Result
Roll on "Location" Target is inside the Roll on "Building", on Roll on "Fence" Roll on "Grounds". Security begins with Roll on "Field"
Physical security is Roll on "Locks", Roll on "ID" Roll on "Scanners", Roll on "Jammers". Guard compliment is made up of Roll on "Mages" Roll on "Guards" Roll on "Response" Roll on "Riggers" and Roll on "Spirits" Roll on "Critters".
Roll on "Matrix"
Roll on "Concealed"
The floorplan is a Roll on "Shape", with Roll on "Elevators" elevators, the main entrance is Roll on "Entrances"
Roll on "Gun Turrets"
Subcharts
- Size (d4)
- Luxury (d6)
- Small Size (d3)
- Building (d10)
- Fence (d6)
- Grounds (d4)
- Rating (d6)
- Sensors (d18)
- Field (1d5)
- Lock Locations (d6)
- Locks (d5)
- ID (1d7)
- Scanners (d10)
- Jammers (d6)
- Small Number (d10)
- Mages (d4)
- Guards (d11)
- Big Number (d8)
- Response (d3)
- Overwatch Drones (d4)
- Tracked Drone (d6)
- Quality (d6)
- Rotodrone (d6)
- No Rigger Drones (d6)
- Riggers (d8)
- Elements (1d25)
- Spirits (1d18)
- Critters (d4)
- Commlink (d4)
- IC (d9)
- AndMatrix (d4)
- Radio (1d2)
- Matrix (d6)
- Concealed (d10)
- Elevators (2d4)
- Shape (d12)
- Entrances (d20)
- Drums (d6)
- Turret Location (d6)
- Gun Turrets (d4)