2d10 | Major Power | Minor Power or Curse |
---|---|---|
2 |
Form Celestial Body |
Insecure |
3 |
Command Space Leviathan |
Interpreter |
4 |
Create New Life |
Strong in the Dark Side |
5 |
Resurrection |
Indestructible |
6 |
Summon Terrible Monster |
Painful |
7 |
Precognition |
Force Immune |
8 |
Galactic Teleportation |
Strong in the Light Side |
9 |
God-like Ability |
Strong in the Force |
10 |
Impenetrable Energy Shield |
Telepathy |
11 |
Master of [Force Power] |
Powerful Destiny |
12 |
Creator of [Force Power] |
Bad Luck |
13 |
Indomitable |
Object Reading |
14 |
Regeneration |
Sense the Force |
15 |
Trap Soul |
Hatred & Distrust |
16 |
Destruction |
Good Fortune |
17 |
Move Celestial BodyAs an action, suffer 10 Strain to immediately make a Formidable (dddd) Astrogation check. On a success, any one celesial body (star, planet, moon, etc.) travels to a destination of your choosing (Hyperdrive III). |
Cursed |
18 |
Destroy Life |
Force Lightning |
19 |
Reconstruct MatterAs an action, make a Formidable (dddd) Knowledge [lore] check. On a success, reform one piece of crude, non-living matter (Silhouette 2) into any other non-living, simple material with no moving parts. You suffer 2 Wounds for each Failure and 2 Strain for each Threat generated. |
Holocron |
20 |
Destroy Celestial BodyAs an action, suffer 10 Strain to immediately make a Formidable (dddd) Astrogation check. On a success, any one celesial body (star, planet, moon, etc.) within Extreme Range cracks apart and begins to self-destruct. The target is destroyed within 1d10 days. |
Flying |