Cyberpunk Red Head Critical Hit Chart/Table/Generator (2d6)

2d6 Result Injury Effect Quick Fix Treatment

2

Lost Eye

Thge Lost Eye is gone. -4 to Ranged Attacks & Perception Checks involving vision. Base Death Save Penalty is increased by 1.

N/A

Surgery DV17

3

Brain Injury

-2 to all Actions. Base Death Save penalty increased by 1.

N/A

Surgery DV17

4

Damaged Eye

-2 to Ranged Attacks & Perception Checks involving vision.

Paramedic DV15

Surgery DV13

5

Concussion

-2 to all Actions.

First Aid or Paramedic DV 13

Quick Fix removes Injury Effect permanently

6

Broken Jaw

-4 to all Actions involving speech.

Paramedic DV 13

Paramedic or Surgery DV13

7

Foreign Object

At the end of every Turn where you move further than 4m/yds on foot, you re-suffer this Critical Injury's Bonus Damage directly to your hit points.

First Aid or Paramedic DV13

Quick Fix removes Injury Effect permanently

8

Whiplash

Base Death Save Penalty is increased by 1.

Paramedic DV 13

Paramedic or Surgery DV 13

9

Cracked Skull

Aimed Shots to your head multiply the damage that gets through your SP by 3 instead of 2. Base Death Save Penalty is increased by 1.

Paramedic DV15

Paramedic or Surgery DV 15

10

Damaged Ear

Whenever you move further than 4m/yds on foot in a Turn, you cannot take a Move Action on your next Turn. Additionally you take a -2 Perception Checks involving hearing.

Paramedic DV 13

Surgery DV 13

11

Crushed Windpipe

You cannot speak. Base Death Save Penalty increased by 1.

N/A

Surgery DV 15

12

Lost Ear

The Lost Ear is gone. Whenever you move further away than 4m/yds on foot in a Turn, you cannot take a Move Action on your next Turn. Additionally you take a -4 Perception Checks involving hearing. Base Death Save Penalty is increased by 1.

N/A

Surgery DV 17


Subcharts

Untitled - Tue 23 Feb 21:09:27 (d6)

d6 Result

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