Artifact (2d10)

2d10 Major Power Minor Power or Curse

2

Form Celestial Body
As an action, suffer 10 Strain to immediately make a Formidable (dddd) Astrogation check. On a success, a new celesial body of your design (star, planet, moon, etc.) forms in 1d10 days within Extreme Range to you.

Insecure
The threat of losing the artifact overwhelms your rational thoughts, upgrading the difficulty of all Fear checks you make.

3

Command Space Leviathan
As an action, suffer 10 Strain to immediately make a Formidable (dddd) Knowledge [outer rim] check. On a success, the nearest Space Leviathan begins to travel to your destination and will not stop until it finds you (Hyperdrive II).

Interpreter
As an incidental action, make an Easy (d) Knowledge [xenology] check. On a success, you become fluent in both written and spoken forms of a language you are currently hearing or reading.

4

Create New Life
As an action, suffer 10 Strain to immediately make a Formidable (dddd) Knowledge [xenology] check. On a success,create a new species of non-sentient creature, from scratch, with Silhouette 4 or less and at up to Extreme Range to your location.

Strong in the Dark Side
You may choose to gain an extra Dark Side Point when rolling a Force Die.

5

Resurrection
As an action, suffer 10 Strain to immediately make a Formidable (dddd) Knowledge [lore] check. On a success, bring one dead creature back to life with all Critical Injuries healed, but suffering Wounds equal to their Wound Threshold.

Indestructible
Once its Quest is complete, this object is indestructible.

6

Summon Terrible Monster
As an action, create one non-sentient type of creature known to you (Silhouette 4 or lower), appearing within Close Range.

Painful
Suffer 1 Strain each round you bear this Artifact.

7

Precognition
Upgrade the Difficulty of all attacks against you three times

Force Immune
You are immune to the effects of Force Powers.

8

Galactic Teleportation
As an action, suffer 10 Strain to immediately make a Formidable (dddd) Astrogation check. On a success, you and each creature at Engaged Range immediately enter hyperpsace and travel to any known star system (Hyperdrive I).

Strong in the Light Side
You may choose to gain an extra Light Side Point when rolling a Force Die.

9

God-like Ability
Increase a Characteristic to 7.

Strong in the Force
Increase your Force Rating by 1.

10

Impenetrable Energy Shield
Gain Defense 10.

Telepathy
As a maneuver, you can make a Hard (ddd) Knowledge [lore] check. On a success, you are able to hear the thoughts of others within Close Range.

11

Master of [Force Power]
Gain a random Force Power and all associated upgrades.

Powerful Destiny
Always generate two Light Side Points when rolling for Destiny Points.

12

Creator of [Force Power]
Create an entirely new Force Power from scratch and gain the ability to use it.

Bad Luck
Double the value of your Obligations while bearing this Artifact.

13

Indomitable
You are immune to Strain.

Object Reading
As an action, make a Hard (ddd) Knowledge [lore] check while touching any one object. On a success, know the details of everything that happened near this object for the last 24 hours.

14

Regeneration
Treat your Brawn as if it were 7 for all Resilience checks, remove 2 Wounds once per round, and remove any one Critical Injury once per day.

Sense the Force
You are immediately aware of all Force users within Extreme Range as well as their Force Rating.

15

Trap Soul
As an action, you may force the soul, essence, and memories of one dying creature into a special container of your choice. This soul can be consumed as a Maneuver to grant 10 Dark Side Points.

Hatred & Distrust
All creatures within Close Range of you, including yourself, receive 3 Setback dice to Persuade-based skill checks.

16

Destruction
As an action, suffer 10 Strain to immediately destroy up to 30 total Silhouettes worth of starships, vehicles, or buildings within Extreme Range (for example; either 10 snub fighters or 7 light freighters, or 5 Escort Frigates, or 4 Star Destroyers).

Good Fortune
Whenever making a skill check to gain wealth (buying, selling, negotiating, etc.), gain 3 Boost dice.

17

Move Celestial BodyAs an action, suffer 10 Strain to immediately make a Formidable (dddd) Astrogation check. On a success, any one celesial body (star, planet, moon, etc.) travels to a destination of your choosing (Hyperdrive III).

Cursed
Reduce a Characteristic by 1.

18

Destroy Life
As an action, suffer 10 Strain to immediately make a Formidable (dddd) Knowledge [xenology] check. On a success, all living creatures of a species of your choice within Extreme Range immediately die.

Force Lightning
When using a Force Power, you may choose to spend Dark Side Points to deal 2 Wounds to a creature within Range of the Force Power.

19

Reconstruct MatterAs an action, make a Formidable (dddd) Knowledge [lore] check. On a success, reform one piece of crude, non-living matter (Silhouette 2) into any other non-living, simple material with no moving parts. You suffer 2 Wounds for each Failure and 2 Strain for each Threat generated.

Holocron
This artifact records vast amounts of history and provides a Boost die to all Knowledge skills.

20

Destroy Celestial BodyAs an action, suffer 10 Strain to immediately make a Formidable (dddd) Astrogation check. On a success, any one celesial body (star, planet, moon, etc.) within Extreme Range cracks apart and begins to self-destruct. The target is destroyed within 1d10 days.

Flying
You can fly naturally, hovering a few feet off of the ground. You are immune to many ground-based hazards.