d38 | What Minor Property Does it Have? |
---|---|
1 |
Abyssal. This item emits a faint sulphurous odor, and emits a thrill of exhilaration to the wielder when a known law is broken. |
2 |
Acheronal. This item slowly consumes any blood that is present on it, leaving no trace of it behind. |
3 |
Arboreal. This item allows the user to determine if food or water is naturally safe for the user to consume. |
4 |
Arcadian. When presented with the option to follow a law or rule, the item heightens the wielder’s urge to do so. |
5 |
Astral. When this item is used in the Astral Plane, it acts as a navigation tool and imparts proficiency to its wielder. |
6 |
Baatoran. This item emits a faint smoke at all times, and is either warm or cool to the touch, despite the ambient temperature. |
7 |
Beastlander. This item conceals the natural scent of the wielder and alters the weight perception of the wielder’s tracks. |
8 |
Bytopian. This item functions as Tinker’s Tools – even if it does not appear like it normally would be able to do so – and the wielder is proficient in using this item for that purpose. |
9 |
Carcerial. Whenever the wielder is afforded an opportunity to cheat or lie, the item heightens the wielder’s urge to do so. |
10 |
Celestial. This item doubles as a holy symbol for any good god, even though it does not bear the symbol openly. |
11 |
Elysian. This item can be utterly destroyed beyond repair to immediately cast remove curse as an action. |
12 |
Ethereal. This item acts as a charm on the Ethereal plane, becoming utterly destroyed to prevent the death of the wielder when on the Ethereal Plane. |
13 |
Gehennan. This item cannot be destroyed by lava or extreme heat, and provides the wielder with advantage on Charisma (Deception) skill checks when the wielder attempts to convince others of a harmful plan or scheme. |
14 |
Hadean. This item allows all Wisdom (Insight) ability checks made against the wielder to be made with disadvantage. |
15 |
Limbonal. This item will glow faintly within 120 feet of any slaadi or gith – though which one it currently detects is random. |
16 |
Mechanusian. This folds up into a perfect 3” cube. |
17 |
Outlandish. This item allows the wielder to determine the nearest location of a Gate Town. |
18 |
Pandemonium. The wielder of this item is not impeded by strong winds, and provides the wielder with the ability to shed light equal to a candle as a bonus action – though this light is only visible to the wielder. |
19 |
Ysgardian. After performing any Strength (Athletics) or Dexterity (Acrobats) ability check, scoring a critical hit, or reducing a creature to 0 hit points you may spend your reaction to allow your voice to carry clearly for 300 feet – provided you boast about your deed. |
20 |
Roll twice, rerolling any additional 20s.Abyssal. This item emits a faint sulphurous odor, and emits a thrill of exhilaration to the wielder when a known law is broken. |
21 |
Acheronal. This item slowly consumes any blood that is present on it, leaving no trace of it behind. |
22 |
Arboreal. This item allows the user to determine if food or water is naturally safe for the user to consume. |
23 |
Arcadian. When presented with the option to follow a law or rule, the item heightens the wielder’s urge to do so. |
24 |
Astral. When this item is used in the Astral Plane, it acts as a navigation tool and imparts proficiency to its wielder. |
25 |
Baatoran. This item emits a faint smoke at all times, and is either warm or cool to the touch, despite the ambient temperature. |
26 |
Beastlander. This item conceals the natural scent of the wielder and alters the weight perception of the wielder’s tracks. |
27 |
Bytopian. This item functions as Tinker’s Tools – even if it does not appear like it normally would be able to do so – and the wielder is proficient in using this item for that purpose. |
28 |
Carcerial. Whenever the wielder is afforded an opportunity to cheat or lie, the item heightens the wielder’s urge to do so. |
29 |
Celestial. This item doubles as a holy symbol for any good god, even though it does not bear the symbol openly. |
30 |
Elysian. This item can be utterly destroyed beyond repair to immediately cast remove curse as an action. |
31 |
Ethereal. This item acts as a charm on the Ethereal plane, becoming utterly destroyed to prevent the death of the wielder when on the Ethereal Plane. |
32 |
Gehennan. This item cannot be destroyed by lava or extreme heat, and provides the wielder with advantage on Charisma (Deception) skill checks when the wielder attempts to convince others of a harmful plan or scheme. |
33 |
Hadean. This item allows all Wisdom (Insight) ability checks made against the wielder to be made with disadvantage. |
34 |
Limbonal. This item will glow faintly within 120 feet of any slaadi or gith – though which one it currently detects is random. |
35 |
Mechanusian. This folds up into a perfect 3” cube. |
36 |
Outlandish. This item allows the wielder to determine the nearest location of a Gate Town. |
37 |
Pandemonium. The wielder of this item is not impeded by strong winds, and provides the wielder with the ability to shed light equal to a candle as a bonus action – though this light is only visible to the wielder. |
38 |
Ysgardian. After performing any Strength (Athletics) or Dexterity (Acrobats) ability check, scoring a critical hit, or reducing a creature to 0 hit points you may spend your reaction to allow your voice to carry clearly for 300 feet – provided you boast about your deed. |