d20 | --- Contacts | --- Adventure Type | --- Location | --- Object | --- Friendlies | --- Unfriendlies | --- Complications | --- Dramatic Conflict |
---|---|---|---|---|---|---|---|---|
1 |
Spirit A ghost or apparition, or some other sentient form of deceased thing, is looking for assistance. |
Survive The party must escape or weather some hostile force or place. |
Dangerous Territory An especially dangerous land. |
Valuables Something that is worth its weight in gold. |
Royal Someone with noble bearings is willing to help, or is getting helped. |
Organization One group is against the party. |
Ally with the enemy An adversary, by choice or by chance, will become an ally. |
Destruction To complete the adventure, an exorbitant amount of destruction will be unleashed. |
2 |
Organization A group is in need of adventurers. Roll again on this table or insert one of your own. |
Hit The party must rough up or kill a target. |
Opulent Residence An estate, mansion, or other well-to-be place. |
Information Knowledge can be worth more than its weight in gold. |
Child A young creature is willing to help, or is getting helped. |
Royal One person of noble descent is against the party. |
Betrayed by contact The contact, or some other ally if there is none, becomes an adversary. |
Economic Harm To complete the adventure, wealth and the economy will take a serious hit. |
3 |
Artisan A skilled craftsmen contacts the party. |
Find The party must find someone or something. |
Fortress A place of military might! |
Creature Some rare or dangerous entity. |
Loved One Someone who the party cares for is willing to help, or is getting helped. |
Criminal One lawbreaker is against the party. |
Disaster External disasters and circumstances interfere with the adventure. |
Environmental Damage To complete the adventure, the world and nature will be harmed. |
4 |
Loved One A precious NPC needs the party's help. |
Subdue The party must capture something or someone. |
City A bustling place, where many cultures meet. |
Experiment A magical or mechanical test, dangerous or otherwise. |
Adventurer A fellow adventurer is willing to help, or is getting helped. |
Magic User One wizard, cleric, or other caster is against the party. |
It was a diversion! The whole adventure up to a point was a goose chase, used to distract the party |
Loved Ones To complete the adventure, people the party cares about will be in danger or worse off. |
5 |
Criminal Someone or something on the wrong side of the law needs help. |
Prevention The party must stop an event from happening. At your discretion, it could be another entry on this table. |
Prison Whether criminals or enemies, people are held here. |
Key The linchpin to getting somewhere or something. |
Pauper Someone in squalid conditions is willing to help, or is getting helped. |
Mercenary One sellsword or hired adventurer is against the party. |
Dodgy Ally An ally doesn't support the party in a time of need, but doesn't necessarily backstab them. |
Honor To complete the adventure, the party must go back on a stance or a word. |
6 |
Royal Someone or something of noble bearings is seeking out help. |
Protection The party must safeguard something, someone, or somewhere. |
Underground Basically the Underdark, but more broad. |
Land Territory is a strong motivation. |
Beast An animal or creature is willing to help, or is getting helped. |
Religious Member A pious individual, member of a cult, or priest is against the party. |
False Pretenses Enemies aren't enemies, and allies aren't allies! Nothing is as the party thought. |
Bystanders To complete the adventure, innocents will have to be caught in the crossfire. |
7 |
Adventurer A fellow adventurer is looking for like-minded individuals. |
Subterfuge The party must collect information via spying or surveillance. |
Planetside Your standard D&D wilderness and villages, with varied biomes |
Medicine People go to great lengths for healing and drugs. |
Outlander Someone who exists in the outskirts of civilization is willing to help, or is getting helped. |
Common Monster Standard monsters are against the party. |
Technology Some new invention or some unexpected boon makes the adventure even more difficult. |
Loyalty To complete the adventure, the party must abandon or even betray an ally. |
8 |
Faction An interplanetary, or even intersphere, organization needs the party. |
Rescue The party must free or retrieve someone from someone or something else. |
Moon A smaller satellite of planets. Typically your exotic locales are more common here. |
Person The coveted object is actually a person! |
Criminal Someone on the wrong side of the law is willing to help, or is getting helped. |
Uncommon Monster Nonstandard monsters are against the party. |
Old Enemy An old adversary returns, with or without vengeance in their heart. |
Values To complete the adventure, the values of PCs will be strained or broken outright. |
9 |
Rumor Word around town tips the party off to adventure. |
Investigation The party must collect information via interrogation, sleuthing, and exploration. |
Debris Field It could be asteroids, comets, or the shattered remains of a planet. |
Sentimental Object It's worth its weight in gold to the right person. |
Refugee Someone fleeing something awful is willing to help, or is getting helped. |
Alien A member of a nonstandard humanoid race is against the party. |
Old Ally An old ally returns, this time against the party. |
Reputation To complete the adventure, the party must make themselves worse in the public eye. |
10 |
Mercenary Someone or something hired for an adventure is looking for reinforcements. |
Theft The party must retrieve something from someone or something else. |
Space Station A free-floating location, detached from any planets. It could even be another entry from this list! |
Technology The next step in inventive thinking. |
Spirit An apparition of some kind is willing to help, or is getting helped. |
Savage A primitive, bestial person is against the party. |
Third Force An unexpected player in the adventure rears its head. |
Truth To complete the adventure, the truth must be suppressed or a lie must be spread. |
11 |
