Result
{%name={CHART(26969)}%}{$name}
{%type={CHART(name="sub type and appearance", cols="1")}%}
{%description={CHART(name="sub type and appearance", filter="{$type}", filter_cols="1", cols="2")}%}
{%lang={CHART(name="sub type and appearance", filter="{$type}", filter_cols="1", cols="3")}%}
{%if type == "Giant"%} Resolve: {Large{%reach=10%}|Huge{%reach=15%}|Gargantuan{%reach=15%}}{%else%}Resolve: {Medium{%reach=5%}|Small{%reach=5%}|Large{%reach=10%}}{%end%}, {$type} ({$threat})
{%if threat=="Minion"%} {%hp={d5}%} {%ac={d2+10}%} {%bonus=4%} {%mod=1%} {%dice=6%} {%speed=30%} {%end%}
{%if threat=="Skirmisher"%} {%hp={7d4+5}%} {%ac={d2+12}%} {%bonus=6%} {%mod=2%} {%dice=8%} {%speed=30%} {%end%}
{%if threat=="Vanguard"%} {%hp={11d4+22}%} {%ac={d3+14}%} {%bonus=8%} {%mod=3%} {%dice=10%}{%speed=40%} {%end%}
{%if threat=="Nemesis"%} {%hp={13d6+55}%} {%ac={d5+15}%} {%bonus={d3+8}%} {%mod=4%} {%dice=12%}{%speed=40%} {%end%}
{%save={{$bonus}+9}%}{%defense=0%}
{%buff1={CHART(name="sub buffs", cols="1")}%}
{%buff2={CHART(name="sub buffs", cols="1")}%}
{%if buff1==buff2%}{%buff2={CHART(name="sub buffs", cols="1")}%}{%end%}{%if buff1==buff2%}{%buff2={CHART(name="sub buffs", cols="1")}%}{%end%}
{%swim="no"%}{%if buff1 == "Swim"%}{%swim="yes"%}{%end%}{%if buff2 == "Swim"%}{%swim="yes"%}{%end%}
{%flight="no"%}{%if buff1 == "Flight"%}{%flight="yes"%}{%end%}{%if buff2 == "Flight"%}{%flight="yes"%}{%end%}
{%multiattack="no"%}{%if buff1 == "Multiattack"%}{%multiattack="yes"%}{%end%}{%if buff2 == "Multiattack"%}{%multiattack="yes"%}{%end%}
{%deadly=0%}{%if buff1 == "Deadly"%}{%deadly=1%}{%end%}{%if buff2 == "Deadly"%}{%deadly={{$deadly}+1}%}{%end%}
{%brute="no"%}{%if buff1 == "Brute"%}{%brute="yes"%}{%end%}{%if buff1 == "Brute"%}{%brute="yes"%}{%end%}
{%defense=0%}{%if buff1 == "Defense"%}{%defense=2%}{%end%}{%if buff2 == "Defense"%}{%defense=2%}{%end%}
{%magic="no"%}{%if buff1 == "Magic"%}{%magic="yes"%}{%end%}{%if buff2 == "Magic"%}{%magic="yes"%}{%end%}
{%regeneration="no"%}
{%resistance="no"%}
{%immunity="no"%}
{%weakness="no"%}
{%focus="no"%}
{$description}
- Armor Class: Roll {$ac}+{$defense}
- Hit Points: {$hp}
- Speed: {$speed}ft. {%if swim =="yes"%}, Swim {$speed}ft.{%end%}{%if flight =="yes"%}, Fly {$speed}ft.{%end%}
- Roll Bonus: +{$bonus}
- Senses: Resolve: {|Darkvision,|Blindsense,} passive Perception Roll {$bonus}+10
- Languages: {$lang}
- Challenge:
{$buff1}: Resolve: {Roll on "sub buffs" (cols="2", filter="{$buff1}", filter_cols="1")}.
{$buff2}: Resolve: {Roll on "sub buffs" (cols="2", filter="{$buff2}", filter_cols="1")}.
{%if magic =="yes"%}Spells: JOIN(", ", Roll on "sub lvl 1 spells" {$mod} times (unique results only)){%end%}
Actions
{%if multiattack == "yes"%}Multiattack: The {$name} may make Roll {$mod}+1 attacks.{%end%}
Attack: Melee (unarmed) Attack: +{$bonus} to hit, reach {$reach}ft., one target. Hit (Roll {$mod}+{$deadly}d{$dice}+{$bonus}) Resolve: {bludgeoning|piercing|slashing} LOWER(Roll on damage{%if brute=="yes"%}Roll on {, $brute}{%end%}).
