d30 | Result |
---|---|
1 |
Character is a paid Spy for the kingdom tasked with retrieving vital information for the king, earning the witches' trust, stealing something important, or learning someone's identity |
2 |
Character is a paid bounty hunter sent into the village to extract a certain criminal and get out alive |
3 |
Character has a strange illness or curse and must go to the witches to be healed |
4 |
Character has stolen goods they want to sell |
5 |
Character is a spell caster looking to study magic |
6 |
Character gets in trouble with the law and has to go into hiding |
7 |
Character needs to get a document forgery made |
8 |
Characters want to get involved in overthrowing the king |
9 |
Characters are necromancer adventurers that need a safe base |
10 |
Characters are a race that faces persecution throughout the kingdom |
11 |
Character wants to join the thieves guild or recruit people for a heist |
12 |
A raven appears and delivers a flyer for an event in Woodfall |
13 |
Character is looking for rare plants or spell components |
14 |
Character is looking to buy banned/illegal goods like poison |
15 |
The swamps around are full of dangers and treasure |
16 |
Characters are looking for training from NPCs |
17 |
Character hears anyone can build a house there for free (use as a base) |
18 |
Character finds a captured fairy who wants to be brought to Woodfall for safety |
19 |
Characters are servants of a local lord whose treasure has been stolen and have been tasked with an investigation |
20 |
Character receives a vision from their deity that dangerous outsiders are hatching a dangerous plot at the swamp |
21 |
Characters get wind of a shadowy organization with a skull and sickle symbol, who are recruiting magic users from local towns |
22 |
A local graveyard has vanished overnight, and a trail from its previous location leads into the swamp |
23 |
A rich collector is willing to pay for samples of rare plants from the swamp |
24 |
A thief steals something valuable from the players and upon investigation, it appears the thief went to Woodfall |
25 |
A Raven appears and delivers a propaganda note to the players. It is calling for help to defend the swamp from a looming eviction. |
26 |
Characters are slaves that escape and seek refuge in Woodfall |
27 |
Character's sibling has fallen in with thieves and heretics, the family has tasked the character with retrieving the sibling |
28 |
Characters are helping survivors from a small village that was attacked by a band of orcs to relocate to Woodfall |
29 |
Characters are villagers living near the swamp who notice that the crops are contracting some kind of magical blight and they must investigate |
30 |
Character was convinced to pay a large sum for the deeds to a property with a lot of potentials while drunk in a tavern. Unknown to the character this property is actually the bog witches' mansion. |