d100 | Result |
---|---|
1 |
Creator lich takes over the body for 5 minutes |
2-5 |
All those within 30 ft of the cursed get an urge to throw the cursed out of the nearest window for no discernable reason, they just look yeetable |
6-7 |
The cursed can never hold their breath for any reason |
8-9 |
Until the curse is lifted, when the character falls to 0hp, roll a D100. If you roll equal to or below the CR of the creature that cursed you, you instantly die. |
10-11 |
Character takes on the appearance and smell of being undead, but isn't |
12-13 |
The target is inflicted by the feign death spell until the curse is broken via magical means |
14-15 |
The cursed changes in age by 1d10 years, odd number means you grow younger a number of years older whilst even makes the cursed older |
16-17 |
All creatures within 30 feet of the cursed (including the cursed) gain a vulnerability to piercing damage for a minute |
18-19 |
Cursed constantly hears every thought and spoken word of other cursed, including the dead |
20-21 |
Whenever the sufferer takes piercing or slashing damage, she also takes 1d4 points of bleed damage. |
22-23 |
The cursed is polymorphed into a cr 0 creature, keeping their mental stats but lose their physical stats for those of the creature |
24-25 |
The cursed must roll a D12, whatever the die hits becomes weak to acid, bludgeoning, cold, fire, force, lightning, necrotic, piercing, poison, psychic, radiant, slashing, and thunder damage. |
26-27 |
Pack animals hate the cursed, and will flee or attack if the cursed is near. |
28-29 |
The cursed changes in height by 1d10 inches, odd number means you grow a number of inches whilst even makes the cursed shrink |
30-31 |
The cursed gains sunlight sensitivity |
32-35 |
When the target of the curse next goes to sleep, they dream of a burning lake. The dreams progress, becoming nightmares over time. The target instinctively becomes aware of the direction of the lake, and must save vs Wis or spend that day trying to reach the lake. The target must save every day to prevent the condition progressing, taking a penalty to mental rolls for every stage it advances. To completely recover, the target must make 3 saves in a row, if they fail a save it regresses to its initial condition, and if they fail 3 times in a row the target becomes maddened until they reach the lake. Upon reaching the lake they will see it is not engulfed in flames, and will take d6 Psychic damage for the number of days they have been affected by the urges. |
36-39 |
The cursed is instantly shifted to another plane at random |
40-41 |
Turned into a lycanthrope... with the form of a rabbit. |
42-43 |
Anytime the cursed takes damage, the wound immediately turns to gold. Since the wound cannot be healed, the hit point loss becomes permanent. |
44-45 |
Alignment swap |
46-49 |
Dark Reincarnation: Once you are slain your are immediately reincarnated as an undead creature. d4 Undead 1. Zombie 2. Ghoul 3. Ghast 4. Wight |
50-51 |
The cursed becomes blinded/deafened for 10 minutes |
52-53 |
The cursed has their gender swapped for a week |
54-55 |
The cursed breaks into random coughing fists, giving a disadvantage to stealth |
56-57 |
The cursed is haunted by nightmares that stare them awake, dc 12 wisdom save to be able to sleep through the night and gain the benefit from resting |
58-59 |
The cursed begins hearing ethereal sounds such as soft music and whispers that only they can hear |
60-61 |
Cats like you and follow you everywhere |
62-63 |
The cursed is mistaken for a criminal semi-often by strangers |
64-65 |
A goose suddenly is bound to the cursed and does... whatever she decided, may the gods have mercy on you |
66-67 |
The cursed is contorted into a sphere. They can roll in any direction they desire, and take some actions with their arms. They are none the less limited in their ability to perform many common tasks due to their new shape. |
68-69 |
The cursed must roll a d20 at the start of every new day, if a 1 is rolled then a 120 ft anti-magic field is projected from them for the rest of the day |
70-71 |
The cursed begins levitating away, good luck on the space program gamer |
72-73 |
Cursed's skin takes on another color, roll 1D10 to see which, this effect last until the caster bathes under a waterfall 1-2 Brown, 3-4 Pale, 5 Blue, 6 Yellow, 7 Albino, 8 Gold, 9 Silver, 10 Red |
74-75 |
Cursed polymorphs into an animal for 3D6 Rounds, roll 1D10 to see which animal the target becomes: 1-2 Gorilla, 3-4 Deer, 5-6 Bear, 7 Mouse, 8 Eagle, 9 Fish, 10 Chicken |
76-79 |
Wild magic zone of 120 ft around the cursed, always active, start praying to rngesus right fuckin now gamer |
80-81 |
3rd level fireball explodes from the cursed every instance of damage |
82-83 |
Once combat starts, the cursed is thrown into a blood frenzy and everyone must die for it to end |
84-85 |
Just fuckin explode, put an f in chat for that one (pcs reroll) |
86-87 |
The cursed becomes highly paranoid about the possibility of traps |
88-89 |
Spoons, everywhere but yet none for you |
90-91 |
Gravity swaps at random for the cursed once per day for a full hour |
92-93 |
The cursed can only communicate through interpretive dance |
94-95 |
When the cursed is downed, a 9th level fireball goes off on them |
96-97 |
Straight up summons a completely goddamn random demon, gg get fucked gamer |
98-99 |
The cursed shows visible, obvious signs of desire anytime they see a piece of treasure. So if they encounter a king wearing a golden crown, they’ll spend the whole conversation staring wide-eyed at his crown and making grabby-hands in the air towards it. Obviously, this does little to endear the cursed to anyone who owns treasure. |
100 |
Creator lich takes over the body for 5 minutes |