{%if Kind == "Any"%}
{% Kind = {Reference|Mundane|Arcane|Humor|Reference|Mundane|Arcane|Humor|Reference|Mundane|Arcane|Humor|Magic|Forbidden} %}
{{Kind}} book:
{% result = roll_chart name:Kind %}
{% description = result.3 %}
'{{result.1}}' {%if result.2 == "None"%}by Roll on "Random Name".{%else%}{{result.2}}{%end%}
{%if description != "None"%}
{{description}}
{%end%}
The book Roll on "Condition" Its cover Roll on "Cover"
{% Kind = {Reference|Mundane|Arcane|Humor|Reference|Mundane|Arcane|Humor|Reference|Mundane|Arcane|Humor|Magic|Forbidden} %}
{{Kind}} book:
{% result = roll_chart name:Kind %}
{% description = result.3 %}
'{{result.1}}' {%if result.2 == "None"%}by Roll on "Random Name".{%else%}{{result.2}}{%end%}
{%if description != "None"%}
{{description}}
{%end%}
The book Roll on "Condition" Its cover Roll on "Cover"
{% Kind = {Reference|Mundane|Arcane|Humor|Reference|Mundane|Arcane|Humor|Reference|Mundane|Arcane|Humor|Magic|Forbidden} %}
{{Kind}} book:
{% result = roll_chart name:Kind %}
{% description = result.3 %}
'{{result.1}}' {%if result.2 == "None"%}by Roll on "Random Name".{%else%}{{result.2}}{%end%}
{%if description != "None"%}
{{description}}
{%end%}
The book Roll on "Condition" Its cover Roll on "Cover"
{%else%}
{{Kind}} book:
{% result = roll_chart name:Kind %}
{% description = result.3 %}
'{{result.1}}' {%if result.2 == "None"%}by Roll on "Random Name".{%else%}{{result.2}}{%end%}
{%if description != "None"%}
{{description}}
{%end%}
The book Roll on "Condition" Its cover Roll on "Cover"
{{Kind}} book:
{% result = roll_chart name:Kind %}
{% description = result.3 %}
'{{result.1}}' {%if result.2 == "None"%}by Roll on "Random Name".{%else%}{{result.2}}{%end%}
{%if description != "None"%}
{{description}}
{%end%}
The book Roll on "Condition" Its cover Roll on "Cover"
{{Kind}} book:
{% result = roll_chart name:Kind %}
{% description = result.3 %}
'{{result.1}}' {%if result.2 == "None"%}by Roll on "Random Name".{%else%}{{result.2}}{%end%}
{%if description != "None"%}
{{description}}
{%end%}
The book Roll on "Condition" Its cover Roll on "Cover"
{%end%}
d20 | title | author | description |
---|---|---|---|
1 |
Alchemy and potions: Resolve: {healing tonics|metallurgy|pyromancy|poisoncraft|potionmaking|recipes} |
None |
None |
2 |
Art and architecture: Resolve: {fortresses and palaces|painting|sketching|sculpture|stonemasonry|temples and tombs} |
None |
None |
3 |
Astronomy and astrology: Resolve: {comets|constellations|the moon|the sun|stars|strange phenomena} |
None |
None |
4 |
Beast lore: Resolve: {domestic beasts|habits|handling|husbandry|poisonous beasts|regional bestiary} |
None |
None |
5 |
Demonology: Resolve: {conjurings|exorcisms|fiendish bargains|fiendish bestiary|fiendish realms|fiendish symbols} |
None |
None |
6 |
Divination: Resolve: {anthropomancy|crystal gazing|oneiromancy|palm reading|tarot cards|tea leaves} |
None |
None |
7 |
Healing arts: Resolve: {alchemical remedies|anatomy|herbal remedies|prayers|rituals|surgery} |
None |
None |
8 |
Herb lore : Resolve: {healing herbs|mushrooms|poisons|roots|trees|wildflowers} |
None |
None |
9 |
History: Resolve: {ancient|cultural|economic|military|political|regional} |
None |
None |
10 |
Languages: Resolve: {ancient|forbidden|exotic|grammar and punctuation|translations|traveler's phrases} |
None |
None |
11 |
Literary fiction: Resolve: {adventure|fairy tales|folk tales|murder mystery|romance|satire} |
None |
None |
12 |
Mining and mineralogy: Resolve: {gems|metals|mining sites|strategy|rocks|smithing} |
None |
None |
13 |
Music and songs: Resolve: {heroic ballads|love ballads|bawdy tunes|dirges and laments|hymns|musical theory} |
None |
None |
14 |
Necromancy: Resolve: {animation|corpses|lichdom|spirits and souls|undead bestiary|vampirism} |
None |
None |
15 |
Plays : Resolve: {comedy|drama|history|romance|satire|tragedy} |
None |
None |
16 |
Poetry and music: Resolve: {ballads|bawdy songs|epic poetry|hymns|love poetry|lyric poetry} |
None |
None |
17 |
Prophecies and omens: Resolve: {apocalypse|astronomical events|birds|dreams|visions|weather} |
None |
None |
18 |
Theology: Resolve: {afterlife|rituals and practices|saints and martyrs|sacred symbols|sacred texts} |
None |
None |
19 |
True magic: Resolve: {elementalism|enchantment|illusions|summoning|teleportation and travel|warding} |
None |
None |
20 |
Travel and trade: Resolve: {ancient ruins|exotic travelogue|economics and taxation|foreign cultures|regional landmarks and terrain|trade routes} |
None |
None |
1d50 | Result |
---|---|
1 |
in poor condition. An ink stain obscures a fair amount of the pages. |
2 |
appears accidentally damaged. Various water damage around the edges readable. |
3 |
has been vandalized. It appears that a good dozen pages have been ripped. |
4 |
has been deliberately damaged. Towards the middle there is a section hollowed out. In this hiding place, you find Resolve: {a locket|a knife|a small hammer|a small scroll|a vial of mysterious liquid|a ring}. |
5 |
is badly damaged. A lot of the ink has run through water damage and it is nearly illegible. |
6-7 |
is ancient and frail. The pages crumble as they turn. |
8-12 |
worn and tattered. |
13-32 |
is in fair condition. |
33-40 |
Is in good condition and appears to have been well cared for. |
41-46 |
is in good condition, but used. There are handwritten notes in the margins of the pages. |
47-50 |
Is in pristine condition. The ink and paper smell fresh. |
d30 | Result |
---|---|
1 |
is missing. The pages are bound with string woven through holes near the spine. |
2 |
is wooden. The title is carved into the spine. |
3 |
is made of animal hide. The fur is still on. |
4 |
is made of stone. Iron rings hold it together. |
5 |
is cast Iron. Hinges keep it bound. |
6-7 |
is leather with gemstones embedded in it. |
8-12 |
is made of stained leather. |
13-15 |
is made of paper. |
16-21 |
is leather with the title branded on it. |
22-28 |
is leather with gilding on the spine. |
29 |
is torn off. It's kept together by a leather belt. |
30 |
is thin tree bark. Dried vine binds it. |
d10 | Result |
---|---|
1 |
a standalone volume, the author's only published work. |
2 |
a standalone volume, the author's only surviving work. |
3 |
a standalone volume, written by a prolific but obscure author. |
4 |
a standalone volume, written by a well-known author. |
5 |
a sequel to a book by the same author. |
6 |
a part of a series with Roll 3d3 books. |
7 |
a single volume of a larger work with Roll 4d4 volumes. |
8 |
an edition of a regularly published book with multiple authors. |
9 |
a collection of works by the same author. |
10 |
an anthology of works by several authors. |
d183 | title | author | description |
---|---|---|---|
1 |
A Codex of Enigmas |
by Barker Watson. |
None |
2 |
The Scroll of Planes |
by Eleanor Fade. |
None |
3 |
Prince Hurinin |
by Buras Boundless. |
None |
4 |
Star Rituals and Astrology |
by Unknown. |
None |
5 |
The Complete and Detailed Guide to Planar Travel |
by Charles like. |
None |
6 |
A Codex of Enigmas |
by Catherine. |
None |
7 |
50 Uses for Lunar Light |
by Lowlas Ariath. |
None |
8 |
The Heroes Exopa and Harlion |
by Unknown. |
None |
9 |
The Encyclopedia of Thaumaturgy |
by E.D.H. |
None |
10 |
Floral Arrangements and Preparation |
by Lady Ell. |
None |
11 |
Meat Preparation and Wine Pairings |
by William Dancy. |
None |
12 |
Flora of the Northern Territories |
by Sandra L. |
None |
13 |
Basic Spellcraft for the Arcana Layman |
by Aural Iarl. |
None |
14 |
Wine and You —A Guide to Wine Creation and Pairing |
by Iolath Verity. |
None |
15 |
History of Root Farming |
by Aural Fedwin. |
None |
16 |
A Series of Papers on the Morality of War |
by Aural Tabatha, Jonathan Winchel and Aural Ming. |
None |
17 |
Recipes from House Aery |
by Unknown. |
None |
18 |
Exploring the Caves of Antoiu |
by Aural Telar. |
None |
19 |
The Unparalleled Lexicon of Medicinal Flora |
by Unknown. |
None |
20 |
Her Hexes |
by Olivia Grace. |
None |
21 |
A History of Giants |
by Miles Laywenn |
None |
22 |
A well worn journal in an unfamiliar language |
by Unknown. |
None |
23 |
Gardening in Clay |
by Milton. |
None |
24 |
Regal Drapings * Patterns and Samples |
by Mr. Tune Farswitch. |
None |
25 |
Saint Ophenious - Childhood and Beginnings |
by The Church of Ophenious. |
None |
26 |
Lucina and Lola |
by Unknown. |
None |
27 |
Lucina and Lola - Extended Edition |
by Amana Lorren. |
None |
28 |
Ancient Elven Recipes by Organa Treeleaf. |
by Gregory Dayes. |
None |
29 |
A Guide to Prominent Schools Arcane |
by Thormand Appleton. |
None |
30 |
Thirty Patterns for winter Wear |
by Doctor Jerome Byron. |
None |
31 |
The Surgical Method |
by Bilbus Overhouse. |
None |
32 |
The Gear and the Saw |
by Unknown. |
None |
33 |
Merry Mac |
by Borko Watt. |
None |
34 |
The Worlds Words — A Guide to Language |
by Bromly Cagliostro. |
None |
35 |
Deep Winter Tales |
compiled by Chana Helton. |
None |
36 |
Splendid Eulogies |
by Lue Langly. |
None |
37 |
Mine and Yours by Newt Newton. |
Randron Lell. |
None |
38 |
Living Tree — A Study on Plant Sentience |
by Unknown. |
None |
39 |
The Art of Pasta |
by Silmil Yaldron. |
None |
40 |
The Feast and The Beast |
by Fusilli Rice. |
None |
41 |
The Daylight House |
by Magdalene Gavin. |
None |
42 |
The Withy Wall - The Northern Border |
by Dorset Ward. |
None |
43 |
Dendrology Basics |
by Professor Thorbert Thorn. |
None |
44 |
A Collection of Geology Papers |
compiled by Owl Stevenson. |
None |
45 |
A Definitive Guide to Western Cuisine |
by Rhett Nottley. |
None |
46 |
A History of Bington Fashion |
by Margaret Chowder. |
None |
47 |
A Study of the Stars |
by Professor Norbert and Doctor Eleanor. |
None |
48 |
Ten Simple Spells for the Magic Curious |
by Karl Drieuss. |
None |
49 |
Delicious Pumpkin Recipes for Autumn |
by Unknown. |
None |
50 |
150 Miles to Safety — A Memoir |
by Navi Kavine. |
None |
51 |
The Amber lsle |
by Aman Whitecomb. |
None |
52 |
Awakening the Red Horror |
by Dark Lord Gammona. |
None |
53 |
The Forth Basket of Fog |
by Sylar Button. |
None |
54 |
Languages of the Undead |
by Sunshine Dayes. |
None |
55 |
Shadow Dancer |
by Torgga Mask. |
None |
56 |
The Glory of Light |
by Genevieve lngvar. |
None |
57 |
On Slaying Drow |
by Ellis Montblanc. |
None |
58 |
The Holy Bow by Unknown. |
by Unknown. |
None |
59 |
The Eastern Rangers |
by Teln E. |
None |
60 |
Ki and Chi |
by Hoshiko. |
None |
61 |
Beyond the Northern Gateway |
by Albadel. |
None |
62 |
The God Fell |
by Nex. |
None |
63 |
The Road and The Toad |
by Threris Tie. |
None |
64 |
The Dawn Legacy |
by Lallan Nayla. |
None |
65 |
Witches and Witchcraft |
by Mellisa Le Gerardot. |
None |
66 |
Creation and Distillation of Oils |
by Sammy Hingot. |
None |
67 |
Roger — An Autobiography |
by Roger Erwin. |
None |
68 |
Three Tales for Courage |
by Unknown. |
None |
69 |
The History of Lenses for Vision Correction |
by Doctor Helena Good. |
None |
70 |
Coast and Coast |
by Gabriella Rayfield. |
None |
71 |
Rowans House |
by Alana Tidwell. |
None |
72 |
To the Harbor |
by lsolda Mayberry. |
None |
73 |
Cinnamon Cove |
by Amelia Clair. |
None |
74 |
Poisoned Wine |
by Heldar A’Kavan. |
None |
75 |
Glenn Cousseau and the Silver Key |
by Dorian Bearman. |
None |
76 |
The Book of Common Law |
None |
None |
77 |
Carnivorous Gardening |
None |
None |
78 |
The Book of Twelve Seasons |
None |
None |
79 |
A Journey Beyond the Veil |
None |
None |
80 |
Raising Weasels With Confidence |
None |
None |
81 |
What Lights Shine Forever? A History of Sun Deities |
None |
None |
82 |
A Short History of Dwarves |
None |
None |
83 |
What Color Is Your Dragon? |
None |
None |
84 |
Samwells Guide to Arms and Armor |
None |
None |
85 |
The Silent Bard and Other Myths |
None |
None |
86 |
The Letters of Saint Cuthbert |
None |
None |
87 |
Secret Doors and Passages (bad poetry collection) |
None |
None |
88 |
A Journeymans Guide to Barrel Making |
None |
None |
89 |
Basic Carpentry For Complex Dungeons |
None |
None |
90 |
The Great Extraplanar Hoax |
None |
None |
91 |
Fungal Crop Rotation For Underground Dwellers |
None |
None |
92 |
How To Use a Sundial In the Rain |
None |
None |
93 |
Farming Wheat, Barley, and Giant Frogs |
None |
None |
94 |
A Caretakers Guide to Giant Centipedes |
None |
None |
95 |
101 Untraceable Poisons |
None |
None |
96 |
All Giants Great and Small |
None |
None |
97 |
50 Things To Do With a Dead Lich |
None |
None |
98 |
Beauty Is In the Eyes of the Beholder |
None |
None |
99 |
Planning Your Castle Construction |
None |
None |
100 |
Tavern Management In Rural Areas |
None |
None |
101 |
The Assassins Inspiration (just a hollowed-out book with a dagger hidden in it) |
None |
None |
102 |
Accidental Pickpocketing and Other Excuses |
None |
None |
103 |
Spells We Are Still Trying To Make Work |
None |
None |
104 |
Samwells Guide To Wands |
None |
None |
105 |
The Legend of Tuckers Kobolds |
None |
None |
106 |
Potatoes That Resemble Goblins: A Pictorial |
None |
None |
107 |
Basic Ammunition Accounting for Archers, Crossbowers, and Slingers |
None |
None |
108 |
Vines: Small, Medium, Giant |
None |
None |
109 |
Defeating a Heavy Iron Gate |
None |
None |
110 |
Counting to Ten for Orcs |
None |
None |
111 |
The Arrow of Benevolent Intent |
None |
None |
112 |
Monstrous Philosophies |
None |
None |
113 |
Thirty Ways To Skin a Dragon |
None |
None |
114 |
Warlock vs Sorcerer: How To Spot the Difference |
None |
None |
115 |
Tower Defenses, What Works and What Does Not |
None |
None |
116 |
Samwells Guide To Holy Symbols |
None |
None |
117 |
Prayers For the Righteous |
None |
None |
118 |
Identifying Grubs, Worms, and Sentient Fungi |
None |
None |
119 |
Wyverns, Wyrms, Drakes & Dragons: The Differences |
None |
None |
120 |
Recipes For Disaster: A Cookbook |
None |
None |
121 |
A Field Guide To Fey |
None |
None |
122 |
1001 Things To Do Underground |
None |
None |
123 |
A History of Thieve Guilds |
None |
None |
124 |
Weather Manipulation and Farm Management |
None |
None |
125 |
The Whole Hollow World Atlas |
None |
None |
126 |
The Great Bird Hoax |
None |
None |
127 |
The Physics Behind interdimensional Portals, Bags, and Holes |
None |
None |
128 |
Whats Behind That Door? A Listeners Handbook |
None |
None |
129 |
Turnips. The Gods Own Gift To the World |
None |
None |
130 |
How To Make a Lantern Out Of a Skull |
None |
None |
131 |
Candlemaking for Clerics |
None |
None |
132 |
Surveillance Techniques That Dont Work |
None |
None |
133 |
The Myth of the Useful Bard |
None |
None |
134 |
Samwells Guide To Useless Glyphs |
None |
None |
135 |
Thieves Cant… or Can They? |
None |
None |
136 |
Hunting Mushrooms In the Dark |
None |
None |
137 |
Cursed Idols and Relics of the Desert |
None |
None |
138 |
Climate Change During the Dark Wizard Times |
None |
None |
139 |
Airships. An Inflatable History |
None |
None |
140 |
How To Live Forever—or Close To It |
None |
None |
141 |
Giant Flowers. Friend or Foe? |
None |
None |
142 |
The Most Grand Illusion |
None |
None |
143 |
Daily Affirmations for Tyrants |
None |
None |
144 |
Hidden Staircases and Secret Doors |
None |
None |
145 |
Managing Your Giant Vines |
None |
None |
146 |
How To Get Way With Murder |
None |
None |
147 |
