Borderlands Style Melee Weapons for Esper Genesis (1d17)

1d17 Weapon Additional Damage Special Properties

1

club

caustic: +1d4 acid on a  Roll on "damage conditions"

Stretch's weapon: the reach of this weapon is 5' greater

2

combat knife

fiery: +1d4 fire on a  Roll on "damage conditions"

knockback: on a crit target must succeed on DC 12 STR check or be knocked back 10'

3

handaxe

freezing: +1d4 on a  Roll on "damage conditions"

vicious: critical hits by this weapon cause lasting damage- target takes 1d6 dmg at the beginning of its next turn

4

metal baton

poisoned: +1d4 on a  Roll on "damage conditions"

brutal: +2 damage

5

spear

righteous: +1d4 radiant on a  Roll on "damage conditions"

masterwork: +1 on attack rolls

6

staff

of death: +1d4 necrotic on a  Roll on "damage conditions"

ballistic: the business end of this weapon is mounted in a ballistic chamber. you can make a ranged weapon attack with it (range 20/60). it takes an action to reset the mechanism and/or use the weapon again.

7

power gauntlets

thumping: +1d4 force on a  Roll on "damage conditions"

really cool lookin': this weapon looks super cool- tricked out chrome, bad ass tassels, slagger skin handle. all the works. +2 on intimidation checks that incorporate this weapon.

8

wrist blades

energy absorbing: you can use this weapon to absorb the energy of incoming energy weapon attacks. If you are attacked with an energy weapon you can use your reaction to interpose this weapon. It gives you a +1 to AC for that attack.

9

energy staff [M]

breaker: this weapon is made for chewing gum and breaking shit, and it's all out of bubble gum. It does 2x damage against most objects.

10

forearm blade [M]

nanotech shapeshifter: the wondrous feat of engineering allows the weapon to shift forms into other weapons. You can shift the weapon into a different melee weapon, as long as it uses the same number of hands and does the same amount of damage.  the transformation takes an hour, and can alter the damage type (a sword shifted to a hammer goes from doing slashing to bludgeoning damage)

11

glaive [M]

disco party: this weapon provides illumination when switched on. it has 3 modes- dim (10' radius), bright (30' radius), dance party (60' radius multicolored strobing effect)

12

grandblade [M]

lightweight: made of super lightweight alloys and too many holes, this weapon weighs 1/2 as much as normal. If it's a 2-handed weapon it can be wielded with one hand, OR if it's a one handed weapon it becomes a finesse weapon. Sadly, all those holes make it a bit delicate- a crit fail on an attack roll with the weapon destroys it.

13

longblade [M]

catch phrase: this campy death tool has its own catch phrase! generate a random phrase here: http://funstuff.pantomimepony.co.uk/catchphrase.htm

14

microfilament whip [M]

returning: Are you Thor? This weapon returns immediately when thrown up to a distance of 30'.

15

sabre [M]

all jacked up: crits with this weapon deal TRIPLE DICE DAMAGE instead of double. Rolling a 1 on attack rolls means the weapon has malfunctioned and will explode, dealing regular damage to the wielder.

16

shortblade [M]

concealed grenade launcher: there's a tiny grenade in the handle! launching a grenade from this mod allows you to use your attack roll modifiers (instead of strength) when using a grenade. it takes an action to reload the launcher.

17

warhammer [M]

totally not a lightsaber: this weapon glows dimly and makes cool vrrrmmm, kshshshkkkk, and pew sounds as you wield it. there is no other effect, and you cannot turn it off.


Subcharts

Untitled - Mon 22 Mar 18:39:12 (d6)

d6 Result

1-6

Untitled - Mon 22 Mar 18:39:27 (d6)

d6 Result

1-6