |
21 gp |
26 |
27 |
BOOK OF ANCIENT HISTORY: Probably worth some gold to the right scholar. |
23 gp |
27 |
28 |
BOOK OF ANCIENT HISTORY: Probably worth some gold to the right scholar. |
23 gp |
28 |
29 |
SILVER WALKING STICK: Once a gentlemen’s walking aid, now its probably just worth its scrap value. |
29 gp |
29 |
30 |
SILVER WALKING STICK: Once a gentlemen’s walking aid, now its probably just worth its scrap value. |
29 gp |
30 |
31 |
IRON KEY: You find a delicate Iron Key (Shade in 1 Key Pip) |
30 gp |
31 |
32 |
IRON KEY: You find a delicate Iron Key (Shade in 1 Key Pip) |
30 gp |
32 |
33 |
LANTERN OIL: In a small leather flask you find some Oil (+2 Oil) |
30 gp |
33 |
34 |
LANTERN OIL: In a small leather flask you find some Oil (+2 Oil) |
30 gp |
34 |
35 |
SILVER PIPE: In excellent condition, it looks like it has hardly been used. |
34 gp |
35 |
36 |
SILVER PIPE: In excellent condition, it looks like it has hardly been used. |
34 gp |
36 |
37 |
COPPER PIECES: You find a small bag of Copper pieces that are worth a decent amount of Gold. |
35 gp |
37 |
38 |
COPPER PIECES: You find a small bag of Copper pieces that are worth a decent amount of Gold. |
35 gp |
38 |
39 |
BREW OF LESSER POWER: Drink to gain +1 DMG for your next DAMAGE Dice roll. |
35 gp |
39 |
40 |
BREW OF LESSER POWER: Drink to gain +1 DMG for your next DAMAGE Dice roll. |
35 gp |
40 |
41 |
SILVER PLATE: Finley crafted the plate looks valuable. |
38 gp |
41 |
42 |
SILVER PLATE: Finley crafted the plate looks valuable. |
38 gp |
42 |
43 |
LOCK PICKS: A pouch contains a selection of Lock Picks (+8 Picks) |
42 gp |
43 |
44 |
LOCK PICKS: A pouch contains a selection of Lock Picks (+8 Picks) |
42 gp |
44 |
45 |
ONE KEY: You find a carved bone Key (Shade in 1 Key Pip) |
40 gp |
45 |
46 |
ONE KEY: You find a carved bone Key (Shade in 1 Key Pip) |
40 gp |
46 |
47 |
LANTERN OIL: Secured in a sealed vat you come across Lantern Oil (+3 Oil) |
45 gp |
47 |
48 |
LANTERN OIL: Secured in a sealed vat you come across Lantern Oil (+3 Oil) |
45 gp |
48 |
49 |
BREW OF LESSER STRENGTH: +3 Str for your next dice roll. |
45 gp |
49 |
50 |
BREW OF LESSER STRENGTH: +3 Str for your next dice roll. |
45 gp |
50 |
51 |
BREW OF LESSER DEXTERITY: +3 Dex for your next dice roll. |
45 gp |
51 |
52 |
BREW OF LESSER DEXTERITY: +3 Dex for your next dice roll. |
45 gp |
52 |
53 |
BREW OF LESSER INTELLIGENCE: +3 Int for your next dice roll. |
45 gp |
53 |
54 |
BREW OF LESSER INTELLIGENCE: +3 Int for your next dice roll. |
45 gp |
54 |
55 |
SILVER CANDLESTICK: It needs a clean but should fetch a little gold. |
49 gp |
55 |
56 |
SILVER CANDLESTICK: It needs a clean but should fetch a little gold. |
49 gp |
56 |
57 |
SILVER KEY: You have found a Key (Shade in 1 Key Pip) |
50 gp |
57 |
58 |
SILVER KEY: You have found a Key (Shade in 1 Key Pip) |
50 gp |
58 |
59 |
LOCK PICKS: A tiny tin contains some lock picks (+10 Picks) |
50 gp |
59 |
60 |
LOCK PICKS: A tiny tin contains some lock picks (+10 Picks) |
50 gp |
60 |
61 |
BREW OF LESSER DODGE: Drink to gain +1 DEF before a Monster rolls its DAMAGE dice. |
50 gp |
61 |
62 |
BREW OF LESSER DODGE: Drink to gain +1 DEF before a Monster rolls its DAMAGE dice. |
50 gp |
62 |
63 |
WRITING SET: A boxed writing set with paper, ink and several quills. |
52 gp |
63 |
64 |
WRITING SET: A boxed writing set with paper, ink and several quills. |
52 gp |
64 |
65 |
