Climax (1d3)

1d3 Name Description

1

Final Battle

This is the big megillah, the last showdown between the Edgerunners and the enemy. In this one, you can feel free to bring in the Antagonist, their Henchmen, assorted Minions, and whatever Monsters or other Opposition forces you can muster. A Final Battle should be a dramatic free-for-all, with destruction meted out on a grand scale. Like the Final Revelation, the Final Battle wraps up the Game for the most part, the enemies are beaten, the love interest rescued, and the neighborhood saved.

2

Final Revelation

In the Final Revelation, the Edgerunners (and appropriate NPCs) are gathered together in one place, and, like the participants in an Agatha Christie novel, must decide what is going on and expose the true facts. What has been going on must finally be revealed in its entirety: the Edgerunner’s learn about the Inquisition’s nuclear bomb plot, the murderer is revealed, or the enemy’s secret identity exposed. The outcome of this Revelation is already decided; once the killer is revealed, the police will arrest them, or once the Corp exec’s illicit business affairs are uncovered, they will slink away in disgrace. The goal of the Final Revelation is to merely uncover the underlying mystery.

3

Final Act

Not every mission ends in a big reveal or a huge battle. Sometimes Edgerunners try for stealth and guile and actually succeed. This is especially true in heist adventures. In the Final Act Revelation, the Edgerunners enact their big plan to accomplish their goal. Example goals include stealing a piece of tech, planting a crippling virus in a Corp’s network, or placing the bomb that’ll wipe out an enemy gang’s headquarters once and for all. While the Final Act might involve fights or obstacles, they aren’t the main focus. Instead, the focus should be on how the pieces of the plan come together to help the Edgerunners complete the job.