Result
Homeworld: Roll on "Homeworld"
Greatness: Roll on "Greatness"
Shame: Roll on "Shame"
Style: Roll on "Style1" Colours: Roll on "StyleColours" Emblem: Roll on "StyleEmblem"
Trouble: Roll on "Trouble".
Subcharts
Homeworld (d4)
d4 | Result |
---|---|
1 |
Avalon |
2 |
Bastynome |
3 |
Cal-Thynn |
4 |
Dargus |
Greatness (d8)
d8 | Result |
---|---|
1 |
Relics. TL5 relics support their economy or way of life. |
2 |
Martial. Personal strength at arms is greatly praised. |
3 |
Honourable. Their word means everything to them. |
4 |
Psionics. Psions are more common or hold positions of authority. Perhaps roll to see which discipline is their focus. |
5 |
Biotech Science. Their genetic engineering is the best. |
6 |
Engineering Science. Some aspect of their technology is superior. |
7 |
Builders. They love to build great edifices. |
8 |
Mercantile. Corporations and businesses are lauded. |
Shame (d10)
d10 | Result |
---|---|
1 |
Brutal. Compassion and mercy are scorned as weak. |
2 |
Imperialist. They nurse ambitions of great conquests. |
3 |
Avaricious. They are greedy and corruptible. |
4 |
Dubious Leadership. Their current rulers are a hindrance. |
5 |
Decadent. They are jaded and self-absorbed. |
6 |
Deceitful. The culture of our House praises lies and cunning. |
7 |
Old Religion. A traditional belief system is a hindrance. |
8 |
Insular. Outsiders are feared, mistrusted, or scorned. |
9 |
Stigmata. Members share a congenital deformity or trait. |
10 |
Divided. Factions within the House are at odds. |
Style1 (d6)
d6 | Result |
---|---|
1 |
Sleak - white and curved. |
2 |
Edgy - dark and sharp. |
3 |
Robes and headdresses. |
4 |
Elaborate filigree and lace. |
5 |
Brutal - geometric and hard. |
6 |
Based on an ancient Old Earth culture. |
StyleColours (d6)
d6 | Result |
---|---|
1 |
Red and black. |
2 |
Silver and blue. |
3 |
Gold and red. |
4 |
Green and yellow. |
5 |
Black and grey. |
6 |
White and purple. |
StyleEmblem (d6)
d6 | Result |
---|---|
1 |
Stylized Eagle. |
2 |
Crossed Swords. |
3 |
Stars and Crown. |
4 |
Rampant Lion. |
5 |
Hammer and Atom. |
6 |
Circle. |
Trouble (d20)
d20 | Result |
---|---|
1 |
Famine. Famine threatens to weaken the people. |
2 |
Pestilence. A great disease is spreading. |
3 |
Dark Psion. A faction lead by a powerful psion opposes the leadership. |
4 |
Rebellion. A faction works with sabotage or bribery. |
5 |
Tax Trouble. Corrupt taxmen and magistrates bleed the House. |
6 |
Weak Leadership. Local leadership is weak and irresolute. |
7 |
Fractious. Clans or families within the House compete. |
8 |
Dark Cults. Peculiar beliefs spring up. |
9 |
Wasteful. Wealth is squandered uselessly. |
10 |
Piracy. Lawlessness in the territory. |
11 |
Exhaustion. An important local resource is running out. |
12 |
Relics. A hidden stronghold of the Ancients has been disturbed and is causing problems. |
13 |
Harmful Customs. Certain traditions or customs are expensive to maintain. |
14 |
Bureaucracy. Rigid processes have paralyzed state functions. |
15 |
Organized Crime. A society of thieves and spies sows trouble. |
16 |
Hackers. A group of tech-terrorists are at work. |
17 |
Audit. An overzealous administrator for Throne is cleaning house. |
18 |
Technons. Hostilities from the machine race hamper their efforts. |
19 |
Colony Strife. One of their worlds strives for independence. |
20 |
Recovering. A recent war has bled the House dry of troops and funds. |