d100 | Result |
---|---|
1 |
You become proficient with all weapons, armor, and shields. |
2 |
You have Proficiency with all Gaming tools. |
3 |
Gain proficiency in a Skill you are not already proficient. |
4 |
Gain proficiency in a Save you are not already proficient. |
5 |
When you hear a new language spoken for the first time, there is a 50% chance you become proficient in that language (effectly always having known it) |
6 |
You need 1 hour less sleep (or Trance/Rest) during a Long Rest, and can Rest in Armour with no penalties. |
7 |
You have a 20% chance to see through any Illusion. |
8 |
You gain Darkvision. If you already have Darkvision, extend it's range 30ft. |
9 |
You are Invisible to Undead creatures, and cannot be turned into one. |
10 |
You are Invisible to Fey creatures, and they can never learn your name. |
11 |
Your Max Hit Points cannot be reduced. |
12 |
You can stand up from Prone using only 5ft of Movement. |
13 |
Insects scatter if within 15 feet of you. |
14 |
Any ship you are on-board has favorable winds in the sails and can move at maximum speed. |
15 |
No one can steal from you. They will always either find nothing or anything they take reappears where they took it. |
16 |
Merchants will never overcharge you for goods and services and may sometimes offer you deals. |
17 |
You always know your cardinal directions, and your depth or elevation. |
18 |
After each Long Rest, choose what color your hair and/or eyes have changed to while resting. |
19 |
Your skin tone/color has a tendancy to change with your mood. This can range from subtle to extreme. |
20 |
When you roll Hit Dice for healing you may reroll any 1s rolled. You must keep the new result. |
21 |
All healing magic cast on you may reroll any 1s rolled. |
22 |
When you recieve Temporary Hit Points you gain an extra 1d4. |
23 |
You are immune to the crushing depths of oceans and can breath underwater. |
24 |
You know the value of all Gems, Jewelry, Art Objects, and Trade Goods within sight. |
25 |
You can ignore 1 level of Exhaustion (you will not die until 7th level). |
26 |
You have Advantage on all Death Saves. |
27 |
You are immune to all forms of non magical disease. |
28 |
You are immune to all magical diseases but not non magical diseases. |
29 |
You are immune to the Stunned condition. |
30 |
You are immune to the Paralyzed condition. |
31 |
You are immune to the Petrified condition. |
32 |
You are immune to the Frightened condition. |
33 |
You are immune to all shape changing spells and magical effects. |
34 |
You have Resistance to Cold damage. |
35 |
You have Resistance to Poison damage. |
36 |
You have Resistance to Fire damage. |
37 |
You have Resistance to Lightning damage. |
38 |
You have Resistance to Acid damage. |
39 |
You have Resistance to Force damage. |
40 |
You have Resistance to Necrotic damage. |
41 |
You have Resistance to Radiant damage. |
42 |
You have Resistance to Thunder damage. |
43 |
You have Resistance to Psychic damage. |
44 |
As a bonus action, choose a creature within 30 feet of you that you can see. For 1 minute, if either of you try to touch the other (including melee attacks) then they will instead be pushed back 5 feet. (1/Day) |
45 |
As an action, Choose an Elemental within 60 feet of you that you can see. The Elemental is immediately destroyed. (1/Week) |
46 |
As a bonus action, all non-magical wooden objects that are not either fixed to the ground or another non-wooden object are pushed back 30 feet away from you. If the object is fixed and fragile then it is destroyed. (1/day) |
47 |
As a bonus action, choose a creature within 30 feet of you that you can see. That creature may take an Action. (1/Day) |
48 |
As an action, for the next 2 hours you have +5 to Initive rolls and you cannot become surprised. (1/Day) |
49 |
As a reaction, turn any Critical Hit against you into a normal Hit. (3/Day) |
50 |
As a reaction, you may give an attack against you Disadvantage. (2/Day) |
51 |
As a bonus action, any attacks you make until the beginning of your next turn Critical Hit on an 18, 19, or 20. (1/Day) |
52 |
As a bonus action, you gain fly speed of 30ft for 1 minute. (1/Day) |
53 |
As an action, transform up to 1 pint of liquid into Holy Water. (2/Day) |
54 |
As an action, change 1 cubic foot of non-magical liquid on touch to another non-magical liquid of the same volume. (2/Day) |
55 |
Cast Spare the Dying at Will |
56 |
Cast Minor Illusion at Will |
57 |
Cast Guidance at Will |
58 |
Cast Chill Touch at Will |
59 |
Cast Light at Will |
60 |
Cast Druid Craft at Will |
61 |
Cast Dancing Lights at Will |
62 |
Cast Resistance at Will |
63 |
Cast Shocking Grasp at Will |
64 |
Cast Absorb Elements 1/Day |
65 |
Cast Animal Friendship 2/Day |
66 |
Cast Animal Messenger 1/Day |
67 |
Cast Arcane Lock 1/Day |
68 |
Cast Bane 1/Day |
69 |
Cast Barkskin 1/Day |
70 |
Cast Bless 1/Day |
71 |
Cast Blindness/Deafness 1/Day |
72 |
Cast Burning Hands 2/Day |
73 |
Cast Commune with Nature 1/Day (can only cast as a ritual) |
74 |
Cast Calm Emotions 1/Day |
75 |
Cast Cause Fear 1/Day |
76 |
Cast Create Food and Water 1/Day |
77 |
Cast Detect Good and Evil 1/Day |
78 |
Cast Detect Magic 1/Day |
79 |
Cast Dispel Magic 1/Day |
80 |
Cast Dissonant Whispers 2/Day |
81 |
Cast Enlarge/Reduce 1/Day |
82 |
Cast Faerie Fire 1/Day |
83 |
Cast Featherfall 1/Day |
84 |
Cast Find Traps 1/Day |
85 |
Cast Jump 2/Day |
86 |
Cast Knock 1/Day |
87 |
Cast Levitate 1/Day |
88 |
Cast Meld into Stone 1/Day |
89 |
Cast Misty Step 1/Day |
90 |
Cast Pass Without Trace 1/Day |
91 |
Cast Plant Growth 1/Day |
92 |
Cast Protection from Good and Evil 1/Day |
93 |
Cast Purify Food and Drink 1/Day |
94 |
Cast See Invisibility 1/Day |
95 |
Cast Silence 1/Day |
96 |
Cast Slow 1/Day |
97 |
Cast Speak with Dead 2/Day |
98 |
Cast Stone Skin 1/Day |
99 |
Cast Tongues 1/Day |
100 |
Cast Unseen Servant 1/Day |
Random Minor Character Perks or Boons (5e) (d100)
Minor Perks or Boons for Characters, designed for Dungeons & Dragons 5th Edition but could be made to work for other systems/settings.
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Any Spells (or spell-like abilities) use the highest of Int/Wis/Cha as their spellcasting ability.
They also cast at their lowest level.
.
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This chart drew inspiration from the chart Random Artifact Powers 5e by Thaneses.