Mausritter - List of spells (2d8)

This chart is an independent production by LLA Don Zombie and is not affiliated with Losing Games. It is published under the Mausritter Third Party Licence.
Mausritter is copyright Losing Games.
https://mausritter.com/third-party-licence/

2d8 Spell Effect Recharge

2

Fireball

Shoot a fireball up to 24". Deal [SUM] + [DICE] damage to all creatures within 6".

Burn in the heart of a raging fire for three days and nights.

3

Heal

Heal [SUM] STR damage and remove the Injured Condition from a creature.

Cut self for d6 STR damage, sprinkle the spell with the blood.

4

Magic Missile

Deal [SUM] + [DICE] damage to a creature within sight.

Drop from a height of at least 30ft.

Touch the spell within one Turn.

5

Fear

Give the Frightened Condition to [DICE] creatures.

Receive the Frightened Condition from a hostile creature while carrying the spell.

6

Darkness

Create a [SUM] x 2" diameter sphere of pure darkness for [DICE] Turns.

Leave uncovered in a lightless place for three days.

7

Restore

Remove Exhausted or Frightened Condition from [DICE] + 1 creatures

Bury in a peaceful field or riverbank for three days.

8

Be Understood

Make your meaning clear to [DICE] creatures of another species for [DICE] Turns.

Give away freely to a creature of another species.

9

Ghost Beetle

Create an illusory beetle that can carry 6 inventory slots for [DICE] x 6 Turns.

Bury in a beetle graveyard for three nights.

10

Light

Force [DICE] creatures to make a WIL save or become stunned. Alternately, create light as bright as a torch for [SUM] turns.

Catch in the first light of a sunrise and the last light of sunset for three days.

11

Invisible Ring

Creates [DICE] x 6" ring of force. It is invisible and immovable. Lasts [DICE] Turns.

Build an iron ring the same size as last cast. Pass the spell though it. Dissolves the ring.

12

Knock

Open a door or container, as if a Save were made with STR score of 10 + [DICE] x 4.

Put in a locked box, inside a locked box, inside a locked box. Leave for three days.

13

Grease

Cover [DICE] x 6" area in slippery, flammable grease. Creatures in the area must make a DEX save or fall prone.

Rub all over in animal fat. Leave until it putrefies.

14

Grow

Grow a creature to [DICE] + 1 times its original size for 1 Turn.

Leave in the highest branches of a tall tree for three days.

15

Invisibility

Make creature invisible for [DICE] Turns. Any movement reduces duration by 1 Turn.

Go a day without opening your eyes once, while holding the spell.

16

Catnip

Turn object into an irresistible lure for cats. Lasts [DICE] Turns.

Give a cat a gift it truly desires.