d46 | Result |
---|---|
1 |
You Resolve: {meet|hear|hear about} a Bard. |
2 |
You meet a Noble (alone). Resolve: {He|She} is Resolve: {clearly noble|Dressed discreetly} They are Resolve: {mounted|unmounted} and apparently Resolve: {in trouble|just travelling|hunting|{going to|coming from} a {Moot|Party}|pursued|injured} |
3 |
You meet a Resolve: {Witchfinder|Exorcist}. They are likely to be Resolve: {1-2?Real|3?Fake|4?Misguided fools}. |
4 |
You Resolve: {meet|see|hear about} an Resolve: {old|middle-aged|young} Witch who has recently been captured. |
5 |
You meet Resolve: {a Trades{man|-woman}|group of tradesmen - the leader is a {man|woman}}. They are Resolve: {working|on their way {to|from} work}. |
6 |
You meet a Mercenary - Resolve: {He|She} is Resolve: {currently employed|looking for work (could employ them yourself)} |
7 |
You Resolve: {meet|see} Resolve: {a Viking Raider|a Viking Raiding party}. |
8 |
Boat. At a river or lake. Could be Resolve: {fishing|travelling|transporting goods|transporting passengers|a ferry}. Possibly Resolve: {abandoned|wrecked|stuck|man-overboard|on fire|being used by smugglers} |
9 |
Faerie! |
10 |
Charlatan. Claims Resolve: {to be|to have} something they do not. Carries Resolve: {a fake message|a treasure} or offers Resolve: {an apparent bargain|to travel with you|to Make Camp}. |
11 |
Brigands. Resolve: {Just passing by|Waiting in ambush|Using some kind of trick|With some kind of trap|Running from the law. Would your character help stop them or help them get away|In the process of robbing...} |
12 |
Discovery. |
13 |
A Farmer Resolve: {working in the fields|heading to market|returning from market}, possibly Resolve: {injured|in trouble}. |
14 |
You reach a place. Resolve: {It is an expected waypoint on your journey|An unexpected place}. The inhabitants are Resolve: {friendly|neutral|dangerous}. There is Resolve: {something here that is {valuable|normal|inconvenient|worthless}|nothing here of value} |
15 |
You discover an Item. Resolve: {Lost|Left deliberately|Hidden|Trapped}. The original owner is Resolve: {trackable|unknown} but is probably Resolve: {looking for it|unaware of their loss|long dead}. The item is Resolve: {ancient|recent} and of value as Resolve: {an Asset|a + 1 Supply|a purely interesting find}. |
16 |
You meet some special type of person - use your imagination - go with something unlikely, unexpected but stay believable in the fiction |
17 |
You discover a Plant. It could be Resolve: {a useful herb|food|poison}. It is likely to be Resolve: {valuable|harmful|supernatural} and Resolve: {is free for the taking|clearly belongs to somebody else|protected by...} |
18 |
You meet a Goatherd. This Resolve: {old|young|middle-aged} Resolve: {man|woman} seems initially Resolve: {friendly|neutral|hostile} Perhaps they Resolve: {have lost {some of|all of} their goats|are in danger|Are not what they seem}. |
19 |
You Resolve: {see|meet|see evidence of} a God. This entity is likely to be in disguise - hints to the reader but the adventurer does not know. |
20 |
You meet a Green Knight. This is some type of Resolve: {magical warriior||Faerie creature|mortal under an enchantment}. |
21 |
You meet a Gypsy on the road. Resolve: {He|She} may be Resolve: {a travelling farm worker|a tinker with trinkets to sell|a rag and bone collector with {nothing but junk - 1 Supply|some useful bargains + 1 Supply}|a fortune teller with {real|fake} ability|an exiled prince in hiding|a minstrel willing to make camp with you|a whore}. |
22 |
You meet a Leper. Is charity worth the risk? Although real-world leprosy isn't infectious, remember you are a Dark Ages person. Does the character believe cruel diseases are probably a just punishment from god? |
23 |
You meet a Herbalist. Resolve: {He|She} is Resolve: {seeking materials|selling potions or materials|currently brewing a potion|rushing to aid somebody|running away from {a beast|brigands|angry customers}}. |
24 |
You meet a Resolve: {Hunter|Poacher} Resolve: {returning from a {successful|unsuccessful} hunt|in the middle of their work}. |
25 |
You Resolve: {meet|spot|hear about} a Hermit. Resolve: {He|She} is Resolve: {Religious|sick| "touched"} and may be Resolve: {a criminal in hiding|a witch/wizard|something else in disguise}. |
26 |