Common Monster A monster, such as an undead or a monstrosity, is looking for assistance. |
Transportation The party must move someone or something from one place to another. |
Spelljamming Ship A space-faring vessel. |
Treasure Historical and Magical Artifacts of the ages. |
Common Monster A standard monster is willing to help, or is getting helped. |
Beast An animal or other creature is against the party. |
Time Limit The adventure suddenly needs completed by a deadline. |
Justice To complete the adventure, someone or something will escape justice. |
12 |
Uncommon Monster A monster, such as an elemental or an Aberration, contacts the party. |
Delving The party must explore a ruined place. |
Foreign Plane A whole other dimension! |
Spelljamming Ship There are some rare and powerful models floating around. |
Artisan A skilled craftsman is willing to help, or is getting helped. |
Extraplanar Entity A denizen of another plane is against the party. |
Its a trap! The party was lead to their harm, or even their supposed death! |
Wealth To complete the adventure, the party itself will lose a substantial amount of wealth and resources. |
13 |
Listing An anonymous source is looking for adventurers. At your discretion, its identity may be one of the other entries on this list. |
Fleet The party must join a space attack from their ship. |
Celestial Body A single comet, asteroid, or other space object. |
Weapon Whether its a personal or siege weapon, someone wants it. |
Ship A Spelljamming Vessel is willing to help, or is getting helped. |
Spirit An apparition is against the party. |
Reinforcements The adversary is reinforced at the eleventh hour. |
Ship To complete the adventure, the party's ship will be harmed or destroyed. |
14 |
Distress Signal The party receives some form of urgent call for help. |
Infantry The party must join a combat force on foot. |
Mine Tapping the Prime Material for resources! |
Magic Items There's some overlap with Treasure, but these tend to be the magic items PCs think of. |
City A whole city is willing to help, or is getting helped. |
Village An entire village is against the party. |
Roped into Politics The party gets dragged into a bigger picture conflict than they expected. |
Horror To complete the adventure, the party and bystanders will be traumatized. |
15 |
Commoner An outwardly ordinary contact reaches out to the party. |
Labor The party must perform a mundane, typical job. |
Meeting Place A tavern, inn, or bar. |
Resources Lumber, Metals, Air, etc. |
Celestial Body An asteroid, comet, or planetoid is willing to help, or is getting helped. |
City An entire city is against the party. |
Subdued The party is captured, imprisoned, or their progress is otherwise slowed. |
Sacrifice To complete the adventure, something precious in the world or to the party will be sacrificed. |
16 |
Civilization A country, continent or planet reaches out to the party. |
Hunt The party must Subdue or Hit something or someone, but it will fight back. |
Faction Building A guildhall, statehouse, or palace. |
Plant A rare or dangerous strain of plantlife. |
Old Enemy A previous adversary is willing to help, or is getting helped. |
Country An entire country is against the party. |
Ally in danger An ally is in dire straits, and the party must help. |
The Battle and The War To complete the adventure, the party's goals will be halted. |
17 |
Previous Contact Someone who needed the party in the past needs them again. |
Anomaly The party must contend with some bizarre happenings, like a Modron march or a hallucinatory trip. |
Star It could be a rolling ball of fire, a portal to the Elemental Chaos, or a living being of pure energy. |
Smoke Powder The fantasy equivalent of gunpowder. Need I say more? |
Uncommon Monster A nonstandard monster is willing to help, or is getting helped. |
Celestial Body An entire planet, comet, or other body is against the party. |
Ship Shook! The party's ship gives out just when they hoped it wouldn't. |
Damned if you don't To complete the adventure, an adversary of the party will be forwarded directly. |
18 |
Previous Enemy Someone who was opposite the party in the past now needs their help. |
Long Form The party must perform some downtime activity, such as building a magic item or creating a stronghold. |
Wildspace The voids between celestial bodies. |
Slaves Sad as it is, they're a commodity in the era. |
Alien A member of a nonstandard humanoid race, such as Giff or Hadozee, is willing to help, or is getting helped. |
Faction An entire interplanetary group is against the party. |
Incoming disaster The party becomes aware of an incoming problem that drags their attention from the adventure. |
Backpedaling To complete the adventure, the party's goals will be reverted or harmed somehow. |
19 |
Chance Nothing actively pulls the party into the adventure. There is no contact. |
Persuade The party must convince someone or something to start, change, or reverse their actions. Talk them up, essentially. |
Phlogiston The rainbow colored void between spheres, which are the equivalent of systems. |
Followers The admiration of the masses. |
Awakened Object or Creature A sapient object or animal is willing to help, or is getting helped. |
Natural Phenomena Nature and its workings are against the party. |
Damned if you do The party's goals are suddenly opposite the path of the adventure. |
Discovery To complete the adventure, the party will draw unfriendly attention to itself or something else. |
20 |
Hybrid contact Roll twice, ignoring results of 20. Somehow, two contacts are involved. |
Dissuade The party must convince someone or something to stop, change, or reverse their actions. Talk them down, essentially. |
Shopping Place Vast, vibrant bazaars and close little markets alike. |
Celestial Body A planet, asteroid, or other mass on that scale. |
Faction Leader The head of a major, interplanetary group is willing to help, or is getting helped. |
Commoner An outwardly average person is against the party. |
Wrench in the plans The plans of the PCs or their allies are extravagantly ruined. |
Lost To complete the adventure, the party will become lost or derailed. |
Spelljammer Adventure Generator (d20)
A random result will be collated from each column