D100 Dungeon (d100)

I – ITEMS

d100 Item Value dice Result

1

PESTLE AND MORTAL: Well used, but still functional.

2 gp

1

2

PESTLE AND MORTAL: Well used, but still functional.

2 gp

2

3

SPICES: A small tin contains some aromatic spices used for cooking.

3 gp

3

4

SPICES: A small tin contains some aromatic spices used for cooking.

3 gp

4

5

LEATHER BAG: A little clean up should make this sell for a few gold.

4 gp

5

6

LEATHER BAG: A little clean up should make this sell for a few gold.

4 gp

6

7

A TINY WHISTLE: Very well made with tiny initials etched into it.

6 gp

7

8

A TINY WHISTLE: Very well made with tiny initials etched into it.

6 gp

8

9

WOODEN ABACUS: A little damaged but intact to be of use

7 gp

9

10

WOODEN ABACUS: A little damaged but intact to be of use

7 gp

10

11

WORN KEY: You find a worn Key (Shade in 1 Key Pip)

8 gp

11

12

WORN KEY: You find a worn Key (Shade in 1 Key Pip)

8 gp

12

13

FOOD: You find a pouch contains some dry rations (+1 Food)

10 gp

13

14

FOOD: You find a pouch contains some dry rations (+1 Food)

10 gp

14

15

TINDERBOX: You find a compact tinder box that still works.

12 gp

15

16

TINDERBOX: You find a compact tinder box that still works.

12 gp

16

17

ANTERN OIL: Inside a small wooden box you come across 3 small glass vials which when combined will fill your lantern (+1 Oil)

15 gp

17

18

ANTERN OIL: Inside a small wooden box you come across 3 small glass vials which when combined will fill your lantern (+1 Oil)

15 gp

18

19

LOCK PICKS: Held together by some yarn you find some lock Picks (+3 Picks)

15 gp

19

20

LOCK PICKS: Held together by some yarn you find some lock Picks (+3 Picks)

15 gp

20

21

RUSTY KEY: You have found a rusty old key (Shade in 1 Key Pip)

20 gp

21

22

RUSTY KEY: You have found a rusty old key (Shade in 1 Key Pip)

20 gp

22

23

FOOD: A small leather bag contains some dry rations (+2 Food)

20 gp

23

24

FOOD: A small leather bag contains some dry rations (+2 Food)

20 gp

24

25

ROPE: Around 20 feet of good climbing rope.

21 gp

25

26

ROPE: Around 20 feet of good climbing rope.

21 gp

26

27

BOOK OF ANCIENT HISTORY: Probably worth some gold to the right scholar.

23 gp

27

28

BOOK OF ANCIENT HISTORY: Probably worth some gold to the right scholar.

23 gp

28

29

SILVER WALKING STICK: Once a gentlemen’s walking aid, now its probably just worth its scrap value.

29 gp

29

30

SILVER WALKING STICK: Once a gentlemen’s walking aid, now its probably just worth its scrap value.

29 gp

30

31

IRON KEY: You find a delicate Iron Key (Shade in 1 Key Pip)

30 gp

31

32

IRON KEY: You find a delicate Iron Key (Shade in 1 Key Pip)

30 gp

32

33

LANTERN OIL: In a small leather flask you find some Oil (+2 Oil)

30 gp

33

34

LANTERN OIL: In a small leather flask you find some Oil (+2 Oil)

30 gp

34

35

SILVER PIPE: In excellent condition, it looks like it has hardly been used.

34 gp

35

36

SILVER PIPE: In excellent condition, it looks like it has hardly been used.

34 gp

36

37

COPPER PIECES: You find a small bag of Copper pieces that are worth a decent amount of Gold.

35 gp

37

38

COPPER PIECES: You find a small bag of Copper pieces that are worth a decent amount of Gold.

35 gp

38

39

BREW OF LESSER POWER: Drink to gain +1 DMG for your next DAMAGE Dice roll.

35 gp

39

40

BREW OF LESSER POWER: Drink to gain +1 DMG for your next DAMAGE Dice roll.

35 gp

40

41

SILVER PLATE: Finley crafted the plate looks valuable.

38 gp

41

42

SILVER PLATE: Finley crafted the plate looks valuable.

38 gp

42

43

LOCK PICKS: A pouch contains a selection of Lock Picks (+8 Picks)

42 gp

43

44

LOCK PICKS: A pouch contains a selection of Lock Picks (+8 Picks)

42 gp

44

45

ONE KEY: You find a carved bone Key (Shade in 1 Key Pip)

40 gp

45

46

ONE KEY: You find a carved bone Key (Shade in 1 Key Pip)

40 gp

46

47

LANTERN OIL: Secured in a sealed vat you come across Lantern Oil (+3 Oil)

45 gp

47

48

LANTERN OIL: Secured in a sealed vat you come across Lantern Oil (+3 Oil)

45 gp

48

49

BREW OF LESSER STRENGTH: +3 Str for your next dice roll.

45 gp

49

50

BREW OF LESSER STRENGTH: +3 Str for your next dice roll.

45 gp

50

51

BREW OF LESSER DEXTERITY: +3 Dex for your next dice roll.

45 gp

51

52

BREW OF LESSER DEXTERITY: +3 Dex for your next dice roll.