Poisoned Pens. Allegory or Literal Danger? |
None |
None |
148 |
Sonnets for Sorcerers |
None |
None |
149 |
Seven Knights For Seven Dragons |
None |
None |
150 |
River Navigation Through Magical Forests |
None |
None |
151 |
A Biological Survey of Gnomish “People” |
None |
None |
152 |
Mysterious Structures That Glow |
None |
None |
153 |
Samwells Guide To Blue-Colored Potions |
None |
None |
154 |
The Unlikely Romance of Owls and Bears |
None |
None |
155 |
Rocks That Sort of Look Like Orcs |
None |
None |
156 |
Animal Husbandry and Midwifery |
None |
None |
157 |
Castle Gardens For Long Sieges |
None |
None |
158 |
Doors That Dont Go Anywhere and Other Dungeon Tricks |
None |
None |
159 |
How Green Is My Goblin? |
None |
None |
160 |
How To Tell a Brew Is True |
None |
None |
161 |
Cubicles & Commuters: A Fantasy Roleplaying Guide |
None |
None |
162 |
Explosive Grass and Other Lawn Care Tips |
None |
None |
163 |
Is Your Spouse a Polymorph? 50 Signs They Might Be |
None |
None |
164 |
Plots, Intrigue, and Politics |
None |
None |
165 |
The Book of Uncommon Law |
None |
None |
166 |
Feeding Your Village On One Enlarged Vegetable a Year |
None |
None |
167 |
A Simple Guide To Vampires |
None |
None |
168 |
Unwrapping the Mystery of Mummies |
None |
None |
169 |
Ghost Stories Written By Ghosts |
None |
None |
170 |
Samwells Guide To Love and Love Potions |
None |
None |
171 |
The Underground Horoscope |
None |
None |
172 |
Orienteering Without a Compass |
None |
None |
173 |
How To Work a Sextant |
None |
None |
174 |
Fabled Treasures and Monsters |
None |
None |
175 |
Puppetry For Evil and Parties |
None |
None |
176 |
Nolija's Saga of Shrubs & Snails |
Nolija Neesbartum |
a rather unusual "spotter's" guide, beautifully bound in dandelion-leaf, and so incredibly small that it must be handled with tweezers. |
177 |
The Whit of the Worm |
Various |
a collection of odes, sonnets, lyrics and other poems dedicated to the many Annelidas of the world, and written on one continuous scroll several miles long. |
178 |
a Plant Feeder's Manual |
Prof. Krelmour Bornsey |
an instructional tome for the owner of carnivorous plants. Bound in a rather unusual leather, and with an extremely pungent, off-putting smell throughout its pages. |
179 |
Food for Free; A Goblin's Kitchen |
Skew Grubbins |
part travelogue, part memoir, part comedy of errors, this curious (and enormous) volume charts the path of its author from wild-eyed cave dweller to successful city restaurateur. |
180 |
From Peak to Pasture |
Unknown |
something like a rambler's guide, full of useful trails and routes, but from the unique perspective of a blue-tit. The book, as a result, must be turned this way and that in order to make sense of its prose’s flighted flow. |
181 |
Ascendency of The Great Kingdoms of the Anguilliformes |
Dr. Catadromous Elver |
a magical treatise full of indecipherable scrawls, arcane diagrams, cyphers and ramblings, all focusing - and orbiting - entirely upon the nature of the Eel. |
182 |
The Devil's Darning Needle |
The Pilgrims of Phasmatodea |
a rather dull, weary, albeit uniquely curious, collection of essays relating to stick insects, with sentences, and even entire passages, repeated hundreds of times over within its terribly thin, transparent pages. |
183 |
Solo Matrix Magicae |
Lutum Virstapt |
unwieldy and weighty, this vast volume explores the influence of soils upon living things, and living things upon the soil, with pages that are damp and heavy. |
d332 | Result | Result | Result |
---|---|---|---|
1 |
“Help! I’m a dwarf turned into a book” |
None |
A small book bound in leather, with hairs stuck in between the pages |
2 |
1001 Edible & Magical Plants of Chult: |
None |
Visiting Chult but not sure what to eat and what to avoid? This information packed book is the definitive guide on navigating the delicious, dangerous gardens of Chult. |
3 |
101 Morsels And Monsters: |
None |
A cook book detailing various recipes based around safely using the meat of creatures adventurers might slay in battle. |
4 |
1011 Prayers for the Dead: |
None |
A large, black covered book describing the funerary rituals of almost every culture in the known world. |
5 |
A Herbalist’s Guide to Surviving: |
None |
This diary details the accounts a famous halfling smuggler, who was best known for smuggling his home made rum into kingdoms throughout the world during the great alcohol depression. With proper study the reader can reproduce the famous Sweetfoot Rum recipe from the different mentions, hints and references scattered across the pages of this book. |
6 |
A Monster’s Guide to Secret Lairs: |
None |
Everything a monster needs to know about making the perfect home. |
7 |
A Raven Flew Overhead: |
Quillo Quillorobor |
The Raven Queen, lady of mystery and intrigue. Misunderstood. Antihero? Quillo Quillorobor delves into the history of this storied individual, parsing fact from fiction. With exclusive interviews with folks who knew her best, all the way from the Shadowfell itself, this book is a must read. |
8 |
A Story About The Letter X: |
None |
This pretty orange book was written by Marc Dahspaht. Honestly not sure who that could be the book talks about the best ways of hiding gold and making a map to lead to it. |
9 |
A Study on Cloud Castles: |
None |
This book presents numerous theories on how the giant’s fabled cloud castles might work. |
10 |
A Treatise On The Non-Existence Of This Treatise: |
None |
A small pamphlet that attempts to convince the reader that the pamphlet does not exist, and that it is in fact a figment of the reader’s imagination. Despite being written in a very academic and generally formal tone, the arguments within are mostly circular or otherwise fallacious. |
11 |
All Horns & Tails? A Beginner’s Guide on Everything Tieflings: |
Halifar the Bard |
Halifar the Bard walks you through the wide and wild world of Tieflings, their heritage, and how to even make friends with our infernal neighbors. |
12 |
An Almanack of Practical Mortis: |
None |
An exhaustive collection of tables detailing how corpses decompose under various circumstances, along with an appendix that explains step-by-step how to remove maggots, close large wounds, and reset broken bones. If the players obtain it second-hand, bits of paper with names such as “Aunty Milla” and “Betrand (4c3r)” are attached by weak adhesive to some of the pages. A successful Perception check reveals that there are slight remnants of adhesive left above each note, as if someone kept moving the note down the page over time. |
13 |
An Anatomical Study of Magical Creatures: |
None |
A set of 6 volumes on the interior structure of magical, extra-planar beings. |
14 |
Animated Apocrypha: |
None |
A Book of Movement and Morals: An enchanted book of tales with illustrations that move on their own in a set repeating pattern. The tales tend to connect to the nearest civilization and depict stories of good morals. |
15 |
Arcane Secrets: |
None |
A generous manuscript contains description of inner workings of various contraptions and automatons and instruction manual to programming automatons, allowing any intermediate transmuter to create their very own contraptions! |
16 |
Are You Being Invaded? |
None |
A guide book on how to protect one’s self from Ogres, Goblins, Kobolds, and woodland critters. |
17 |
Behind The Wall: |
None |
A book made out human skin. This book is constantly wet and smells like a fresh corpse. This book talks about a seal in a cave underwater. Unsure of why but after reading this you get the feeling that you want to break the seal. |
18 |
Beholder In The Eye of Beauty: |
None |
Classic fashion tips for the beholder in your family! |
19 |
Changing Secrets: |
None |
This book smells like incense. Inside the book talks about one of your secrets (ask player). This book, when read, causes every person in the room to know one secret of yours. |
20 |
Cooking with BIG Meat: |
None |
A book that describes how to cook and prepare the meat of large creatures, such as dragons and beholders. |
21 |
Cooking with Pig Meat: |
None |
A book that smells like bacon. You try to read it, but the pages inside the cover are wrapped in bacon. If you try to unwrap it, it’s bacon all the way down, until you get to a small slip of paper that says “oink”. |
22 |
Coppers For Your Thoughts: |
None |
A small book of random musings, quotes, and anecdotes. None are attributed to any authors. |
23 |
Curiosity Kills the Cat: |
None |
When you open this thick maroon colored book you quickly realize there is only one page inside. The text drips onto the floor as soon as you begin to read it. You cannot understand any of the text but you immediately realize the text tells of your demise. |
24 |
Diary of a Thief: |
None |
This book is a pocket sized leather diary. Every time a player finishes a page of this book they lose a gold coin Unsure of where it went. |
25 |
Do it Yourself – Comic Book: |
None |
A yellow book that’s empty at first. Over the course of a month though the book will fill itself with all the adventures you go on. The cooler the adventures and dialogue the more the book is the worth if you sell it! |
26 |
Don’t You Worry About The Bugs!: |
None |
Every thing you need to know about bugs. Rise, feed, kill and cook your best friend! |
27 |
Dr. Harding’s Guide to Magic Science: |
Dr. Harding |
Dr. Harding’s book describes how magic is a hoax to suppress scientific explanations of the supernatural. |
28 |
Dream Journal: |
None |
A carefully illustrated dream journal by a famous wizard of old, containing a large amount of arcane truths. The pages have been scrawled with black ink, rendering it illegible. |
29 |
Dungeon Masters and How To Find Them: |
None |
A mysterious book describing the seldom-seen beasts. |
30 |
Eye: |
None |
A tale of the journey of the company of the eye. Their rise, their fall, their legacy. |
31 |
Fey’runds Tales: |
None |
A children’s book of fables. |
32 |
Fifty Shades of Drow: |
None |
A bestseller, as it details the finer points of the Matriarchal society. With tips on how to properly train and punish your man-servants while maintaining your femininity, this book would be banned if only men would actually read it. |
33 |
FINISH THEM: |
None |
A bright red book that talks about the coolest ways to end a brutal fight. (PC who reads this can roll intimidation once after reading it for killing someone) |
34 |
Fireside Singalongs: |
None |
A simple songbook for bored travelers, with optional sheet music for instrumental accompaniment. |
35 |
From Ghouls to Ghosts: |
None |
The book is chaotic and hard to understand, written in an unknown dialect which makes it very slow to read. Contained within are the studies of a powerful necromancer on how interplanar travel might be used to achieve functional immortality. |
36 |
Fun With Tears: |
None |
A book detailing the magical and alchemical properties of tears. |
37 |
Gobbo and Me: |
None |
A children’s book about the dangers of befriending Goblins. |
38 |
Golden Fleece: |
None |
Empty book, has 50 gold coins in it. Has a page describing gold and how tasty it is. Upon further inspection, the gold coins are chocolate. |
39 |
Hilarious Knock-Knock Jokes to Say Out Loud: |
None |
A thin and surprisingly old-looking book containing a few genuinely good knock-knock jokes. At least one punchline is actually the true name of a powerful demon. |
40 |
How to Talk to Gnolls Without Getting Torn to Shreds: |
None |
This book is based off of the notes of an ambitious goblin who was evidently torn to shreds. |
41 |
Illuminarium Battalia: |
None |
A manual of fighting with magic and steel. |
42 |
Income Management and Financial Assessment: |
None |
A book containing several long chapters detailing ways to horde, hide, and invest gold. Hidden within are several nude illustrations of females of the common races. |
43 |
Influence of the Ocean: |
None |
This book can only be read when near the ocean or on a rainy day. Inside the book talks about a man who is waiting for you in the ocean. He mentions all of the rewards he is keeping for you. If you roll and succeed an insight check DC16 you’ll find out that this is man is lying to you. If he is real or not you don’t know. |
44 |
It’s Familiar, But Not Too Familiar: |
None |
A guide on how to take care of your newly acquired companion. |
45 |
Kobold Jokes: |
None |
A joke book, written in Draconic. The jokes are terrible, even by Kobold standards. |
46 |
Learn To Read: |
None |
An incredibly dense book that details the process of learning the art of reading Common, almost impossible to understand, even for those fluent in Common. |
47 |
Let Me Out Of Here: |
None |
Once a simple children’s picture book, it is now the seal for multiple malevolent poltergeists that break free of the book’s pages when it is opened. They are not particularly grateful to those who released them. |
48 |
Library Book of Libraries: |
None |
A photo book showing a series of decrepit bookshelves, along with locations. |
49 |
Maps, Maps, Maps: |
None |
Tons of maps for your reading pleasure. |
50 |
Naught but the Wind’s Caress: |
None |
A collection of torrid love stories between a High Elf and their Human lover. |
51 |
Necromancy for Imbeciles: |
None |
An introductory guide to the basics of necromancy. Has been hollowed out to allow for storage, though it appears normal. Contains a skeleton of a large rodent. |
52 |
Of Fleet and Fancy: |
None |
A Novel that tells the tales of Odd Heroes. |
53 |
Ogre’s Guide To Tying Knots: |
None |
A Simplistic Guide on how to Tie Various Knots. |
54 |
On “The Aleum”: |
None |
This book is a modern copy very ancient commentary on an epic poem named The Aleum, which was already very ancient when On “The Aleum” was written. No original copy of The Aleum has been located, therefore On “The Aleum” has fascinated historians. |
55 |
On the History of the First Era: |
None |
A historical documentation of the day-to-day life in the antiquated Prime Material. |
56 |
Orc Smith Compendium: |
None |
An extensive informative book about Orcish weaponry, armor, and miscellaneous metal items. |
57 |
Our Friend the Cactus: |
None |
Written by a dwarf wizard by the name of Daven Wraithmail, this treatise explains the growth and upkeep of a Gulthias Tree as well as several manners to corrupt seeds of other trees in order to create a suitable vessel. An entire chapter is dedicated to the domestication of the resulting blights which sprout from said tree and their training to better protect your new sapling. |
58 |
Patterns of Behavior: |
None |
An anthology of mood effecting quilt work – a small hardcover picture book of patterns that slightly effect one’s mood. |
59 |
Raising the Steaks: |
None |
A comprehensive guide on rearing cattle in environments that are likely to include monsters. Includes detailed and somewhat bizarre methods to scare away potential predators. |
60 |
Red Goes Faster: |
None |
The definitive biography of Zomo the mad goblin who broke out of the celestial sphere and returned to tell about it. |
61 |
Rock Hard: |
None |
The definitive guide to Dwarven diplomacy. |
62 |
Short But Stout: |
None |
A list of recipes and information on Dwarven ale. |
