d12 | Name | Race | Description |
---|---|---|---|
1 |
The Black Djinn of the Seas |
7+1 HD Djinni (Lesser) |
|
2 |
Grethun Greatbeard |
8 HD Hill Giant |
Who has to sit on the deck of the ship all day and all night, so he is perpetually sunburned and often quite wet (and rarely happy). |
3 |
Kharebutu The Drowned |
5+1 HD Mummy |
Who hides his undead state from most under heavy clothes, but his rotted out eyes give him away, and are quite intimidating. |
4 |
Scarred Sar |
6+3 HD Troll |
|
5 |
Doubles |
4 HD Dopplegangers |
d4+1 dopplegangers have replaced the captain and key crew members – treat as a human fighter captain until the chips are down. |
6 |
Furnaul, Demon of the Seas |
9 HD Hezrou (demon) |
A great evil toad commands this ship from the depths of the abyss itself. |
7 |
Damis the Hunter |
6+5 HD Erinyes (devil) |
A beautiful winged human seeking other evil souls to bring back to hell |
8 |
Karreth the Hungry |
9 HD Lamia |
She enslaves and consumes her victims |
9 |
Daria the Seaborn Crone |
8 HD Night Hag |
Immediately identifiable by her enormous nails, she never uses her dream visitation ability for long for fear of successfully capturing the soul of a victim and being forced back to her home plane. |
10 |
The River Oni |
5+2 HD Ogre Mage |
Surrounded by 2d6 slaves, this pirate runs a small slaving empire |
11 |
The Dread Buccaneer Orm |
7 HD Rakshasa |
No one is said to have ever seen his face – the reality is that it changes for everyone he sees. |
12 |
Unique Undead |
Use the Uniquely Undead rules to advance a wight to the appropriate hit dice and roll for what powers it has. |