45 gp

52

53

BREW OF LESSER INTELLIGENCE: +3 Int for your next dice roll.

45 gp

53

54

BREW OF LESSER INTELLIGENCE: +3 Int for your next dice roll.

45 gp

54

55

SILVER CANDLESTICK: It needs a clean but should fetch a little gold.

49 gp

55

56

SILVER CANDLESTICK: It needs a clean but should fetch a little gold.

49 gp

56

57

SILVER KEY: You have found a Key (Shade in 1 Key Pip)

50 gp

57

58

SILVER KEY: You have found a Key (Shade in 1 Key Pip)

50 gp

58

59

LOCK PICKS: A tiny tin contains some lock picks (+10 Picks)

50 gp

59

60

LOCK PICKS: A tiny tin contains some lock picks (+10 Picks)

50 gp

60

61

BREW OF LESSER DODGE: Drink to gain +1 DEF before a Monster rolls its DAMAGE dice.

50 gp

61

62

BREW OF LESSER DODGE: Drink to gain +1 DEF before a Monster rolls its DAMAGE dice.

50 gp

62

63

WRITING SET: A boxed writing set with paper, ink and several quills.

52 gp

63

64

WRITING SET: A boxed writing set with paper, ink and several quills.

52 gp

64

65

FOOD: You find a small Basket containing some dried Meat (+3 Food)

60 gp

65

66

FOOD: You find a small Basket containing some dried Meat (+3 Food)

60 gp

66

67

COPPER PIECES: You find a bag of Copper pieces that are worth a decent amount of Gold.

70 gp

67

68

COPPER PIECES: You find a bag of Copper pieces that are worth a decent amount of Gold.

70 gp

68

69

SILVER MIRROR: The silver frame is heavily tarnished, but the mirror is still intact.

78 gp

69

70

SILVER MIRROR: The silver frame is heavily tarnished, but the mirror is still intact.

78 gp

70

71

BUNCH OF KEYS: On a small chain you come across a bunch of Keys (Shade in 4 Key Pip)

80 gp

71

72

BUNCH OF KEYS: On a small chain you come across a bunch of Keys (Shade in 4 Key Pip)

80 gp

72

73

FOOD: You come across some food (+4 Food)

80 gp

73

74

FOOD: You come across some food (+4 Food)

80 gp

74

75

POTION OF LESSER REMOVE POISON: Remove up to 2 shaded Poison pips.

80 gp

75

76

POTION OF LESSER REMOVE POISON: Remove up to 2 shaded Poison pips.

80 gp

76

77

POTION OF LESSER HEALING: Drink to restore 4 lost HP.

80 gp

77

78

POTION OF LESSER HEALING: Drink to restore 4 lost HP.

80 gp

78

79

SILVER CRUCIFIX: The cross is very well made.

88 gp

79

80

SILVER CRUCIFIX: The cross is very well made.

88 gp

80

81

POTION OF LESSER STRENGTH: Drink to gain +3 Str for an entire encounter

90 gp

81

82

POTION OF LESSER STRENGTH: Drink to gain +3 Str for an entire encounter

90 gp

82

83

POTION OF LESSER DEXTERITY: Drink to gain +3 Dex for an entire encounter

90 gp

83

84

POTION OF LESSER DEXTERITY: Drink to gain +3 Dex for an entire encounter

90 gp

84

85

POTION OF LESSER INTELLIGENCE: Drink +3 Int for an entire encounter

90 gp

85

86

POTION OF LESSER INTELLIGENCE: Drink +3 Int for an entire encounter

90 gp

86

87

BOOK OF SKILL: You may spend some time reading the book [+1clock] to learn about a skill, Roll 1d10 to determine the Skill and gain +5 bonus to that skill.

100 gp

87

88

BOOK OF SKILL: You may spend some time reading the book [+1clock] to learn about a skill, Roll 1d10 to determine the Skill and gain +5 bonus to that skill.

100 gp

88

89

GOLDEN KEY: You have found a Key (Shade in 1 Key Pip)

110 gp

89

90

GOLDEN KEY: You have found a Key (Shade in 1 Key Pip)

110 gp

90

91

POTION OF LESSER CURE DISEASE: Remove up to 2 shaded Disease pips.

130 gp

91

92

POTION OF LESSER CURE DISEASE: Remove up to 2 shaded Disease pips.

130 gp

92

93

COPPER PIECES: You find a large bag of Copper pieces that are worth a decent amount of Gold.

140 gp

93

94

COPPER PIECES: You find a large bag of Copper pieces that are worth a decent amount of Gold.

140 gp

94

95

JEWEL ENCRUSTED KEY: You have found a Key (Shade in 1 Key Pip)

290 gp

95

96

JEWEL ENCRUSTED KEY: You have found a Key (Shade in 1 Key Pip)

290 gp

96

97

SKELETON KEY: Use when opening a locked door, roll 1d10

1 = Skeleton Key Breaks (remove from character sheet)
2-3 = Key jams the lock and the door is impassable.
4-10 = Door opens

300 gp

97

98

POTION OF LESSER FATE: When rolling on any table drink to add 20 to your result

400 gp

98

99

UPGRADE: You have found a better Item than the rubbish here roll on TABLE TA

-

99

100

UPGRADE: You have found a better Item than the rubbish here roll on TABLE TA

-

100