63 |
Stories from the Orkholds: |
None |
A collection of poems written by an orcish adventurer and skald. The majority of the book is an epic saga, recounting the various deeds of the adventuring party the poet was a part of, with later short poems about specific aspects of adventurers’ lifestyle. The later poems touch on a wide array of topics, such as the joys of a shared victory, longing for hearth and home, and the simple pleasure of splitting a foe in half lengthwise. |
64 |
Stranger In My Dreams: |
None |
This book talks about the author recalling a depraved creature who over time got closer and closer to her in her dreams. The book seems to be a diary and was never finished. When you read the last finished page in this book you take 1d8 points of psychic damage. |
65 |
Temina’s Guide to Kobolds Volume 1 – 6: |
None |
An introductory Field Guide to all the ins and out on Kobolds. (1d6 to see which volume it is) |
66 |
The Beasts of Menita Valley: |
None |
A book detailing the magical fauna of a valley you have never heard of. |
67 |
The Fall of Cavour: |
None |
A Fictional Piece about the caveman wars. |
68 |
The Fall of the Empire: |
None |
On the surface, this appears to merely be a recounting of the opulent Haloan Empire’s fall from power centuries ago. Some claim, however, that careful analysis reveals it as a scathing commentary on the notoriously corrupt court of King Judicus, written in code to keep the author from harm. |
69 |
The Inner Workings of a Gulthias Tree: |
None |
A dense academic treaty on the biology of cacti. If one has the patience it is very interesting in its own way. The book also details a large number of edible cacti, as well as those that can be used as water sources in the harsh deserts. |
70 |
The life and times of Volo: |
None |
Autobiographical book featuring the exaggerated and often blatantly false adventures of the well traveled Volo. |
71 |
The Lusty Argonian Maid: |
None |
A classic Tamriel tale of a lusty lizardfolk maid. |
72 |
The Next Hunt – Volume I: Wyverns: |
None |
The first in a series of installments detailing an abundance of methods for finding and hunting various monsters. Each volume covers a different creature. |
73 |
The Night’s Embrace: |
None |
A book about the primordial titans, mostly legend and myth, collected by an eccentric young wizard who traveled the planes looking for information about them. This book is highly frustrating to scholars because the last entry is the beginning of a summary of an actual historical document, which has never been found. The book is unfinished and the wizard has not been seen for hundreds of years. |
74 |
The Ravings of Garvus [3rd Edition]: |
None |
The assorted notes and thoughts of an ancient and powerful wizard from an era long past. His mind was obliterated upon making contact with unknown entities, but records of his journey into madness remain. |
75 |
The Skull: |
None |
A heavy book filled with a long stream-of-consciousness narrative describing a single humanoid skull in careful detail. The narrator seems completely focused on the skull, never describing its origins, its surroundings, or themselves. |
76 |
The Social Practices of Various Avian Humanoids: |
None |
This book tells you all you need to know about interacting with bird people. |
77 |
The Story of Graye: |
None |
The story of a slave forced to be a pit-fighter who turned to meditation as an escape from his violent life. This book is not well written, and is probably an earlier work of a novice author that never reached wide spread fame. |
78 |
The Tale Of Crimshaw The Sweet: |
None |
A legendary tale of an infamous Tiefling baker who killed dozens of orcs by baking them poisonous cookies. |
79 |
The True Rulers of Our Countries: |
None |
A controversial document in and of its own right, this book talks about the creation of the Prime Material and Inner planes. A thin volume which only contains 4 pieces of paper, however these papers are magically enchanted to pass through the thousands of pages of content which this book holds. The author of the document seems almost too knowing on the subject, almost as if he were there... |
80 |
There, They’re, Their, and Back Again: |
None |
A halfling’s guide to grammar. |
81 |
Timeless Words of Wisdom for the Courtroom, Phrases That Persuade From the Backwoods to the Big City: |
None |
This is a full compendium of philosophical and legal summaries that can arm a budding lawyer with a mental skill set to be cunning and out think their opponent. |
82 |
To Cheat A Devil: |
None |
The autobiography of a man who tricked dozens of minor devils, and even a few archdevils into doing his nefarious bidding. It seems like this man should be much more well known if the events described in this book actually took place. |
83 |
To Serve Man: |
None |
An ogre cookbook on the delicate art of cooking humans. |
84 |
Tome Prime: |
None |
A thick book of hundreds of pages in a language unintelligible to all but the author; seems to be a novel of some sort. |
85 |
Uncle Chuv’s Peanut Butter Problem: |
None |
Upon reading this the room will smell more and more like peanut butter. When the book is finished it will mold into a jar of endless peanut butter. It is impossible to get rid of this book normally. The only way to get rid of this book is to burn the jar in fire. If you attempt to eat a spoonful of this peanut butter you take 1d4 points of psychic damage. |
86 |
Verdant Home: |
None |
A slim book where the words are mangled by travel into the Far Realm. Seems to tell the story of a family in an impossible home. |
87 |
We’ve All Made Mistakes: |
None |
Intro to Necromancy raising your dead wife. |
88 |
What To Do When You Find Children: |
None |
A guidebook to dealing with found children and other such inconveniences in various dangerous situations. |
89 |
Where Is That Dragon Egg?: |
None |
A handy tip book for managing clutter in the workshop. |
90 |
Where Is The Pancreas, and How To Prepare It: |
None |
The cannibal’s guide to fine dining. |
91 |
Who Moved My Cheese?: |
None |
Step by step guide to Mage Hand for beginners. |
92 |
101 Ways to Cook an Ooze |
None |
Interesting recipes include gelatinous cube cocktail, ochre apple jelly, and salted pudding. |
93 |
Physiologies of Magical Creatures |
None |
Information on the biology of Beholders, Dragons, Unicorns, and more. Full of diagrams. |
94 |
The Prophecies |
None |
Tales of great adventures. Partway through, all the pages become blank. |
95 |
How to Spot a Mimic |
None |
Tips such as listen for breathing, and see if it responds to being touched. |
96 |
Bordricks Fantastic Adventure |
None |
Dwarven choose your own adventure book. |
97 |
Planeshifting |
None |
Details different ways to travel between different planes of existence. |
98 |
On Monstrous Races |
None |
Discusses whether monstrous races should or should not be allowed into society. |
99 |
The Outside |
None |
A self-written account by someone you know who saw a vision of them self as a small plastic figurine on a table surrounded by a number of god-like beings after they talked to a group of adventurers. |
100 |
Human? |
None |
Story about an ogre who, despite his incompetence, convinced everyone that he was actually a very tall human, became a king, then was discovered and beheaded. |
101 |
Landmarks to Visit Before You Die |
None |
Details a number of landmarks and monuments in a country or city you have never heard of. |
102 |
The Hitchhikers Guide to the Kingdom |
None |
A book with not entirely inaccurate advice on ‘how to see the kingdom on less than 30 copper pieces a day’. The very first page contains only the words ‘Don’t Panic’ printed in large, friendly letters. |
103 |
Incredible Creatures and How to Kill Them |
None |
Details weaknesses monsters are known to have. It is part of a five-volume set; the first volume is for beginners (level 1-4), the second for the somewhat experienced (level 5-8) and so on. |
104 |
Magic for Dummies |
None |
Explains what magic is and how it works in the style of ‘_ for Dummies’ books. Does not teach one how to cast spells. |
105 |
Wish It, Want It, Screw It |
None |
detailed accounts of times the Wish spell backfired horribly. |
106 |
So Long, and Thanks for All the Ale |
None |
The story of Tarvish the dwarf, who had unpaid bar tabs worth a total of 10,000 gold all across the country before being arrested. |
107 |
Flumphs; the Pleasant Surprises of the Underdark |
None |
A journal accounting some time that a researcher spent living with a cloister of flumphs. The author documented at least once every day for a month. |
108 |
Taming the Beast |
None |
A perfect book for beginner beastmasters. Gives tips and tricks on how to win over wild creatures of all kinds. It starts with tiny creatures like frogs and crabs, followed by small creatures like eagles and fire beetles, medium creatures like giant badgers and giant frogs, large creatures like owlbears and bulettes, and finishes with huge creatures like elephants and some dinosaurs. |
109 |
A Day in the Life of a Lemure |
None |
A beginner demon/devil researcher decided to start his studies on the weakest of all fiend kind, the lemure. After summoning a lemure in a remote location, he watched its behavior for a day. After gathering the information needed, the author had the hideous abomination placed within a special containment vessel, alongside the many empty ones that would house the many other fiends. At the end of the book lies a map to the research facility. If the party decides to go there, they will find out that the author finished doing research on an imp, manes, and dretch as well. |
110 |
The Spider King |
None |
A fictional tale of an adventurer delving into the underdark to slay a fearsome giant spider. |
111 |
The Bjernson Family Tree And Exploits |
None |
The family tree of a nordic clan with all the males named Bjern Bjernson. This book helps tell them apart. |
112 |
Rosaline And Mercutio |
None |
A romantic tragedy by Bill Shaking-lance. |
113 |
Pictures of Cats |
None |
A picture book full of photos of cats dressed in cute outfits and doing cute things. It’s about the size of an average dictionary. |
114 |
I Cant Believe Its Not Harmless! |
None |
A hefty guide of herbs, mushrooms and berries that surround the city where the book was found. It contains accurate annotations of the ailments due to consumption or touch, with descriptive drawings of people having diarrhea or throwing up. |
115 |
Hit The Apple, Not My Face! |
None |
A Detailed Guide to Archery’ This book even includes instructions for constructing a simple bow and targets. |
116 |
Baby Dragon Destroys the Village |
None |
A truly heartwarming children’s book. |
117 |
AAARRGGHH!: A Barbarians Guide to Clobbering Your Enemies |
None |
The writing is messy and misspelled, and some of the letters are are backwards. What’s more, the cover is splattered with blood on the bottom right corner, like someone was violently clobbered by the book. |
118 |
The Three Little Goblins |
None |
Three goblins set off to build houses of wood, straw, and enchanted brick and start new lives, but the Big Bad Dire Wolf complicates things. |
119 |
Claiming the Crown – An Experienced Guide to Assassinating Royals |
None |
How to brew a poison, how to create a disguise, tips on wielding daggers, and more! |
120 |
The Banshees I Have Loved |
None |
A tragedy of five acts. |
121 |
Phylomagenetics and the Herbalist |
None |
A primer for the professional and newcomer alike. |
122 |
Population Dynamics of Cryptosaurs |
None |
A treatise on the ever-evolving age structures of dragons by region and plane. |
123 |
Memoirs of a Goblin |
None |
A dramatic, often erotic, first-person biography of a female goblin groomed to be a concubine in an exotic land. The author is a male elf. |
124 |
How to Win Friends and Enchant People |
None |
Despite the title, has nothing to do with magic, but it does have some good advice about how to make yourself seem more approachable. |
125 |
The Dragon with a Girl Tattoo |
None |
A psychological mystery thriller about a detective who befriends a shapeshifted silver dragon with a dark past, to find a murderer before he strikes again. |
126 |
To Kill a Manticore |
None |
There isn’t a single manticore in the entire book, it’s about a half-orc on trial for a crime he didn’t commit and the halfling lawyer who represents him. |
127 |
The 7 Habits of Highly Effective Adventurers |
None |
A self-help book with an optimistic view of the steps a person must take to succeed as an independent contractor with a sword. |
128 |
Eat, Summon, Love |
None |
A married woman realizes how unhappy her marriage really is, and that her life needs to go in a different direction. After a painful divorce, she joins a cult of necromancers to ‘find herself’. Based on a true story. |
129 |
Bahamut Shrugged |
None |
An action-thriller written by one of the world’s most controversial philosophers, the novel is set in a dystopia where magic is tightly regulated and only Gon Jalt can liberate magic-users from the non-magical ‘parasites’, i.e. everyone else. |
130 |
Cockatrice Soup for the Soul |
None |
This book is so commonplace, it’s a cliche that in every house where a woman of a certain age lives, there will be at least one heavily-read copy of this book with it’s sappy stories and cloyingly sweet words of wisdom. It is beyond worthless. |
131 |
The Origin of Magical Species |
None |
Full title: On the Origin of Magical Species by Means of Supernatural Selection, or the Preservation of Favoured Races in the Struggle for Life, is considered to be the foundation of understanding of how magic has shaped the evolution of the natural world. Although the theories presented inside are accepted as fact by nearly all universities and centers of learning, some religions regard it as heretical and have asked to have it banned. |
132 |
The Geographica Gelatinousa |
None |
101 Oozes and How to Avoid Them. |
133 |
My Life as a Human Being |
None |
A Dragon’s Observation on Humanoid Culture. |
134 |
Harold Havershams Holisitic Handbook of Healing |
None |
At first it appears to be a beginners guide to crafting potions, however as the book progresses the author becomes more and more adamant that all ailments are purely mental. There is a detailed account in which the author was treating a man for a broken arm and healed it through weekly mental therapy sessions. |
135 |
Wager like a Winner |
None |
A Goblins Guide to Gambling by Grey ‘Greedy’ Gradnok |
136 |
The Wizard of Odds |
by B.M. Sawbuck. |
Betting for Profit |
137 |
So You Want to be a …..series |
None |
Illustrated beginner guides to becoming a Wizard, Druid, Ranger etc for children. |
138 |
The Potion Diaries |
None |
One Girl’s Intoxicating Adventures by Madame S. Ruth |
139 |
Lost in Translation |
by Thoth Gardiner. |
The Art of the Scribe. |
140 |
Fitting a Square Peg Through a Round Hole: The curious mobility of oozes |
None |
None |
141 |
Half Human, Half Horse, All Man |
None |
A defense of carnal relationships with beast races. |
142 |
Halfling Histories |
None |
An incomplete telling of the tales of the half-folk. |
143 |
