d10 | Odor | Sights | Animals | Monsters |
---|---|---|---|---|
1 |
None |
Lights moving in the distance that vanish as you draw near |
Clouds of insects buzzing around |
Carnivorous plants |
2 |
Uncomfortable sulfur smell, makes your eyes water |
Most of the trees are Resolve: {dead|dying|stunted|conifers|actually shrubs} |
A flock of crows that remain oddly silent. If you get too close they Resolve: {explode into a roar of cawing|fly around madly|fly off} |
Resolve: {Beastmen|Goblins} and their leader. Traps are set throughout the swamp. |
3 |
Death and decay |
Large sections of Resolve: {ankle-deep|knee-deep|waist-deep} Resolve: {mud|water} |
Large beetles that land atop travelers' heads |
Stalking vampires that strike at night |
4 |
Earthy musk |
Several trees have large claw marks |
Scurrying rats |
Coven of hags |
5 |
Foul mud |
Canine prints that slowly morph into barefoot human prints |
Fist-sized spiders that catch birds and bats in their webs |
Towering giant spider |
6 |
Compost pile |
A single tree producing large Resolve: {apples|pears|nuts} |
Large Resolve: {millipedes|centipedes} |
Pack of Resolve: {werewolves|wolves} |
7 |
Wet dog |
The skeleton of a Resolve: {large|small} animal |
Unusually large Resolve: {toads|frogs} |
An evil wizard |
8 |
Odorless gas, gives you a headache |
Small spiderwebs at face level |
Large snakes |
A lich with a castle under construction |
9 |
Spoiled food |
A small graveyard |
Roll d4+1 feral children clad in rags |
Skeletons |
10 |
Strange metallic scent |
A pile of gnawed bones |
A Resolve: {friendly|disinterested} Resolve: {treant|dryad} |
Bears |
Swamps (d10)
A random result will be collated from each column