Hooks - Getting Players to Come to Woodfall (d30)

d30 Result

1

Character is a paid Spy for the kingdom tasked with retrieving vital information for the king, earning the witches' trust, stealing something important, or learning someone's identity

2

Character is a paid bounty hunter sent into the village to extract a certain criminal and get out alive

3

Character has a strange illness or curse and must go to the witches to be healed

4

Character has stolen goods they want to sell

5

Character is a spell caster looking to study magic

6

Character gets in trouble with the law and has to go into hiding

7

Character needs to get a document forgery made

8

Characters want to get involved in overthrowing the king

9

Characters are necromancer adventurers that need a safe base

10

Characters are a race that faces persecution throughout the kingdom

11

Character wants to join the thieves guild or recruit people for a heist

12

A raven appears and delivers a flyer for an event in Woodfall

13

Character is looking for rare plants or spell components

14

Character is looking to buy banned/illegal goods like poison

15

The swamps around are full of dangers and treasure

16

Characters are looking for training from NPCs

17

Character hears anyone can build a house there for free (use as a base)

18

Character finds a captured fairy who wants to be brought to Woodfall for safety

19

Characters are servants of a local lord whose treasure has been stolen and have been tasked with an investigation

20

Character receives a vision from their deity that dangerous outsiders are hatching a dangerous plot at the swamp

21

Characters get wind of a shadowy organization with a skull and sickle symbol, who are recruiting magic users from local towns

22

A local graveyard has vanished overnight, and a trail from its previous location leads into the swamp

23

A rich collector is willing to pay for samples of rare plants from the swamp

24

A thief steals something valuable from the players and upon investigation, it appears the thief went to Woodfall

25

A Raven appears and delivers a propaganda note to the players. It is calling for help to defend the swamp from a looming eviction.

26

Characters are slaves that escape and seek refuge in Woodfall

27

Character's sibling has fallen in with thieves and heretics, the family has tasked the character with retrieving the sibling

28

Characters are helping survivors from a small village that was attacked by a band of orcs to relocate to Woodfall

29

Characters are villagers living near the swamp who notice that the crops are contracting some kind of magical blight and they must investigate

30

Character was convinced to pay a large sum for the deeds to a property with a lot of potentials while drunk in a tavern. Unknown to the character this property is actually the bog witches' mansion.