The Orcs Cookbook: 101 ways to prepare an elf |
None |
To make the hunt taste delicious. |
144 |
Every. Accomplished. Recognizable. Sentient. |
by Tommeltop the Gnome. |
An encyclopedia of anyone who accomplished anything of moderate note ever, however most of each page is dedicated to greatly exaggerated, suitably cringy and oddly romantic paragraphs about how great each person’s ears must have been. Any brave soul who actually reads the book through is suddenly able to recall in perfect detail the ears of anyone they’ve ever seen before,for no apparent reason. (Perhaps there are drawings and details of the pc’s and their ears as well) |
145 |
The Cantrip-bury Tales |
None |
None |
146 |
Names to Run Away From |
None |
A collection of monsters, plant, fungus, magical phenomenon and other miscellaneous ‘things’ that even the most accomplished or desperate- of adventurers avoid for they are easy to kill, but they are also a mighty pain in the behind and, even more importantly, in your wallet. |
147 |
The Legend of Atlas |
None |
A collection of the all the known myths and legends in the world from the beginning of the written to the present. |
148 |
Merfolk Companions |
None |
This book details how Merfolk capture and train seals as pets. |
149 |
Forever and Always |
None |
The future predictions of a historian who lived two centuries ago. His predictions continue on for another four hundred years. |
150 |
Prince of Reality |
None |
A philosophical book that tries to explain the true nature of reality. |
151 |
The Common Womans Guide to Royalty |
None |
A guide on how every lady should act in society. |
152 |
The Witchs Guide to Home brew Potions |
None |
A series of tips on how to be the most successful witch you can be. |
153 |
Becoming a Paladin: A full guide to becoming the lawful good person you always hoped to be! |
None |
This thick volume even includes how to protect orphanages and the correct means of smiting your enemies. |
154 |
Being Familiar With Your Familiar: The book for casters who wish to bond with their animal companions |
None |
A field guide to all common and some uncommonly seen familiars in the area. |
155 |
New Technology: Summer Special Edition |
None |
This information source gives details on many new forms of technology, such as reinforced crossbows, iron hunting traps, and many, many magic items. |
156 |
The Tao of Earth |
None |
Starts with philosophical musings about the importance of creation and stability over destruction and change. This book is written in an old dialect that most people (even magic users) have trouble reading. It occasionally goes on long-winded philosophical tangents. |
157 |
The Tao of Water |
None |
Starts with a note: lava and water is basically the same thing! don’t try to use fire spells on it. If you fail to understand this basic, the Tao will forever escape you. This book is written in an old dialect that most people (even magic users) have trouble reading. It occasionally goes on long-winded philosophical tangents. |
158 |
The Tao of Air |
None |
Starts with philosophical musings on how a fickle thing like air is needed for (long-lived) living creatures to breathe. There is a 5% chance of an ancient erotic letter being found loose inside. This book is written in an old dialect that most people (even magic users) have trouble reading. It occasionally goes on long-winded philosophical tangents. |
159 |
The Tao of Fire |
None |
Starts with a strict warning to master at least one of the other 3 elemental books first, because while many people think playing with fire is fun, it’s not worth dying over. This book is written in an old dialect that most people (even magic users) have trouble reading. It occasionally goes on long-winded philosophical tangents. |
160 |
The Tao of Life |
None |
This volume is the thickest, but somehow the least complete; it contains many anatomical diagrams, as well as several normative references to The Tao of Death. This book is written in an old dialect that most people (even magic users) have trouble reading. It occasionally goes on long-winded philosophical tangents. |
161 |
The Tao of Death |
None |
This volume is missing from most sets after a book-burning campaign, but its existence is well known. This book is written in an old dialect that most people (even magic users) have trouble reading. It occasionally goes on long-winded philosophical tangents. |
162 |
The Tao of Secrets |
None |
The existence of this volume is not widely known, and its veracity is debated among scholars; all claimed copies of this volume appear to consist entirely of blank pages, which nobody has ever manage to cast a spell to extract the information out of thus suspicions that they’re fake. But they do appear to be just as old as the other volumes … |
163 |
Fifty Shades of Drow |
None |
Part history and part fan fiction starring Lolth. |
164 |
The Summoning of Dragons |
None |
A Celestial’s guide to the methods and dangers of calling on the great reptiles. |
165 |
Untitled book |
None |
this book contains no text, and has a small hole cut into the pages which contains something of value (coins, a key, etc.) |
166 |
Keeper of the Keys |
None |
Whenever a creature reads this book, they slowly fall asleep then ‘awaken’ inside the book (their body remains in the real world). Living inside of the book is a half-man, half-dog extraplanar being who owns a copy of every key in existence, and whose only entertainment is reading books, but several of the books available for him to read are unfinished close to their ending. The party can enter the incomplete books to finish their stories (incomplete books could be a story of a great battle, a story where an assassin must be chased down, or something similar), and should they finish all of the stories given to them to complete, the Keeper of the Keys shall give them a key. Should they die inside of a book, a person will simply be ejected from it, rather than die outright. |
167 |
Gnome means Gnome |
None |
A beginner’s guide to understanding the differences between the shorter races of the realm. |
168 |
Sparing? |
None |
An orc bandit slowly goes from blood raging pillager to being a member of society. A heartwarming tale of death, destruction, and love. |
169 |
Deck of Limiting Things |
None |
A collection of possibly true tales about people who used the deck of many things and the chaos that followed. |
170 |
The Art of Procrastination and How to Perfect it |
None |
A book filled with scribbles. It is only halfway finished. |
171 |
Forging for Dummies |
None |
A book on how to forge weapons and tools, writen by a dwarf as a gift to his human pupil. |
172 |
Diamonds in the rough |
None |
|
173 |
The very hungry Chimera |
None |
|
174 |
Guinness Book of world records |
None |
|
175 |
How to capture your princess |
None |
A collection of dating tips, advices and tricks, written by, for, and to men. Use it at your own risk! |
176 |
Backstage |
None |
Detailing the more mundane dangers of the adventuring life, like insufficient supplies, inappropriate gear, public reactions, illnesses and the common lack of money with tips and advices how to prevent them (the second edition have humorous footnotes from the author). |
177 |
You and Evil |
None |
A promotional(?) book from the Nine Hells. Details most of the pros and cons to working for the infernal realm, with useful notes on the ‘gray zones’. May cause surveillance by the temples of good. |
178 |
Personal Care for Adventurers |
None |
Tells adventurers how to maintain a clean, healthy look after weeks in the wilderness. |
179 |
Berries and You |
None |
Informs the reader on edible and inedible berries found in the wild. |
180 |
Castle Architecture |
None |
A book about how castles and the like are constructed. |
181 |
Bardic Legends From Far Away Lands |
None |
A book about legends often sung or performed by bards. |
182 |
How To Waste Good Paper |
None |
The pages inside this book are beautifully designed with colorful trim and a flowery layout. Other than the title, however, this book has no content in its pages. (Detect Magic: It is a spellbook written with magical invisible ink (or runes, etchings, message, mark, whatever) detailing only one spell to learn: Detect Magic) |
183 |
Everyday Lives |
None |
A compilation of the contents of journals which were obtained from ordinary people. |
184 |
Tic-Tic-Twang |
None |
A detailed guide for creating clockworks, golems, animated items, and traps, rather easily. Restricted in most kingdoms, as its too valuble to outright ban and destroy its knowledge, despite the widespread collaterral damage after its first releases. The bounty for the authors is still valid. |
185 |
Magic in the House |
None |
The legacy of an archmage suffering from an obsession about cleanliness. Explains how to use the different schools of magic to help with the chores around your home. Apprentices around the world curse whoever thought its good for thier training that they need to do those chores manually. |
186 |
Garys Guide to Gathering Gold |
None |
A story about how some guy named Gary wrote a role-playing game called ‘Fiends and Fortresses’ and made millions of gold selling thousands of copies. |
187 |
Interview with some vampires |
None |
None |
188 |
I, Golem |
None |
None |
189 |
The 13 Habits of Highly Effective Necromancers |
None |
None |
190 |
To Kill a Mimic-bird |
None |
None |
191 |
The Grungs of Wrath |
None |
None |
192 |
A Clockwork Orog |
None |
None |
193 |
The Invisible Man – when spells become permanent |
None |
None |
194 |
All the Kings Men-at-Arms |
None |
None |
195 |
The Blind-sight Assassin |
None |
None |
196 |
Little Women – a book of famous female gnomes and halflings |
None |
None |
197 |
Are You My Mummy? A to choosing your undead servants |
None |
None |
198 |
Three Mages in a Boat |
None |
None |
199 |
The Wind in the Will-o-wisps |
None |
None |
200 |
A Passage to Icewind Dale |
None |
None |
201 |
How I Ate My Mother – Confessions of a Lycanthrope |
None |
None |
202 |
The Moonsea Chronicles |
None |
None |
203 |
Fairefire 451 |
None |
None |
204 |
Do Golems Dream of Awakened Sheep? |
None |
None |
205 |
The Little Elder Brain that Could |
None |
None |
206 |
Thomas the Tank Elementalist – Story of a War Mage |
None |
None |
207 |
The Very Hungry Carrion Crawler |
None |
None |
208 |
Pride and Phylacteries |
None |
None |
209 |
Speaker for the Undead |
None |
None |
210 |
Great Evocations |
None |
None |
211 |
Treasure Island: Find Yours |
None |
None |
212 |
Kidnapped (by Kobolds) |
None |
None |
213 |
The Invisible Lizardman |
None |
None |
214 |
A Farewell to Armor: A Delvers Guide to Rust Monsters |
None |
None |
215 |
For Whom the Die Rolls: A Fools Guide to Dice Games and Gambling |
None |
None |
216 |
The Great Gadsbee, and Other Famous Illusionists |
None |
None |
217 |
Blindsense and Sensibility: Feeling your Way in the Dark |
None |
None |
218 |
Born Efreet |
None |
None |
219 |
Lucky Djinn |
None |
None |
220 |
The Life and Mines of a Dwarvish Prospector |
None |
None |
221 |
Star Lores: Episode III, Revenge of the Gith |
None |
None |
222 |
A History of the Decline and Fall of the Dwarven Empire |
None |
None |
223 |
Of Mice and Half-Men |
None |
None |
224 |
The Elvish Gene |
None |
None |
225 |
Were Going on an Owl-bear Hunt |
None |
None |
226 |
The Tale of Peter Rakshasa |
None |
None |
227 |
Ferdinand the Bullette |
None |
None |
228 |
The Worst Witch – a guide to min-maxing |
None |
None |
229 |
Cloudy with a chance of Manitcores |
None |
None |
230 |
The Pied Piper – Why you shouldnt trust bards |
None |
None |
231 |
Stuart Little and the Dangers of the Awaken Spell |
None |
None |
232 |
Around the world in 80 Dimension Doors |
None |
None |
233 |
The Hunger of Hadar Games |
None |
None |
234 |
Pretty Woman: An Adventurers Guide to Nymphs |
None |
None |
235 |
Dances with Wolves: An Adventurers Guide to Lycanthropes |
None |
None |
236 |
There Will Be Blood: An Adventurers Guide to Vampires |
None |
None |
237 |
Clear and Present Danger: A Dungeoneers Guide to Traps |
None |
None |
238 |
Along Came a Spider: A Dungeoneers Guide to Driders and Drow |
None |
None |
239 |
Kiss the Girls: A Travelers Guide to Succubi |
None |
None |
240 |
Unwrapped: A Delvers Guide to Mummies |
None |
None |
241 |
Frozen: A Travelers Guide to Frost Giants |
None |
None |
242 |
Tangled: A Delvers Guide to Ropers |
None |
None |
243 |
Into the Woods: An Adventurers Guide to Sprites and Pixies |
None |
None |
244 |
Some like it hot: A guide to fire elementals |
None |
None |
245 |
Under Da Sea: In Search of the Kraken |
None |
None |
246 |
The Boy Who Cried Warg |
None |
None |
247 |
The Five People You Meet in the Astral Plane |
None |
None |
248 |
Girls Gone Feywild |
None |
None |
249 |
Secret Life of Banshees |
None |
None |
250 |
A Thousand Splendid Sunbursts |
None |
None |
251 |
A Tree Grows in Baulders Gate |
None |
None |
252 |
The Demon-Haunted World: Faith and a Sacred Flame in the Dark |
None |
None |
253 |
The Conjuration Manifesto |
None |
None |
254 |
The Grick who Stole Midwinter |
None |
None |
255 |
The Phantom Tollbooth and other strange hauntings |
None |
None |
256 |
50 Shades of Fey |
None |
None |
257 |
50 Shades of Gray Oozes |
None |
None |
258 |
Orange Dragon is the New Black Dragon |
None |
None |
259 |
7 Habits of Highly Effective Peasants (The sequel to “The Hunger Games: A True Story”) |
None |
None |
260 |
A Brave New Halfling: Small People Can Make a Big Difference |
None |
None |
261 |
A Hitchhikers Guide to the Multiverse |
None |
None |
262 |
A Passage to the Underdark |
None |
None |
263 |
A Tale of Two Smithies |
None |
None |
264 |
Adventures with Muck, Berries, and Fins – a herbalists guide to useful foraging. |
None |
None |
265 |
Alices Adventures in the Underdark |
None |
None |
266 |
As I Lay at Zero Hit Points |
None |
None |
267 |
Bigbys Little Lies |
None |
None |
268 |
Bond with the Wind – a guide to summoning elementals. |
None |
None |
269 |
Bugbear, Bugbear, What do you See? |
None |
None |
270 |
Catch 22d12 |
None |
None |
271 |
Catoblepas Shrugged |
None |
None |
272 |
Dantes Infernal: A tourists guide to the nine hells |
None |
None |
273 |
Diary of a Wimpy Kobold |
None |
None |
274 |
Dignity and Discrimination |
None |
None |
275 |
Dragon Turtles All the Way Down |
None |
None |
276 |
Eat, Prey, Club – A Guidebook for Orcs |
None |
None |
277 |
Everything is Illuminated thanks to Faerie Fire. |
None |
None |
278 |
Fantastic Drinks and where to buy them: A Dwarfs tavern travel guide |
None |
None |
279 |
Fighters Club |
None |
None |
280 |
For Whom the bell Gnolls |
None |
None |
281 |
Girl with the Dragonborn Tattoo |
None |
None |
282 |
Gone with the Gust of Wind |
None |
None |
283 |
Great Incantations |
None |
None |
284 |
Green Hags and Ham |
None |
None |
285 |
Heart of Darkvision |
None |
None |
286 |
How to Charm Friends and Polymorph People |
None |
None |
287 |
In Kobold Blood |
None |
None |
288 |
Journey to the centre of the Underdark |
None |
None |
289 |
Lolthlita |
None |
None |
290 |
Lolth's Web – a study of Drow religion. |
None |
None |
291 |
Lord of the flies: A biography on Baalzebul |
None |
None |
