Result
The runners are hired by a JOIN(" for a run targeting a ", Roll on "Client/Target" 2 times (unique rows only)).
The run involves Roll on "Work".
The run is complicated by a twist: Roll on "Twist"
The run is connected to Roll on "Connection" and Roll on "Factions".
Subcharts
Client/Target (1d24)
1d24 | Result |
---|---|
1 |
Academic or Wage Mage |
2 |
Laborer or Tradesman |
3 |
Courier or Driver |
4 |
Merchant or Business Owner |
5 |
Artist or Writer |
6 |
Doctor or Scientist |
7 |
Drug Dealer or Supplier |
8 |
Mercenary or Thug |
9 |
Fence or Bookie |
10 |
Spy or Informant |
11 |
Smuggler or Thief |
12 |
Crime Boss |
13 |
Executive or Official |
14 |
Banker or Pilot |
15 |
Activist or Refugee |
16 |
Liaison or Cultist |
17 |
Beat Cop or Detective |
18 |
Judge or Ward Boss |
19 |
Spirit of Resolve: {Talismonger|Vampire|Ghoul|Dragon|Awakened|Cultist} |
20 |
Talismonger |
21 |
Vampire or Ghoul |
22 |
Corrupted AI (Disguised) |
23 |
Dragon |
24 |
Awakened or Cultist |
Work (1d24)
1d24 | Result |
---|---|
1 |
Stalking or Surveillance |
2 |
Sabotage or Arson |
3 |
Lifting or Planting Something |
4 |
Poisoning or Arranging an Accident |
5 |
Burglary or a Heist |
6 |
Impersonation or Misdirection |
7 |
Assassination |
8 |
Disappearing or Ransoming Someone |
9 |
Terrorizing or Extortion |
10 |
Destroying or Defacing |
11 |
Raiding or Defending |
12 |
Robbery or Smashing and Grabbing |
13 |
Escorting or Security Work |
14 |
Smuggling or Couriering |
15 |
Blackmail or Discrediting |
16 |
Conning or Espionage |
17 |
Locating or Hiding Something |
18 |
Negotiating or Threatening |
19 |
Cursing or Sanctifying |
20 |
Banishing or Conjuring |
21 |
Extracting Essence |
22 |
Placing or Removing Wards |
23 |
Performing or Stopping a Ritual |
24 |
Draining or Infusing |
Twist (d6)
d6 | Result |
---|---|
1 |
Security is unexpectedly high, or something is a cover for cult practices. |
2 |
This job advances the secret agenda of a third party, or a dangerous gang uses the location. |
3 |
The crew has been lied to about the nature of the target, or the job is a trap laid by their enemies. |
4 |
Requires long distance travel, or free spirits haunt the location. |
5 |
Target moves around (site changes, etc), or the job requires expensive or rare gear. |
6 |
The client is double-crossing them, or a powerful supernatural entity is involved. |
Connection (d6)
d6 | Result |
---|---|
1 |
a Runner's Friend |
2 |
a Runner's Rival |
3 |
a Runner's Vice Purveyor |
4 |
a Crew Contact |
5 |
a Corporate Notable |
6 |
aResolve: { Spirit|n Elemental| Paracritter| Dragon} |
Factions (d6)
d6 | Result |
---|---|
1-3 |
a faction with which the crew has a negative status |
4-5 |
a faction with which the crew has a neutral status |
6 |
a faction with which the crew has a positive status |