3d6 | Result |
---|---|
3 |
The blow does triple damage. |
4 |
The target’s DR protects at half value (round down) after applying any armor divisors. |
5 |
The blow does double damage. |
6 |
The blow does maximum normal damage. |
7 |
If any damage penetrates DR, treat it as if it were a major wound, regardless of the actual injury inflicted. |
8 |
If any damage penetrates DR, it inflicts double normal shock (to a maximum penalty of -8). If the injury is to a limb or extremity, that body part is crippled as well. This is only a “funny-bone” injury: crippling wears off in (16 - HT) seconds, minimum two seconds, unless the injury was enough to cripple the body part anyway. |
9 |
Normal damage only. |
10 |
Normal damage only. |
11 |
Normal damage only. |
12 |
Normal damage, and the victim drops anything he is holding, regardless of whether any damage penetrates DR. |
13 |
If any damage penetrates DR, treat it as if it were a major wound, regardless of the actual injury inflicted. |
14 |
If any damage penetrates DR, treat it as if it were a major wound, regardless of the actual injury inflicted. |
15 |
The blow does maximum normal damage. |
16 |
The blow does double damage. |
17 |
The target’s DR protects at half value (round down) after applying any armor divisors. |
18 |
The blow does triple damage. |