FOOD: You find a small Basket containing some dried Meat (+3 Food) |
60 gp |
65 |
66 |
FOOD: You find a small Basket containing some dried Meat (+3 Food) |
60 gp |
66 |
67 |
COPPER PIECES: You find a bag of Copper pieces that are worth a decent amount of Gold. |
70 gp |
67 |
68 |
COPPER PIECES: You find a bag of Copper pieces that are worth a decent amount of Gold. |
70 gp |
68 |
69 |
SILVER MIRROR: The silver frame is heavily tarnished, but the mirror is still intact. |
78 gp |
69 |
70 |
SILVER MIRROR: The silver frame is heavily tarnished, but the mirror is still intact. |
78 gp |
70 |
71 |
BUNCH OF KEYS: On a small chain you come across a bunch of Keys (Shade in 4 Key Pip) |
80 gp |
71 |
72 |
BUNCH OF KEYS: On a small chain you come across a bunch of Keys (Shade in 4 Key Pip) |
80 gp |
72 |
73 |
FOOD: You come across some food (+4 Food) |
80 gp |
73 |
74 |
FOOD: You come across some food (+4 Food) |
80 gp |
74 |
75 |
POTION OF LESSER REMOVE POISON: Remove up to 2 shaded Poison pips. |
80 gp |
75 |
76 |
POTION OF LESSER REMOVE POISON: Remove up to 2 shaded Poison pips. |
80 gp |
76 |
77 |
POTION OF LESSER HEALING: Drink to restore 4 lost HP. |
80 gp |
77 |
78 |
POTION OF LESSER HEALING: Drink to restore 4 lost HP. |
80 gp |
78 |
79 |
SILVER CRUCIFIX: The cross is very well made. |
88 gp |
79 |
80 |
SILVER CRUCIFIX: The cross is very well made. |
88 gp |
80 |
81 |
POTION OF LESSER STRENGTH: Drink to gain +3 Str for an entire encounter |
90 gp |
81 |
82 |
POTION OF LESSER STRENGTH: Drink to gain +3 Str for an entire encounter |
90 gp |
82 |
83 |
POTION OF LESSER DEXTERITY: Drink to gain +3 Dex for an entire encounter |
90 gp |
83 |
84 |
POTION OF LESSER DEXTERITY: Drink to gain +3 Dex for an entire encounter |
90 gp |
84 |
85 |
POTION OF LESSER INTELLIGENCE: Drink +3 Int for an entire encounter |
90 gp |
85 |
86 |
POTION OF LESSER INTELLIGENCE: Drink +3 Int for an entire encounter |
90 gp |
86 |
87 |
BOOK OF SKILL: You may spend some time reading the book [+1clock] to learn about a skill, Roll 1d10 to determine the Skill and gain +5 bonus to that skill. |
100 gp |
87 |
88 |
BOOK OF SKILL: You may spend some time reading the book [+1clock] to learn about a skill, Roll 1d10 to determine the Skill and gain +5 bonus to that skill. |
100 gp |
88 |
89 |
GOLDEN KEY: You have found a Key (Shade in 1 Key Pip) |
110 gp |
89 |
90 |
GOLDEN KEY: You have found a Key (Shade in 1 Key Pip) |
110 gp |
90 |
91 |
POTION OF LESSER CURE DISEASE: Remove up to 2 shaded Disease pips. |
130 gp |
91 |
92 |
POTION OF LESSER CURE DISEASE: Remove up to 2 shaded Disease pips. |
130 gp |
92 |
93 |
COPPER PIECES: You find a large bag of Copper pieces that are worth a decent amount of Gold. |
140 gp |
93 |
94 |
COPPER PIECES: You find a large bag of Copper pieces that are worth a decent amount of Gold. |
140 gp |
94 |
95 |
JEWEL ENCRUSTED KEY: You have found a Key (Shade in 1 Key Pip) |
290 gp |
95 |
96 |
JEWEL ENCRUSTED KEY: You have found a Key (Shade in 1 Key Pip) |
290 gp |
96 |
97 |
SKELETON KEY: Use when opening a locked door, roll 1d10 1 = Skeleton Key Breaks (remove from character sheet) |
300 gp |
97 |
98 |
POTION OF LESSER FATE: When rolling on any table drink to add 20 to your result |
400 gp |
98 |
99 |
UPGRADE: You have found a better Item than the rubbish here roll on TABLE TA |
- |
99 |
100 |
UPGRADE: You have found a better Item than the rubbish here roll on TABLE TA |
- |
100 |