292 |
Memoirs of a Genasi |
None |
None |
293 |
Mordenkainenstein |
None |
None |
294 |
Of Merr and Men |
None |
None |
295 |
Of mimics and men |
None |
None |
296 |
One Flew Over the Harpys Nest |
None |
None |
297 |
One Lich, Two Lich |
None |
None |
298 |
Paradise Lost: Make A Perception Check to Find It |
None |
None |
299 |
Planar-shifting for People in a Hurry |
None |
None |
300 |
Pride and Prestidigitation |
None |
None |
301 |
Ready Mindflayer One |
None |
None |
302 |
Snow Dwarf and the Seven Wights |
None |
None |
303 |
The Adventures of Goodberry Flint. |
None |
None |
304 |
The Adventures of Nancy Druid |
None |
None |
305 |
The Amityville Hook Horror |
None |
None |
306 |
The Charming Bones – a tale about a Necromancer looking for love in all the wrong places. |
None |
None |
307 |
The Cockatrice in the Rye’ |
None |
None |
308 |
The Constant Scrivener |
None |
None |
309 |
The Dog in the Bog – a childrens tale about a Blink Dog disembowelling a Displacer Beast to save a swamp village. |
None |
None |
310 |
The Giving Treant |
None |
None |
311 |
The Grapes of Wraith: Wining and Dining the Undead |
None |
None |
312 |
The Great Ghastby |
None |
None |
313 |
The Illithid by Virgil |
None |
None |
314 |
The Lion, the Witch, and the War-forged |
None |
None |
315 |
The Liches of Eastwick |
None |
None |
316 |
The Lusty Lizardfolk Maid |
None |
None |
317 |
The Secret Life of Bards |
None |
None |
318 |
Why Thieves Cant |
None |
None |
319 |
The Treant of Wildfell Hall. |
None |
None |
320 |
The Ugly Darkling |
None |
None |
321 |
The Vault in our Stars – an Illithids guide to the treasures of the Far Realms. |
None |
None |
322 |
The Very Hungry Purple Worm |
None |
None |
323 |
The Wizard of Ooze |
None |
None |
324 |
‘Tis Pity Shes a Drow |
None |
None |
325 |
What to Expect When Youre Spectating – written by a famed Beholder Xanathar. |
None |
None |
326 |
Zen and the Art of Punching Dragons in the Face: One Monks Life as an Adventurer |
None |
None |
327 |
Gone with the Air Elemental |
None |
None |
328 |
201: A Sea Odyssey |
None |
None |
329 |
Moby Grick |
None |
None |
330 |
Better Caves and Dungeons Cookbook |
None |
None |
331 |
Snow Dwarf and the Seven Wights |
None |
None |
332 |
Human Tales for Young Fairies |
None |
None |
d26 | title | author | description |
---|---|---|---|
1 |
Gabriella’s Gaze |
by Toriel Heart. |
This book is full of paintings of women with entrancing gazes. The reader will be hard-pressed to pull themselves away from this book. |
2 |
Names |
No author |
A small journal that shows the name of everyone within one hundred feet. |
3 |
Tongue Twisters |
by Mayhem Gray. |
A book full of rhymes and tongue twisters. Anyone who attempts to read them aloud with find their tongue tied in a knot. |
4 |
Fairies and Tales |
by Unknown. |
A storybook with illustrations that move and speak and interact with the reader. |
5 |
Untitled |
No author |
A book that displays the pages and interior of a different book every time it is opened. |
6 |
Babblefish: Resolve: {Dwarvish|Elvish|Giant|Gnomish|Goblin|Halfling|Orc|Abyssal|Celestial|Draconic|Infernal|Sylvan|Undercommon} |
None |
A book that contains an amazingly proficient language learning program. |
7 |
A Tale for Two |
by Unknown. |
The writing in this book changes rapidly. The punctuation and spacing remain, but the letters constantly change. |
8 |
Untitled |
No author |
A blank book with nothing but eyes drawn on the cover in ink. Anyone who looks upon the blank pages goes blind for 10 minutes. |
9 |
Monster Almanac |
None |
A little red bestiary. If a creature’s name is spoken, the book will open to a page of interesting facts. |
10 |
Honey, Honey |
by Darrel Shawn. |
A seemingly normal book filled with honey-based recipes, however the pages emit a blinding light when opened. |
11 |
Blades |
by Goria Cutter. |
This is an illustrated weapon guide - all weapons can be pulled from the pages and returned. |
12 |
Our History |
by Unknown. |
A blank book that quickly fills with the history of whoever is holding it at the time. |
13 |
Untitled Manual |
by Unknown. |
A shriveled leather book that explains in detail the method for summoning an ancient earth spirit. The book crumbles to dust after reading. |
14 |
Devil, Deviled, Deviling |
by Toover Wentle. |
Anyone who reads this book will grow horns and yellow, glowing eyes. |
15 |
Untitled |
by Unknown. |
A single page of paper bound in stained leather. If a player manages to speak the unknown script aloud, scarabs will swarm from their mouth for 1d6 days. |
16 |
The Book of Birds |
None |
A journal with fifteen watercolor birds. Live birds can be pulled from the pages, but cannot be returned. |
17 |
A Wizard’s journal |
by Unknown. |
Reading any portion of this book aloud causes a random magical effect. |
18 |
Songs for the Violin |
by Edgar Edge. |
This book is full of sheet music and lovely violin music floats quietly from the book when opened. |
19 |
The Diary of Tyler |
by Tyler. |
A diary of a young farm boy. The journal ends very suddenly, and the words tremble violently on the page. |
20 |
Untitled |
by Unknown. |
A book bound with heavy iron locks. lt growls menacingly when touched. If the reader manages to pry the book open, a heavy, clawed hand will lash out and blind one of the reader's eyes before withdrawing back into the book. |
21 |
Untitled |
No author |
A blank book that rejects all ink. Nothing can be written in this book. |
22 |
Untitled journal |
No author |
A blank book that records all words said within earshot of the open pages. |
23 |
The Art of Living Flora |
by Winona Davis. |
An illustrated guide to common flora. Any plant pressed between the pages will remain alive and fresh indefinitely. |
24 |
The Whole of the Sea |
by Unknown. |
When opened, an infinite amount of saltwater pours from the pages. |
25 |
A Thousand Words of Wisdom |
by Zoe Miller. |
Anyone who reads this book falls into a daze from which they cannot be roused. They awaken confused and tired in 10 minutes. |
26 |
The Golden Catkin |
B.W. Clade |
an ancient, epic ode that follows a slumbering queen bee as it awakens hungrily to spring, followed by all manner of butterfly, lizard, toad, and grass-snake. |
d101 | title | author | description |
---|---|---|---|
1 |
Making Friends; a History of Necromancy |
None |
None |
2 |
A Treatise on the Problem of Infinite Demiplanes |
None |
None |
3 |
Ozohr's Compendium of Glyphs for Crystalline Structures, Fifth Edition |
None |
None |
4 |
Analysis of Divination Spell Extension into the Astral Plane |
None |
None |
5 |
This Spell is Harmless' and Other Lies To Tell Yourself |
None |
None |
6 |
Dragons, Drakes, and Winged Demons; a Guide to Fire Breathers |
None |
None |
7 |
Hefty and Heavy |
None |
Proper wand shaping for beginners |
8 |
Common Rune Mistakes and Their Consequences, a Summary |
None |
None |
9 |
Fireball Illustrated |
None |
None |
10 |
Aardvarks to Anvils |
None |
Unique uses for Polymorph |
11 |
The Arcana-Sutra |
None |
None |
12 |
The Illusion of Space; A primer on Conjuration Magic |
None |
None |
13 |
1,000 Prophecies to Keep Your Eye On |
None |
None |
14 |
A Humble Collection of Heresies |
None |
None |
15 |
Survival in the Outer Planes and in the Astral Sea |
None |
None |
16 |
Those That Came Before; An Overview of Extinct Magical Traditions and What We Can Learn from Them |
None |
None |
17 |
Darkness; Creating, Dispelling, and Exploiting It |
None |
None |
18 |
Advanced Draconic Anatomy |
None |
None |
19 |
Angels and How to Avoid Them |
None |
None |
20 |
10,000 Runes Without Meaning |
None |
None |
21 |
Spellbook Minimalism |
None |
None |
22 |
Understanding the Alien Minds of Gods, Outsiders, and Yet Stranger Creatures |
None |
None |
23 |
The Magic of Stone and the Souls of Mountains |
None |
None |
24 |
This Ore That; Choosing your first Rock Golem |
None |
None |
25 |
Beyond the Cauldron |
None |
Brewing Potions in the Wilderness; a Personal Story. |
26 |
Proof of a Positive Relationship Between Leysian Crossings and Levitation Enchantment Potency |
None |
None |
27 |
Gwynssin Revisited: The Transformative School of Enchantment in the Eleventh Century |
None |
None |
28 |
Introductory Life Extension, Revised Edition - Now 100% dark magic free! |
None |
None |
29 |
Great Spirit Aid: A Study of Unique Varieties of Incorporeal Summoning Among the Northwestern Tribes! |
None |
None |
30 |
Ten Basic Shields: A Revolutionary New Way to Categorize Abjurations! |
None |
None |
31 |
The Common Genealogical Ancestor of Kobolds & Lizardfolk! |
None |
None |
32 |
The Science of Magic, a Treatise |
None |
None |
33 |
Rags to Reigns - a Traveler's Guide to the Nine Hells |
None |
None |
34 |
Making the Most of Your Allies |
None |
Why You Should Focus on Transmutation and Necromancy |
35 |
101 Easy Magic Items You Can Make on the Road |
None |
None |
36 |
Our Darker Sisters |
None |
A Cautionary Volume on the Dangers of Dealing with Hags. |
37 |
lasreveR fo kooB s'karalS |
None |
Also known as ‘An Abjurer's Guide to Counterspelling’ |
38 |
On the Transmutation of Gold to Lead - A primer |
None |
None |
39 |
A Perditio Tempus; My journey to making True Strike good again |
None |
None |
40 |
Myths of Malumnak the Mad |
None |
A collection of stories about that craziest of wizards |
41 |
Analysis of the Extended Lifetime of Draconic Respiratory-Flame Droplets in a Turbulently Vaporized Floomph Puff |
None |
None |
42 |
Relative Temporo-Thaumic Desynchronization Transitions in Hasted Targets |
None |
None |
43 |
A Vortex of Annihilation in a Tea-cup |
None |
Practical Applications of Collapsing Spheres. |
44 |
Evidence of Omni-Planar Asymmetries Seeded by High-Density Ablator Nonuniformity in Experiments Involving Deific Artifacts and Magically Simulated Dragon-fire |
None |
None |
45 |
Convergence of Eigen-Tensor Continuations in Infinite Dimensional Kismet-Hazard Prognostications |
None |
None |
46 |
Evidence of Potts-Neme-Tenseric Superfluidity in Non-agonal Optical Levitation |
None |
None |
47 |
Direct Observation of Fractal-Dimensional Percolation in Renal Pyramids |
None |
None |
48 |
In Search of the Philosopher's Kidney-stone |
None |
Diary of a Personal Journey |
49 |
Fast Friends |
None |
An Autobiographical Account Regarding Dangerous and Morally Ambiguous Misuses of Charm Spells |
50 |
Treatise on Temporal Foresight in Divination |
None |
None |
51 |
Annals of Grafted Incarnum: Soul Splicing |
None |
None |
52 |
Practical Applications of the Demiplane Spell |
None |
None |
53 |
Arcane Tearing: An Enchanting Primer |
None |
None |
54 |
The Complete Guide to Bypassing the Crystal Sphere's Barrier |
None |
None |
55 |
Complete Compendium of Deific Dogma |
None |
None |
56 |
The Philandering Philosophy in Respect to the Power Scale of Magic Users: A Deep Observation |
None |
None |
57 |
Syntax and Semantics in Spell Components |
None |
None |
58 |
A Critical Review of Every Known Spell, The Complete Collection, 5th edition (23 volumes) |
None |
None |
59 |
Selective Topics in the Stylistics of Spellcasting |
None |
None |
60 |
Gendry's Guide to Non-gullible Golems |
None |
None |
61 |
The Titillating Truth of Tubular Tome Making |
None |
None |
62 |
The Delirious Despot: A Psychoanalytic Approach |
None |
None |
63 |
Elder Evils' Encyclopedia |
None |
None |
64 |
Unabridged Atlas of Arcane Observations in Astronomy |
None |
None |
65 |
Vellum of Viscous Vindication: Curse Construction |
None |
None |
66 |
Magnum Opus of Mythallar Musing |
None |
None |
67 |
Contemporary Codex of Celestial Cadavers |
None |
None |
68 |
Death's Ancestors; An Etymological Analysis of the Words of Power |
None |
None |
69 |
A Cultural History of Dark Magic |
None |
None |
70 |
The Element of Destruction; An Exploration of Primordial Evocation Magics |
None |
None |
71 |
Competing Elemental Theories |
None |
None |
72 |
Meditations on the Feasibility of Chronomancy |
None |
None |
73 |
Wild Magic and Mesuring Risk |
None |
None |
74 |
A Compendium of the Many Moods of the Weave |
None |
None |
75 |
The Life and Death of Gods |
None |
None |
76 |
Martial Skills and Tactics for the Adventuring Wizard |
None |
None |
77 |
The Lost Wonders of Epic Magic |
None |
None |
78 |
The Lure of Lichdom; Meditations on Mortality |
None |
None |
79 |
Alnam's Encyclopedia of Herbal Components |
None |
None |
80 |
Probing Transport and Structure-Property Relationship of Highly Ordered Orgone Superthaums Lattices at the Ethereal-Material Planar Limit |
None |
Towards Living in an Immaterial World. |
81 |
Unveiling Macroscopic Structures of Neutrally Charged Elemental Interfaces by Surface-Specific Vibrational Spectromagy |
None |
My Conversations with Water, and other Treatises. |
82 |
Complexified Paths, Integral Saddles; Sovereign Glue and the Super-sandwich Principle |
None |
Taming Magical Steeds via Liberal Application of Math-magical and Culinary Threats. |
83 |
Hidden Symmetries, Instabilities, and Currency Speculation Suppression in Brownie Rackets |
None |
How to beat Fey Loan Sharks at Their Own Game. |
84 |
Enhanced Stochastic Resonance and Spatiotemporal Synchronization in a Mass Hasted Party - A Stab in Time, Saves Thee and Thine |
None |
None |
85 |
The Shape of the First Collapsed Objects |
None |
Ancient Architecture of the First Great Mage Empire, Magical Weaponry, and the Application There-of. |
86 |
Emerging Patterns in Oscillatory Absorption of Thaumo-Ultra-Acoustic Waves |
None |
Using Suggestion and Modify Memory to Get Ahead. |
87 |
Exponentia Foramina & The Leyline Convergence Matrix, Inter Alia |
None |
None |
88 |
Mordenkainen's Toenails and Chrysolite Powder's Usefulness in the Discernment of Arcano-Confounding Proto-Runes |
None |
None |
89 |
Trans-substantial Passage of Quickened Objects or Entities Without Persistent Liminal Agency of Hyperagonal Media |
None |
None |
90 |
Sustained Transpontine Circumpenetration |
None |
Secrets of Sigil Stone. |
91 |
On Post-Morpholiths and Proto-Daedric Sigils in the Pnakotic Testaments |
None |
All Signs Point to ‘Nope'. |
92 |
Essential Geomantic Engineering for Those of Average Intelligence |
None |
None |
93 |
Philosophy of Low-Energy Magery |
None |
a Confoundingly Incomplete Treatise, with Editor's Commentary. |
94 |
On the Sending Out of the Soul |
None |
None |
95 |
Parchments of Pnom |
None |
A Complete and Original Translation. |
96 |
Las Reglas de Ruina - translated to the Common Vernacular by Meisters Theodorius and Chevillion, with Commentary and Compleat Appendix |
None |
None |
97 |
Seven Cryptical Books of Hsan |
None |
The Dream-Quest of Unknown Kadath Explained. |
98 |
Search for Heavy Resonance Decaying in the Phase of the Ethereal Plane |
None |
None |
99 |
Pressure Effects on Phlogiston Among Other Parameters in Limbo Environment |
None |
None |
100 |
Ultrafast Evocation Dynamics and Interactions in Complex Weave Networks |
None |
None |
101 |
Organic Energy Cells: Degradation Processes and Approaches to Enhance Performance |
None |
None |
d100 | title | author | description |
---|---|---|---|
1 |
'The Writings Of Theon Ganderson' |
None |
