Coriolis - Critical Injuries chart (1d36)

Citation

Coriolis RPG by Fria Ligan https://frialigan.se/en/games/coriolis-2/

1d36 Injury Fatal Time Limit Effect Heal Time

1

11 Wind knocked out

No

-

Stunned for one turn.

-

2

12 Disoriented

No

-

Stunned for one turn

-

3

13 Sprained Wrist

No

-

Drops held item, then -1 to RANGED COMBAT and MELEE COMBAT.

Roll d6 days

4

14 Sprained Ankle

No

-

Falls down, then -1 to DEXTERITY and INFILTRATION.

Roll d6 days

5

15 Concussion

No

-

Stunned for one turn, then -1 to all advanced skills.

Roll d6 days

6

16 Bruised Lower Leg

No

-

Falls down, then -1 DEXTERITY and INFILTRATION

Roll 2d6 days

7

21 Broken Nose

No

-

Stunned for one turn, then -2 to MANIPULATION.

Roll d6 days

8

22 Broken Fingers

No

-

Drops held item, then -2 to RANGED COMBAT and MELEE COMBAT

Roll 2d6 days

9

23 Broken Toes

No

-

Stunned for one turn, then -2 to DEXTERITY and INFILTRATION.

Roll 2d6 days

10

24 Teeth Knocked Out

No

-

Stunned for one turn, then -2 to MANIPULATION.

Roll 2d6 days

11

25 Groin Hit

No

-

Stunned for two turns, then 1 point of damage per FORCE,
DEXTERITY, and MELEE COMBAT
test.

Roll 2d6 days

12

26 Dislocated Shoulder

No

-

Stunned for one turn, then -3 to FORCE and MELEE COMBAT.

Roll d6 days

13

31 Broken Ribs

No

-

Stunned for one turn, then -2 to DEXTERITY and MELEE COMBAT.

Roll 2d6 days

14

32 Broken Arm

No

-

Stunned for one turn, then -3 to RANGED COMBAT and MELEE
COMBAT.

Roll 3d6 days

15

33 Broken Leg

No

-

Falls down, then Movement Rate halved, and -2 to DEXTERITY
*and *INFILTRATION
.

Roll 3d6 days

16

34 Shredded Ear

No

-

Stunned for one turn, then -2 to OBSERVATION. Permanent ugly
scar.

Roll 3d6 days

17

35 Gouged Eye

No

-

Stunned for one turn, then -2 to RANGED COMBAT and*
OBSERVATION.
*

Roll 3d6 days

18

36 Punctured Lung

Yes

Roll d6 days

Stunned for one turn, then -3 to DEXTERITY.

Roll 2d6 days

19

41 Lacerated Kidney

Yes

Roll d6 days

Stunned for two turns, then 1 point of damage per FORCE,
DEXTERITY, or MELEE COMBAT
test.

Roll 3d6 days

20

42 Crushed Foot

Yes

Roll d6 days

Falls over, then Movement Rate halved, and -3 to DEXTERITY and*
INFILTRATION.
*

Roll 4d6 days

21

43 Crushed Elbow

Yes

Roll d6 days

Stunned for one turn, then -2 to FORCE and MELEE COMBAT. No
use of two-handed weapons.

Roll 4d6 days

22

44 Crushed Knee

Yes

Roll d6 hours

Stunned for one turn, falls over, then Movement Rate halved,
and -3 to DEXTERITY and INFILTRATION.

Roll 4d6 days

23

45 Crushed Face

Yes

Roll d6 hours

Unconscious Roll d6 hours, then -2 to MANIPULATION.

Roll 4d6 days

24

46 Pierced Intestines

Yes

Roll d6 hours

Unconscious Roll d6 hours, then -2 to MANIPULATION.

Roll 2d6 days

25

51 Broken Spine

Yes

Roll d6 hours

Unconscious Roll d6 hours, then paralyzed from the waist down.
Unless medical aid is given during the healing time, the paralysis
becomes permanent.

Roll 4d6 days

26

52 Broken Neck

Yes

Roll d6 hours

Unconscious Roll d6 hours, then paralyzed from the neck down.
Unless medical aid is given during the healing time, the paralysis
becomes permanent.

Roll 4d6 days

27

53 Bleeding Gut

Yes

Roll d6 minutes

1 point of damage per turn until first aid is given.

Roll d6 days

28

54 Internal Bleeding

Yes, -1

Roll d6 minutes

Unconscious Roll d6 hours, then 1 point of damage per FORCE,
DEXTERITY, or MELEE COMBAT
test.

Roll 2d6 days

29

55 Severed Artery (Arm)

Yes, -1

Roll d6 minutes

Unconscious Roll d6 hours, then -1 to DEXTERITY.

Roll d6 days

30

56 Severed Artery (Leg

Yes, -1

Roll d6 minutes

Unconscious Roll d6 hours, then -2 to DEXTERITY.

Roll d6 days

31

61 Destroyed Arm

Yes, -1

Roll d6 minutes

Unconscious Roll d6 hours, then -2 to DEXTERITY. The arm is permanently
lost. No use of two-handed weapons.

Roll 3d6 days

32

62 Destroyed Leg

Yes, -1

Roll d6 minutes

Unconscious Roll d6 hours, then -2 to DEXTERITY. The leg is permanently
lost. Movement Rate is halved.

Roll 3d6 days

33

63 Severed Jugular

Yes, -1

Roll d6 minutes

Unconscious Roll d6 hours, then -1 to DEXTERITY.

Roll d6 days

34

64 Severed Aorta

Yes, -1

Roll d6 minutes

Unconscious Roll d6 hours, then -2 to DEXTERITY.

Roll 2d6 days

35

65 Pierced Heart

Yes

-

Your heart beats one final time. Create a new PC.

-

36

66 Crushed Skull

Yes

-

You are instantly killed. Your adventure ends here. Create a
new PC.

-