You Resolve: {meet|spot|hear} a Lumberjack - should have called this a Woodcutter! Resolve: {He|She} could be Resolve: {on their way to work|on their way back {to camp|home}|in trouble|injured|running from {a beast|brigands|a supernatural encounter}}. |
27 |
You meet a Merchant. Resolve: {He|She} Resolve: {has something to sell|is travelling to market|is travelling to collect something|has just been robbed|wants to sell something to you|needs help|wants to travel together for safety|wants info about the road ahead|can offer info about where they have come from|is secretly working for Brigands}. |
28 |
You meet some Militia. They are Resolve: {guarding something|on the way {to|from} somewhere|patrolling because of some recent trouble...|{(press-ganging)|looking for volunteers}|lost|need help|hostile|willing to share a Camp} |
29 |
You meet a Monk. He seems Resolve: {Rich|Poor}. He is likely to be Resolve: {Devout|Fake}. He may Resolve: {have taken a Vow of Silence|want to preach to the character (persuading him to {undertake a quest|donate Supply}}. |
30 |
You meet a small party of Nobles led by Resolve: {a man|a woman}. They are Resolve: {hunting|travelling} and are Resolve: {polite and friendly|haughty and rude}. |
31 |
You Resolve: {meet|spot|hear about} a large group of Nobles led by a Resolve: {man|woman}. They could be Resolve: {warlike|a drunken party|a Royal Procession}. Resolve: {Some|None} of them are known to you. You are likely to be Resolve: {known|unknown} to them. |
32 |
You meet Resolve: {a Nun|some Nuns}. They could be Resolve: {on-the-run|Travelling {to|from} a place of pilrimage|driven out of their convent by...}. You may be able to escort them or talk to them (they may be able to offer you some Resolve: {healing|spiritual advice|information} |
33 |
You meet Resolve: {a peddlar|some peddlars} (Resolve: {male|female|mixed gender}). They may be Resolve: {in trouble|travelling without wares|travelling with wares}. There may be an opportunity to Sojourn with them ? Maybe re-supply? Gather Info? |
34 |
You meet Resolve: {a pilgrim|a group of pilgrims}. I know it's 200 years to early but think Canterbury Tales. If it's a group, make them an interesting mixture of people. They are mainly on a pilgrimmage because they are Resolve: {sick|devout|seeking a blessing for their {friends|family|business}|hoping to become priests|avoiding creditors|Guilty of some sins and need to atone}. |
35 |
Runaway Resolve: {boy|girl}. Aged Resolve: {1?2yrs|2-3?8yrs|4?12yrs}. |
36 |
You meet Resolve: {a runaway slave|some runaway slaves}. |
37 |
You Resolve: {meet|see|hear about} a seller of relics. |
38 |
You meet a Resolve: {young|old} shepherd. Resolve: {He|She} Resolve: {is looking for lost sheep|is in danger from a beast...|not what they seem} |
39 |
You Resolve: {meet|are waylaid by} Resolve: {a slaver|a group of slavers}. |
40 |
You meet a Smith Resolve: {on the road|at a small roadside forge|at his normal place of work}. Smiths are usually found at a Forge in a village, town or keep. They were considered to be a valuable resource and there have been suggestions that some were crippled to prevent them leaving their community! |
41 |
You Resolve: {meet|see|hear of} Resolve: {a smuggler|some smugglers}. They currently Resolve: {have no goods|are carrying some smuggled goods} |
42 |
You Resolve: {find|are robbed by} a Resolve: {boy|girl} aged Resolve: {1?6|2-3?9|4?12} years. |
43 |
You meet an old Resolve: {man|woman}. roll again for previous occupation. They appear to be Resolve: {wealthy|poor} and Resolve: {senile|lost|in trouble|sick|recently robbed}. They could be agood source of Resolve: {local knowledge|magical knowledge|funds|secretly a wizard/witch} |
44 |
You Resolve: {meet|see|hear about} a Ghost. Resolve: {He|She} is a deceased Resolve: {person|elf|troll} |
45 |
Roll Twice the encounter is in disguise |
46 |
Roll Twice for mixed encounter |
Dark Age Encounters (d46)
These encounter ideas are intended for a Dark Ages (or early middle-ages) Ironsworn campaign.
In my story, set in Britain in the year of Our Lord 999, the presence of Faerie and the Old Gods, is fading but there is still some magic in the world. In the Faerie Realm (accessible only in certain places) an on-going war between Elves and Trolls occupies most of their efforts.