A small black journal kept by a man who claimed to have spotted a 'thing' living under his farm house. This 'thing' turned out to be a small elder being that began eating Theon's livestock. The journal ends abruptly during a passage where Theon is describing hearing something underneath his floorboards. |
2 |
'Dark Heart: The Lore of Life' |
None |
The ultimate tome to teach budding necromancers their first incantations to bring the dead back to life. The book starts off small, such as bringing small rodents back to life, and ultimately works up to bringing back dead family members. |
3 |
'Under The Silver Moon' |
None |
This book contains information on lycanthropy and the effects that it may bestow upon you. The author of this book makes lycanthropy sound like a REALLY good idea. |
4 |
'Final Dawn' |
None |
A long-forgotten cult leader's teachings on beginning and maintaining your own cult. This book was actually written by an arch-devil who is using hidden tactics to get an unsuspecting reader to summon him into the material plane. |
5 |
'GLORIOUS OOZE' |
by Unknown. |
A leather-bound book that is covered in a green, sticky ooze. If you can get the pages unstuck, they describe the teachings and tenants of Uur'glaz-lop, the Sinister God of Slime. |
6 |
'The Koraktor' |
by Unknown. |
A heavy tome bound in unfamiliar leather. It describes a dark ritual that allows the sacrifice of an intelligent being to have its remaining lifespan transferred to you. The catch is, that with each use, the effect is halved (second sacrifice gives half its lifespan, 3rd gives a quarter and so on). |
7 |
'The Swarm' |
by Unknown. |
The tome is a binding for a bug elemental. The holder controls how a plague-like swarm of beatles/locust/hornets move and are bound to his command. |
8 |
'A Deal with the Devil' |
None |
A tome detailing various historical contracts that have been made with devils. Goes to great lengths to make it sound as if it were actually very easy to find loopholes in devil contracts. |
9 |
'Cooking with Grandma' |
by Unknown. |
This seemingly pleasant sounding book is actually a book written by hags, and goes into great detail explaining how the flesh and bones of older humans can be used to make delicious food. |
10 |
'Spreading Joy' |
by Unknown. |
A religious tome made by a god of disease and plagues. Contains various rituals and spells for inflicting diseases of various levels of lethality and infectiousness. |
11 |
'Call of the Void' |
by Unknown. |
A strange tome written in an unknown language. Attempting to read it causes headaches and dizziness. If magically translated, it describes an elder god that lives in the void between stars, and methods to worship and communicate with it. |
12 |
'Nature's Wrath' |
None |
This tome was written by a powerful ancient druid that was angered by civilization and its disrespect of nature. It contains dozens of powerful rituals for summoning deadly natural disasters, including plagues, earthquakes, tsunamis and hurricanes. |
13 |
'The All Knowing Tome' |
by Unknown. |
This strange tome seemingly knows information about almost any topic. Whenever it is opened it displays everything it knows about a topic the reader is looking for. However, every minute it is being read, the reader must make a WIS save (DC 15 +1 per minute reading past the first minute). On a failed save, their soul is ripped from their body and stored in the book, along with all of their knowledge. To release their soul, someone must spend 5 minutes finding information on them and ripping out those pages, before burning them, releasing the soul to be judged. |
14 |
'Fall of Revelation' |
by Hazeomeel. |
Bound in the skin of the author, (an angel), it describes the angels' fall from the celestial realm because it used prophecy to try and sort which humans could be killed to prevent evil from occurring. |
15 |
'The Writings of Sindrii Jequinn' |
None |
Though written in the guise of a contemplative journal about life, it slowly fills the reader with a violent knowledge of how to benefit from other people's mortality. |
16 |
'Demozain' |
by Unknown. |
A book written by a dozen ur-priests. It makes no attempt to hide the ritual that would summon a sentient black hole to consume a world, but between the obvious it reveals secrets of where the gods get their power. |
17 |
'The Journal of Kurt Constant' |
None |
An assuming book that covers a variety of alchemical and metallurgy experiments, one of the final chapters explains how to create a weapon that can tear through planes. |
18 |
'Honors of the L'vat' |
by Unknown. |
A thin book describing the 6 energy avatars and their connection to the cosmos. Why this book is banned is because in describing the language of the god-kings it can teach anyone the secret of planeswalking without error. |
19 |
'A Mind is a Terrible thing to Waste' |
None |
A tome dedicated to using Brains in various magical applications, mainly detailing Golemancy and Alchemy. It details using various necromancy spells to resurrect just the brain, and incorporating it into creating Golems. Depending on the spells used the Golem could be smarter and more autonomous, even in some cases having the capacity to grow a personality. Or you can create a Golem that acts just like a feral undead, killing any living thing it comes across. |
20 |
'Nightwalkers' |
None |
A well used guidebook of general information on creatures that hunt humans such as Vampires, Werewolves and Hags. |
21 |
'The Ilyea'n Grimoire' |
None |
A strange compendium of lore, poetry and incantations. The pages, which are of a parchment that is rough and unsettling to the touch, appear to its reader to be entirely blank. It is only when the reader cuts themselves and drips blood on the pages that the words are revealed; and much blood is required to read the whole thing. Many are the foolish who have expired from self exsanguination or cumulative trauma in order to 'read just one more page' ... |
22 |
'Anatomy of the Sunsweaters' |
by Unknown. |
Roughly translated from Undercommon, this book is a biological and highly racist work depicting the anatomy of humans through the lens of a dark elf who has an ever-specific repulsion against all life that willfully exposes itself to the sun. The book has been translated by an aspiring doctor, who has taken the liberty to add his own lecture notes and oddly enough defend the dark elf biologist's profane hostility. He keeps reminding the reader that cultural differences are not to be judged, that he wished that he had been there and that he quite likely enjoys the fantasy to be dissected alive by a dark elf. |
23 |
'Mnemotical Magic' |
by Unknown. |
This tome has moving pictures of funny situations and animals. Which seems like a humorous pass-time soon reveals that the magically animated graphics are powered by the souls of those that are depicted. Directing an open page to a person will also make them repeat the depicted action, that is if the page shows a dog wagging its tail, people whom the owner of the book shows the picture will feel urged to go on all fours jumping. Seeing an image of an orc who slips and falls into their own ax will make people want to hold their weapon out awkwardly and fall over to also be injured in that way. |
24 |
'A Treaty on Flesh: The Collected Works of Ab'Dharr' |
by Amnu Ad'Dharr. |
The dark green leather bound tome of vellum paper, this book is the fanatical collecting and redistribution of the work of Amnu Ad'Dharr; the Perverter of Form. The book is a collection of recovered, reclaimed and recreated copies of the numerous experiments carried out by Ab'Dharr. The author; an uncredited fanatic of the material, interlaces the original work with handwritten historical accounts of applications and results of the work. The original material takes the form of scientific essays or experiment logs, where a problem will be proposed and a full catalog of the steps taken to try to create a workable solution. The problems presented as such as 'Can the deficit in cognitive function of necromantic flesh constructs be circumnavigated?'. To which the paper goes onto outline creating a 'spiritual hivemind' which links the limited functions of all individuals; including 'properly fashioned intellectual stock'. Other such problems proposed are 'Lycan vulnerability to Silver', 'Can a brain be shaped physically to prevent mind-reading or similar arcane effects?' or 'The optimal method to create liquid suffering from limited breeding stock'. |
25 |
'The Howling' |
by Unknown. |
Bound in skin of a deer, the yellowed parchment pages contain page upon page of handwritten unintelligible script. The book is said to have been in the position of a Wendigo for several decades before coming to rest in Blackoak Restorative Manor for the Mental Infirm. The only legible content within the book is a series of signatures on the back page; believed to have been former owners of the volume. To date, every owner of the book has either died of starvation regardless of financial means or physical health. Or has descended into the depths of animal savagery and cannibalism. Some anecdotal records at Blackoak from patient interviews suggest the book contains the last rational thoughts of all its previous owners. However, as these testimonies come from individuals who would go on to own the volume themselves or succumb to the harsh nature of their treatments; they are discredited among learned individuals. |
26 |
'The Convergent Truth' |
by Unknown. |
The Convergent Truth is a detailed explanation about why the plane you are in right now is a demi-plane, an exact copy of the material plane, used to lure something called The Devourer away from the true material plane. In the back of the book are commendations to this reality, each from a different volume of this book. This one is Volume VIIICMVII. |
27 |
'Alchemy of the Flesh' |
None |
A dark green tome describing how to use a plethora of humanoid viscera and organs to enhance your potions. |
28 |
'The Trials of the Forsaken' |
by Bertram Wondles. |
This unique ornate and gilded tome bound in some sort of tanned and scraped hide begins as a treatise on the depredations of the criminals known as the Forsaken. As the author writes the heavily researched stories, it becomes clear that with each new revelation described within, the author's madness and envy of the Forsaken grows. Quickly, the documentary writing shifts into more of a manual of praise and worship, detailing the dark rites of the path that the Forsaken walked. At the conclusion of the book, it is revealed that the binding of the book is none other than the flayed skin of Bertram Wondles himself. This book radiates a subtle but insidious evil that corrupts readers and holders alike. |
29 |
'The Perfect Crime' |
None |
This tome contains a detailed list of physical and mental training exercises, all of which are designed to condition a person to become the perfect emotionless criminal mastermind. Anyone practicing the exercises in the book for a year will have their DEX and INT increase by 2, and will have their alignment shift to Neutral Evil. They also gain a +4 bonus to all skill checks related to criminal activities. |
30 |
'Killing the Unseen' |
None |
This tome contains detailed information on killing powerful and hard to find creatures. While most of the book is generally helpful, it is prohibited by all major religious groups because the final chapter goes into detail explaining all the possible ways for a god to be permanently killed. |
31 |
'Death Eternal' |
by Dalordren Silveraxe. |
This book was written by an ancient dwarven smith famous for making cursed blades. It describes rituals needed to create blades that trap the souls of those killed by them, with the blades growing in strength as the number of souls trapped within grows. |
32 |
'The Death of a Nation' |
by Unknown. |
This cursed book seems like a perfectly normal political drama, however, if the ruler of a country ever sees this book they will feel compelled to read it. When read, they will discover the book describes themselves in the near future, and the closer to the end they get, the worse the version of them in the book does at managing the country. The book ends with the country destroyed and the ruler dead. If the ruler gets to the end, they will find themselves compelled to behave exactly as written in the book. |
33 |
'The Material Era' |
None |
A book that, starting from explaining in excruciating detail the mechanism behind spells like Dispel Magic and Antimagic Field, starts studying in what way magic can be stopped from interfering with the world, like stripping a caster from its power, creating zones of dead magic and finally showing how one could stop all magic from existing in the whole Material Plane, forever, enjoying in the hypothetical consequences of this actions. |
34 |
'Tale of the Soul' |
by Unknown. |
This book, which seems always colder to the touch than the surrounding ambient, studies the ways souls can be extracted, used and consumed for magical power; it explains how to extract a soul from a living being and making it act as if nothing happened, how to keep siphoning one's soul, how liches's phylacteries can be made more efficient, and how to make an un unwilling soul come back to life. It has a whole chapter detailing the unique qualities of a newborn's soul. |
35 |
'The Endless Litany' |
by Unknown. |
Every single page of this thick tome is filled with the same phrase repeated over and over again 'The end is never the end is never the end is never the end' but despite this monotony, when a creature starts reading from the first page, they can not stop of their own volition, nor will they ever reach the end no matter how long they spend reading it as the book has an infinite number of pages. |
36 |
'The Hedge Witch's Pestle: Being a Treatise on the Peculiar Mischiefs of Hezibiah Chopwits' |
by Lady Althenea Von Blecher. |
An annotated spellbook, compiled by an educated lady wizard, cataloging the malevolent magics of an infamous hedge witch. Early entries include counterfeit love potions, minor curses, and surprisingly effective remedies for women's troubles; later entries include spells that will turn a man inside out or transform all his blood into acid. Each spell is powered through the sacrifice of a bit of the caster's sanity. |
37 |
'Codex of the Anointed' |
by Unknown. |
This manuscript is not so much written as tattooed on a thin, fine parchment of undetermined origin. Written in an (as-yet) undecipherable language, it is decorated with images that sometimes squiggle between the lines and sometimes stretch over a two-page spread. The images depict vile scenes of mutilation, murder, and ritual sacrifice. Examining it for more than an hour at a time provokes severe headaches with strange sensory effects, including coronas of burning light, flittering shadows of many-limbed creatures, and the pervasive smell of burning flesh. |
38 |
'Inglenook's Inglebook' |
by 'Inglenook' (presumed pseudonym). |