{%if threat=="Minion"%}Resolve: {0%? |Roll on "sub special attacks"}{%end%}
{%if threat=="Skirmisher"%}Resolve: {75%? |Roll on "sub special attacks"}{%end%}
{%if threat=="Vanguard"%}Resolve: {50%? |Roll on "sub special attacks"}{%end%}
{%if threat=="Nemesis"%}Resolve: {0%? |Roll on "sub special attacks"}{%end%}
Subcharts
sub type and appearance (d20)
d20 | Type | Appearance | Languages |
---|---|---|---|
1-3 |
Aberration |
This black, amorphous creature spawned from the Gloam itself reaches for you with inky, grasping tendrils. An inhuman sound emanates from its twisted form. |
Resolve: {None|Deep Speech|Deep Speech, Undercommon|Deep Speech, Telepathy 120ft} |
4 |
Celestial |
A vague, shimmering form, its words lost- it cannot manifest fully in this cursed world. |
Resolve: {Celestial, Common|Celestial, Telepathy 120ft|All, Telepathy 120ft} |
5-6 |
Construct |
A rusted, iron hulk, created by the Ordisterium for labor or war. |
Resolve: {None|Understands Common|} |
7 |
Dragon |
A serpentine creature the size of a horse with powerful, leathery wings, and a long, craning neck. Instinct- not intelligence- glistens in its glassy black eyes. |
Resolve: {Draconic|Common, Draconic|Draconic, Roll on "5e Languages"} |
8 |
Elemental |
A creature composed of flotsam, shells, and driftwood, taking shape in a humanoid form of shifting wet shore sand. |
Resolve: {Primordial|Auran|Aquan|Ignan|Terran} |
9 |
Fey |
This twisted fey creature has succumbed to the Gloam. Its elongated limbs end in twisted claws, and its eyes burn a glimmering white. |
Resolve: {Sylan|Common, Sylvan|Elvish, Sylvan|Sylvan, Undercommon|Sylvan, Roll on "5e Languages"} |
10 |
Fiend |
Heat shimmers off this slouching, horned figure. It smells of acrid, burning black powder. Smoke pours from its glowing maw, and its flesh appears as charred meat. |
Resolve: {Abyssal|Infernal|} |
11 |
Giant |
This aquatic giant has a thick, scaly body, and a bulbous, fishlike head. Its eyes are black and lifeless -reminiscent of a doll's eyes. |
Resolve: {75%?Giant|Common, Giant} |
12-14 |
Humanoid |
This hairless, albino creature could pass for a man at a distance. But in place of eyes, it has two grinning mouths. Its lithe frame skulks in great strides as its fearsome claws dangle. |
Resolve: {75%?Common|Roll on "5e Languages" } |
15-17 |
Monstrosity |
This bestial form has the Resolve: {stout, broad body of a bear|sleek, powerful body of a lion|reptilian body of a dragon}, but with the Resolve: {cunning features of a feral wolf|broad features of a warthog|sharp features of a hawk} and the Resolve: {antlers of a stag|wicked horns of a bull|curling horns of a ram}. Its thick fur is plagued with mange, and its mouth foams hungrily. |
Resolve: {80%?None|Roll on "5e Languages"} |
18 |
Ooze |
This creature appears as pale-green, gelatinous sea water with a churning layer of luminescent green algae. Corroded bones float within its amorphous form. |
Resolve: {None|} |
19 |
Plant |
This tangle of vines is massive and writhing, bristling with countless hooked thorns, barbs, and shards of human bones. Skeletal visages seem to peer out from it. |
Resolve: {None|Understands Common|Common} |
20 |
Undead |
Resolve: {None|Understands Common|Common} |
Resolve: {Common|Roll on "5e Languages"} |
sub buffs (d12)
d12 | Buff | Effect |
---|---|---|
1 |
Multiattack |
Can make a number of attacks equal to Roll {$mod}+1 |
2 |
Deadly |
Adds {$mod}d6 additional damage |
3 |
Defense |
Adds +Roll {$mod}+1 natural armor |
4 |
Brute |
On a successful melee attack, the target is grappled |
5 |
Magic |
Knows {$mod} at-will spells |
6 |
Focus |
Has advantage on Resolve: {Strength|Dexterity|Constitution|Intelligence|Wisdom|Charisma} checks |
7 |
Regeneration |
Regains Roll {$mod}*2 HP at the start of its turn |
8 |
Resistance |
Has resistance to Roll on "Damage Types" damage |
9 |
Immunity |
Has Immunity to Roll on "Damage Types" damage |
10 |
Flight |
Has a fly speed equal to {$speed} feet |
11 |
Weakness |
Takes double damage from Roll on "Damage Types" damage |
12 |
Swim |
Has a swim speed equal to {$speed} feet |
sub special attacks (d6)
d6 | Result |
---|---|
1-2 |
Breath Weapon (Recharge 5-6): The {$name} breaths in a 30-foot cone. Each Creature in the area must make a DC {$save} Dexterity saving throw, taking 5d6 Roll on "Damage Types" damage on a failed save or half as much damage on a successful one. |
3-4 |
Moan (Recharge 5-6): Each creature within 60-foot must succeed on a DC {$save} Wisdom or become frightened for Roll d4 rounds. |
5-6 |
Spores (Recharge 5-6): A 10-foot radius cloud of spores extends from the {$name}.Each creature caught in the area must make a DC {$save} constitution save or become poisoned for Roll d4 rounds. |
sub lvl 1 spells (d34)
d34 | Result |
---|---|
1 |
Result |
2 |
Absorb Elements |
3 |
Armor Of Agathys |
4 |
Bane |
5 |
Bless |
6 |
Burning Hands |
7 |
Cause Fear |
8 |
Chaos Bolt |
9 |
Charm Person |
10 |
Chromatic Orb |
11 |
Color Spray |
12 |
Command |
13 |
Disguise Self |
14 |
Dissonant Whispers |
15 |
Earth Tremor |
16 |
Ensnaring Strike |
17 |
Entangle |
18 |
Expeditious Retreat |
19 |
Faerie Fire |
20 |
Fog Cloud |
21 |
Hail Of Thorns |
22 |
Hellish Rebuke |
23 |
Hunter S Mark |
24 |
Inflict Wounds |
25 |
Jump |
26 |
Mage Armor |
27 |
Magic Missile |
28 |
Ray Of Sickness |
29 |
Silent Image |
30 |
Tasha's Hideous Laughter |
31 |
Thunderwave |
32 |
Witch Bolt |
33-34 |
Zephyr Strike |