A much-dreaded thing, location presently unknown. It takes the form of a colorful children's picture book, telling the tale of a young child who travels to a beautiful kingdom under a tree-topped hill. Sightings over the last two centuries describe it as appearing unexpectedly in a child's play-room or bookshelf. It seems to change itself slightly for each child who reads it, reflecting that child's particular appearance and interests in its illustrations. Any child under the age of puberty who reads it to the end disappears before the next sunrise, even if well-guarded in a locked and warded room. Any child who starts but does not finish it is haunted by dreams of it their whole life. |
39 |
'Bargains of the Underworld' |
None |
A mysterious memoir recording the author's descent into madness after murdering his family and his journey into the plane of the dead to plead their forgiveness. It contains locations of planar portals, and describes ways to communicate with the dead. Its crimson cover is unnaturally cold. |
40 |
'The Dollmaker' |
by Valim Lexapro. |
A diary of a woman who's stalking a dollmaker. The book often convinces people to become stalkers themselves; and teaches people various magics that could help them stalk people. |
41 |
'Kreon Dellok and the Midnight Breeze' |
None |
An adventure novel that appeals to children. In it, the main characters do a ritual in a forest at night that gives them powers. If a child tries to do this themselves, it blinds them and alerts monsters of their location. |
42 |
'Alzin's Guide to an Obedient Child' |
None |
A parenting book that teaches abusive parenting methods. It centers around a magical goblet that the parent builds, which collects dark energy for an unknown entity. The book's ultimate goal is to get the child to kill the parent; so the goblet can collect their soul. |
43 |
'Abomination' |
None |
A book that appeals to nihilistic, entitled people who think the world is rigged. It promotes becoming a demigod monster called an Abomination. Everyone who has done this ritual has vanished without a trace. |
44 |
'Lowstride' |
by Unknown. |
A biography about the serial killer Lowstride, written by the killer herself. She explains how she sacrificed people to a dark God for magic. The God sometimes lets her become a new person, and so she has lived for hundreds of years with many different identities. |
45 |
'Lucid Dreaming - A Better Awakening' |
by Unknown. |
A book on learning to Lucid dream through a Magic ritual, secretly written by a devil. When you successfully do this, the devil steals your good memories and holds them for ransom unless you do their bidding. |
46 |
'Book of The Spirits' |
by Diwar Malficum. |
The book provides details on various kinds of spirits along with how to make a spirit. While the guide to various kinds of spirits is considered helpful, it is banned due to the instructions on how to create undead. |
47 |
'Covenants of Blood' |
by Xutos the Vivisector. |
The tome is written with instructions on blood magic, including making blood pacts with archdevils and live sacrifices to demons. Those who read the book will have their hands permanently stained red. |
48 |
'Knowledge of Oblivion' |
by Studan Bloodcall. |
The book is a manifesto detailing how one should embrace the teachings of a being known as Hoy-Dheen-Cha, The Opaque Certainty. Those that have followed the book's teachings are known to have committed suicide shortly afterwards. |
49 |
'Rules of Death' |
by Goxor the Soulkeeper. |
The book instructs readers on the basics of Necromancy. While it was originally used as a textbook for the Kaudia School of Magics, it was swifty banned after a student had killed several people using an experiment from the book. |
50 |
'Orders of the Underworld' |
by Craushis the Nightmare. |
Written by a priest of an ancient cult known as Creed of the Night. The text provides commandments that the cult followed to ensure that they may become death Gods. |
51 |
'Paradoxomicon' |
None |
Collected works of a plane-shifter wizard who has dedicated his life to finding loopholes in magic and testing them in parallel planes of existence, collapsing each one of them in doing so. |
52 |
'Pillars of the World' |
None |
A heavy tome, bound in rough leather, that begins as an academic discourse on various creation myths of the 'insert Settings world'. As the book goes on, the author stops documenting myths and starts writing about their own theories on how the world came to be. From a flat earth carried by a turtle to everything being a reflection of a true reality, this tome is filled with heretical ideas. |
53 |
'Dreams' |
None |
A long single page scroll, made of papyrus and kept in a golden case, introduces the reader to the concept of ascension through meditation and study. The author believed that all of existence is a dream and that the gods are simply individuals that, like lucid dreamers, can manipulate the dream. Some say this scroll was written by an evil god to lure people in their grasp. Others believe these teachings were banned by the church because the gods want no further competition. |
54 |
'Zahhak' |
by Zhelim Alasam. |
This journal was written by a famous explorer, documenting his experiences of his last journey. It starts off as all of his journals, but quickly escalates as Zhelims ship sinks in a storm and he is stranded on an unknown island. Through his writings, the reader learns how Zhelim found strange ruins on this island and his curiosity takes over. For several days, he wanders these strange alien halls, describing murals, architecture and an unknown language chiseled into the walls. The last page documents Zhelims growing fear of the darkness and voices in his head that tell him to go deeper into the ruins. |
55 |
'Love Elixers' |
by Jerbe Kendalcanthe. |
This tome details how to make a highly addictive potion that possesses no benefits other than addiction. Small villages have been wiped out as every resource is pooled into acquiring the materials needed to produce more. |
56 |
'In the Guts of the Earth' |
by Unknown. |
An epic work of fiction that follows an amateur explorer as they delve deeper and deeper into a cave. Each reader reports a different story, tailored to their specific fears and traumas. The account always ends with the protagonist crawling into a narrow vertical tunnel and finding themselves unable to escape. |
57 |
'Convergence of the Seventeen Orbs' |
None |
A guide to an esoteric, and by all accounts fictitious, method of astrology. All known owners have died of asphyxiation. |
58 |
'On the Thaumaturgic Applications of the Lesser Vital Humors: A Methodical Account' |
None |
A wizard's attempt to deduce the sorcerous properties of bile, pus, and other bodily fluids through experimentation on living human subjects. Notably, blood is never mentioned or implied. |
59 |
'The Underworld Bartender' |
None |
A recipe book of dangerous, distasteful, and downright disgusting cocktails. From the Beholder Blood Bellini to a hot rum toddy served in a human skull, this has it all. Recipes are interspersed with edgy, and questionably plausible, tales of high crime. |
60 |
'Ghost in the Cage' |
by Kelvin Litwick. |
The memoir of th former most-wanted elf and prolific burglar of all things sorcerous. Intended to be a manifesto on why magical knowledge should be publicly accessible, but Litwick's detailed accounts make this a how-to-break-out-of-prison guide. |
61 |
'Der Abenteurer' |
by Unknown. |
A highly controversial exploration of power and hierarchy, heavy with economics and philosophy. The book posits that the contemporary societal structure of roving adventurers questing for artifacts, slaying everything in their path, is a degenerate state that perpetuates an unfair system of oppression. It urges monsters, brigands, and all creators of loot to rise up, move beyond boundaries of species, and present a unified front against those that wish to plunder their lairs. |
62 |
'195 Easy Projects with Human Skin' |
by Unknown. |
Notorious for its gruesome, yet imaginatively intricate, woodblock illustrations. |
63 |
'When the Dawning Light Strips the Fat From Beneath My Arms, the Gate That is Not a Gate is Eroded Open for One-Who-Is-Now-None to Seep Through Eyes Within Eyes' |
by Unknown. |
A rambling, incoherent string of word salad that is nonetheless a practical guide to interplanar travel. By strictly following the bizarre sequences of meaningless actions and chanting the meandering chapters-long verses, the reader will find themselves on another plane. The technique fails to transport the book itself, stranding the reader unless they've committed the entire text to memory. |
64 |
'The Assassin's Textbook' |
by Splattershrike. |
A book filled with firsthand accounts of successful high profile assassinations. Each entry places heavy focus on preparation and planning, and was written by the assassin who did the deed. There are numerous blank pages at the end of the book, and a note on the inside cover demands that the reader must write down their own story if they succeed in killing someone, then hide the book in a public location at night. The first several entries were written by the same person using the pen name 'Splattershrike.' It is speculated that Splattershrike collects and reads any used copies of the book and makes new editions of it to include his favorite additions. |
65 |
'Three Steps to Godhood' |
by Unknown. |
This book details an alleged path to apotheosis by performing three tasks. At first glance, only the first section of the book is legible while the middle and ending sections of the book appear to be blank black pages, but a person who completes the first task will be granted the ability to read the second task, and so on. The first task is to build a flesh golem from pieces of people you have murdered in a specific fashion. Only a handful of people have completed the first task, but they were all stopped before they could complete the second. All of them died without disclosing the second task's nature. Some speculate that there actually is no third task and the book was made as a sick joke by some evil being to trick people into committing atrocities. |
66 |
'Chimaeramancy' |
by Damo Krail. |
The author is an evil mage obsessed with creating the ultimate beast. A book that describes how to create chimeras via a clearly outlined and easy to master system of magic and genetics. It describes how to combine any two animals, up to five animals, and which animals combine best, culminating in her masterpiece: the fabled Eldritch Chimaeras, a beast powerful enough to take down parties of heroes, armies, dragons, krakens, and even lesser gods. With this book, the available resources, and the will, could make (potentially) unlimited monsters of all sorts of power. |
67 |
'Gaistí Bhforaoisí' |
by Eoin Kennirse. |
The author is a half elven ranger known for having survived being kidnapped by evil fey. The book describes the Domain of Dying Stone and its ruler, the archfey Carraig Bhan. The entire demesne is darkened, and somehow the very earth is beset by what Eoin describes as 'rock rot'. The ground crumbles as you walk, and standing in one place is a death sentence. Lord Bhan eventually died at Eoin's hand, but Eoin left before he looted the living wood castle of Brisa'cloiche. He ends the book with a warning that the Domain of Dying Stone is sealed, and should never be opened lest the rock rot or whatever survivors are left escape. If you have the book, a high enough intelligence or skill check will reveal the location and trick to unsealing the Domain of Dying Stone, should you wish to loot an Archfey's hoard . . . |
68 |
'The Canted Buried Tails' |
by Chauzer the Wandering Bard. |
In this tome are a series of fable-esque tales about a dozen or so devils that all lose their tales (and thus their ability to reform and resurrect themselves on death) to various holy men and adventurers, and is full of many memorable characters and clever escapades that Chauzer witnessed while traveling the prime material plane. It's a mostly forgotten book, but scholars have proven that most of the events described actually happened, although no concrete proof of the devil's tails exists. In the text, there are several sections where Chauzer seems to rant about seemingly nonsense or politics or theories or something, but in reality is a cipher that translates to the location of the devil tails, where they are buried, and how to resurrect the devils should you so desire. |
69 |
'Atlas Drugged by Old Rain' |
by Unknown. |
The story is about a conspiracy in a land ravaged by an apocalypse where the land is being reseeded and is a controversial book that most people take to mean as a warning about trusting nature too much cuz she's a fickle bitch. The story is banned because in addition to not being clear about its message it also includes theoretical ideas about how to end vegetation in continent sized swathes. |
70 |
'Gringus Jabeens' |
by Farleeaeen the Warforged. |
A book of perfectly metered jibberish, written by a warforged who wanted to prove that language itself is unnecessary, as sound and voice are enough to convey beauty. Supposedly, any voice, including a monotone warforge's voice, that reads this tome aloud unlocks a secret about speech that surpasses language. In reality, Farleeaeen discovered a way to turn any who read his book into sleep agents for his plan to 'civilize' civilization. |
71 |
'Unhinged' |
by Drahssuss Silsissisius. |
A book about a Yuan-Ti that was always hungry. At first it seems like a children's book about a silly snake guy who eats too much, but he starts to eat less children friendly things, gets around to pets, then people, and eventually eats an island and then a black hole and becomes a warning about gluttony as well as a mythical monster to unleash, or a treasure hoard within it to loot for untold wealth. |
72 |
'Shameful Swordplay' |
None |
How to Fake Being a Martial Archetype with any Style of Magic by The Wizeruidicard (a mage who knew wizardry, sorcerer, druidic magic, clerical spells, and was a bard). In it he describes how to use illusion and trickery to boost AC, mimic physical weapons with magic and magic use, and most importantly: how to win and NOT get caught when using 'magical' techniques. It was banned because the author raised a small army of mages, paraded them into a nearby kingdom and successfully tricked them into thinking they had no mages, and then destroyed and looted the entire metropolis with brutality. |
73 |
'The Ones That Lives Inside The Walls' |
None |
A innocent looking book containing a well written story of a man slowly going crazy by reading a book, and starts to think there are monsters with no eyes and fingers like long needles living inside the walls, until he takes his own life to avoid those beings. Who ever read this book slowly went mad thinking that they're persecuted by the same monsters, and if they don't kill themselves, are usually found dead with their body covered in punctures and scratches |
74 |
'The Nefarious Index' |
by Unknown. |
An unfinished but pretty much updated list of apocalyptic prophecies made during history with detailed plans on how to make them come true. It seems like many different evil minds during the time have added to this list, maybe recommending improved ways to destroy the world, or took inspiration from it. It feels like reading a lab report from the most evil people in history for the most nefarious experiments. |
75 |
'The Void Journal' |
by Unknown. |
Bound in a rich ebony cover, this book is full of blank pages. Anything written into the book bleeds into the pages, and becomes forgotten to all. |
76 |
'The Forbidden Harkness Symphony' |
by Johan Harkness. |
This yellowed vellum binding contains the last-known work of acclaimed composer Johan Harkness. Harkness was commissioned by an unknown benefactor to create his masterwork. He fell into a deep despair and locked himself away to work. After months of silence, his sisters had to force their way into his house. They found blots and notes scratched across the walls, and Johan, emaciated and huddling in a corner, trying to carve more Tiny notes into a corner. He was committed to an asylum, dying shortly after. While clearing out his house, the sisters found this binding full of notes, blots, and scribbles. The binding was sold shortly after, though neither sister would remember agreeing to sell it or who bought it. The binding was thought lost for decades until the Duke of North Venacia held a summer gala for 300 guests. Officials later found all attendees and staff in the ballroom dead, torn apart by one another. The binding was left open on the stage. Opening or reading the book has no effect, but playing any of the music causes madness for everyone in range. |
77 |
'Roumerol and Julle'ta' |
None |
The tragic story about the love between a Mind Flayer and a Githyanki set during the gith uprising. It's banned by the githyanki for its humanizing depiction of lithids and by everyone else, for its explicit 'love' scenes. |
78 |
'The Ballad of the Laughing King' |
by Ebon Jester. |
Similar to Dreams, This nihilistic tome is the personal account of an eccentric former adventurer calling themselves the Ebon Jester. Other than this book, there is no record of him existing. The book claims that the world and all those within it are simply constructs formed from the thought of a single all-powerful individual |
79 |
'Loving Return' |
by Pepeq Gufgord. |
Written by a necromancer of some renown. This book is pale green with black lettering and an embossed cartoonish skull in the center of the cover. Inside this book is a tale in the style of a children's story about losing a loved one and how to bring them back from beyond the grave. Disturbingly the book gives a fully functional process of ritually summoning an undead with such ease that a child may perform it with little difficulty. |
80 |
'The Origin of' |
by Unknown. |
Seemingly an unfinished book by an unnamed author. It is written as a journal that describes the author's thoughts, steps and achievements to create souls out of thin air. While they seem to be magical capable, the methods described later in the book would even make a non-magical adept person able to create souls. While the author seemed to be able to create individual souls in waste quantities, binding them to simple objects and even complex dolls or golems, do these souls seem to decay rather quickly. On the last pages of the journal the author describes methods to bind these souls to flesh. The results of these methods are missing. |
81 |
'Moving Stars' |
by Thinia Egotis. |
Written by an astronomer. Her detailed descriptions of real stars - not planets - that seem to move in various and random ways, with written and drawn details, seem to be a lifelong collection of astronomical observations. While the book is mostly filled with entries of those stars, the end of the book is an analysis of those movements with a detailed theory that these movements are not random, but ways of communication. Just not with us involved. it is banned because of some of the 'results' this book contains to decipher this celestial communications. |
82 |
'Omnigas' |
by Unknown. |
This book seems to contain any other book ever written, magical or non-magical. Opening the book means to open a random book on a random page. While open this book is an identical copy of the random book, from beginning to end, with the same effects of the original book. Only the book cover stays the same. Also, there is no way to control which book it contains next. |
83 |
'Compendium of Unreality' |
by Unknown. |
This book in cover that depicts constellations is a weird one. On each page's corner there is an Elder Seal. Letters and illustrations emanate otherworldly light and dance before readers eyes, trying to share more secrets of the Far Realm than they should. Studying the book allows the reader to gain basic information on any aberrations, Great Old Ones, nature of the Far Realms (which is unimaginable, but makes sense, when you tilt your logic a bit to the left). Studying the book for 1d8 hours allows to gain basic theory of psionics and Far Realm magic, or detailed knowledge of specific aberration or Great Old One and requires a Wisdom Saving Throw (DC 20), on failure you gain one short term madness. Studying the book for 1d8 days allows to gain knowledge about a single forbidden ritual, knowledge on how to gain connection to a Great Old One and character gains one indefinite madness. |
84 |
'The Interviewer's Handbook (Unabridged Edition)' |
None |
A manual for government officials tapped to act as judges and prosecutors, the version most receive is highly redacted, only containing the first 5 chapters and stripping out most of the text, and even then Chapter 5 can only be described as a torture manual. The original, written by a then-famous judge as their final work, is 10 chapters and three times longer. Chapters 6-10 describe progressively more atrocious means of finding the truth of a case, up to and including rites for negotiating with extra-planar entities and interrogating the souls of the unwilling dead. Most damningly, it is not just a manual on how to do these things, but an expertly written treatise on why doing these things is necessary; anyone reading this book through to completion shifts alignment towards Lawful Evil. |
85 |
'The Journal of the Arch-Paladin' |
None |
The logbook of a very famous paladin of a major faith, copies of this journal are kept under extreme security and only shown to the most trusted acolytes of the faith. The titular Arch-Paladin was one of the most accomplished monster hunters in the land, and their recorded notes are one of the finest primary sources on how to identify and terminate things that go bump in the night. But the writer suffered an extreme crisis of faith less than halfway through their career; they never lost the drive to protect the innocent, but they did lose their faith in their god. Maintaining the pretext of serving the church so they could continue their work, the evidence of their crisis and eventual abandonment of their faith is written all over the pages. Any paladin or cleric of the same faith who reads this book in unredacted form is in danger of either losing their faith or turning oathbreaker/blackguard. |
86 |
'The Traitor's Recipe Book, Annotated Edition (aka the Redline Edition)' |
by Unknown. |
Originally part of a cunning ploy by a king to root out a conspiracy in the academic community, the Recipe Book was created as bait for would be rebels and usurpers, full of what looks like legitimate instructions for an insurrection. Anyone found owning or copying the Book was arrested, and anyone trying to use the instructions inside was in more danger of killing themselves than anyone else; all the ciphers were already cracked, directions for making explosives and poisons included the wrong ratios and missed critical safety precautions, and so on. But someone who knows what they were doing got their hands on a copy, and went through it with a red pen and an eye for mayhem. Anyone reading out of the red-lined copy has everything they need to be a king's worst nightmare. Speculation abounds about the hand holding the red pen; anyone caught with a Redline copy is tortured merciless in an attempt to find a clue to the editor's identity. |
87 |
'To Behold a Dream' |
None |
On its face, the book is a manual on improving one's quality of sleep, with instructions for ways to construct finer bedding out of commonly available materials, how to heat/ventilate a sleeping area for maximum comfort, ways to improve quality of sleep in rough/field conditions and meditations to ease the transition to sleep. If followed, practitioners have an easier time getting to sleep, suffer fewer penalties if sleep is interrupted... and have dreams which would be disturbing to an outside observer, but strike them as normal. Dreams of ever growing malice towards mankind, which grow more detailed, more specific, until eventually the practitioner dreams a Beholder into existence, which typically kills the dreamer first before moving on to a life of destruction and chaos. |
88 |
'The Tome of Fiends' |
An ancient tome written by the now dead god Creator of the fiends. It contains the real name of every Demon Lord and Archdevil that exists, allowing its owner to summon them. All of them are bound to obey by the power of the tome. Thus making its owner the Lord of Fiends. Its language can only be understood by archfeys, celestial, demon lords and archdevils, and each faction has been fighting over it for centuries as gaining control of all fiends, even for fiends themselves, is a huge power. Fortunately it has stayed on the Material Plane and has always belonged to a mortal guardian. |
|
89 |
'How to Butcher A Child' |
by Unknown. |
A small pocket sized book bound in black velvet. The short manual describes effective butchery methods of a human child, with grotesquely life-like illustrations. Several copies of the book have been found, disturbingly each one has its own illustrations unique to other copies. |
90 |
'Le Petit Livre Du Calm' |
by Unknown. |
A tiny book in an unknown, likely fictitious language that one noble who came into possession of it spent their entire fortune trying to discern the contents and origin of but to no success. The book was seized from the nobles estate once they became bankrupt as the local authorities deemed it to be 'A source of derangement and fanaticism'. Seems untranslatable even through magic. Printed on the yellow cover is an image of a cloud. |
91 |
'The Child's Adventure' |
by Mama Micopolis. |
When read by an adult, the book is a sweet adventure about a child going on a magical journey. When read by a child, they are encouraged by the book to go into dangerous areas or to fight dangerous monsters. The book detail's their successes. Reality is rarely so kind. The main character is always that of the child, or a child of similar look. |
92 |
'The Cursed Play, or the Tale of the Seven Songbirds' |
None |
A wonderful play about seven women who were transformed into horrid beasts, but rescued a dashing hero. If the play is performed, and a single detail is off, then the play begins to mess with the reality of the theater. This typically results in several injuries, as well as a few casualties or fates worse than death. The more errors, the stranger the play gets. |
93 |
'Humanity's Right' |
None |
A book which encourages family life, good living, and the extermination of all sentient beings. Aside from humans. It's not magical, but areas where it's printed typically find an increase in non-human racism. (Every race seems to have at least one book of a similar nature, typically written by some bored noble or an artist who got rejected from art school). |
94 |
'The Torturer's Apprentice - Vol I: Humans' |
None |
A practitioner's guide to inflicting pain on humans. Techniques and discussions on torture-based interrogations with illustrated guide to equipment and anatomy. Volume II to IX vary by location. Copies are usually stained. |
95 |
'The Oneness' |
by Unknown. |
Appearing to be written as a treatise on achieving one-ness with the universe, it is in fact a grim joke by a jealous god. Following the meditation path in the book by 'clearing the mind' leads to the person eradicating all conscious thought. Permanently. |
96 |
'Vile!' |
None |
A scrawled, angry diatribe against a seemingly innocuous merchant named Ko'yu Curfdee. This cursed journal slowly corrupts the reader to find every day, ordinary occurrences as disgusting and repulsive. |
97 |
'The Infinite Diary' |
A mysterious diary that never runs out of blank pages, and compels its current owner to write everything they do each day of their life from the day they come across the book and up until their very last moments. The identities of the people whose lives are recorded in the diary, as well as whether any of their diary entries contains any information relevant to the player characters, is entirely up to the DM's discretion. Also, strangely enough, the book already comes with the name of the player character who has picked it up written on the index, almost as if it somehow knew they'd be its next owner... |
|
98 |
'Food for the Soul' |
None |
A book that explains how to harvest the souls of recently deceased creatures and use them as raw ingredients for cooking food. According to the book, eating a whole dish infused with a creature's soul allows you to peer into its memories, but at the risk of having your body temporarily taken over by the restless soul, who will attempt to act the same way they would if they were alive for 1d4 hours before passing on to the afterlife and returning control of your body back to you. |
99 |
'The Dark Secrets of Tarokka' |
None |
A lengthy treaty written by a very hands-on researcher about the occult origins and uses of tarokka decks. It details the many cults and sects the author infiltrated over time in order to learn about unholy rituals they enacted, and how they used the cards in order to commune with dark forces and gain their favor. As the book goes on, the author slowly begins to piece together bits of information that apparently lead to something truly horrific, and right as he's about to detail the last piece of the puzzle that he had just found, his writing turns into unintelligible ramblings. The afterword found right after that is a dire warning to all those who dare to try and follow in the author's footsteps, and is allegedly signed by an archdemon, ancient one or some other kind of sufficiently powerful embodiment of evil and/or chaos. |
100 |
'The Halfling in the Sun' |
by Vel'ethan Moore. |
The third book in a very popular series. Unbeknownst to the public, Vel'ethan was a powerful warlock who'd spent centuries capturing changeling souls and binding twenty each into the eighth page of the first edition. He'd sent them on a cart to nobles throughout the land, intent on creating a massive empire, but the cart was robbed and the books lost. Many people enjoyed the second edition but tales began to spread of the copies that would imprison your soul and switch it with an evil version of yourself. In response, Vel'ethan was killed and all copies that are found are burnt. Collectors will spend thousands of gold to acquire them. The cursed copies remain, however, and no difference can be found between the editions - until the eighth page... |