d20 | Result |
---|---|
1 |
No Encounter |
2 |
No Encounter |
3-8 |
Roll on "M8 - Area Effect" |
9-15 |
Roll on "M8 - Creature" Roll on "D10 Mood" |
16-17 |
Roll on "M8 - NPC" Roll on "D10 Mood" |
18-19 |
Secret Agent (roll SECRET ORG. and GUILD for alias) Roll on "M8 - Secret Org." |
20 |
Magical Occurrence (explosion, rocks rearrange, wildflowers fall from above, or roll MAGICAL OCCURRENCE) Roll on "Magical Occurences" |
Subcharts
M8 - Area Effect (d12)
d12 | Result |
---|---|
1 |
Change in environment (fog, thunderstorm, windstorm etc.) |
2 |
Rural danger (avalanche, rock slide, mudslide, etc.) |
3 |
Area cordoned off and access is denied (land survey, risk of sinkhole, construction in progress, crime scene, etc.) |
4 |
Abandoned supplies (climbing, camping, artist tools, etc.) |
5 |
Caravan, merchant, or prominent figure (roll GUILD) Roll on "M8 - Guild" |
6 |
Player Characters are recognized (roll NPC and MOOD or STATUS) Roll on "M8 - NPC" Roll on "D10 Mood" |
7 |
Overhear a conversation about life, love, or work (Roll GUILD) Roll on "M8 - Guild" |
8 |
Overhear a conversation about politics (Ozma, Warden, Mayor, etc.) |
9 |
Find something (walking stick, purse, or Roll LOOT) Roll on "Oz Loot" |
10 |
Proposition (rambling and incoherent, sell or show a secret, lure into an ambush, or roll RUMORS) Roll on "Rumors" |
11 |
1D4+1 Watcherfolk on patrol |
12 |
Appearance by the District Warden, Mayor, or representative |
M8 - Creature (d12)
d12 | Result |
---|---|
1 |
1D4 Animals (Small) Roll on "Animals - Small" |
2 |
1D4 Animals (Med./Large) Roll on "Animals - Medium / Large" |
3 |
Rattlesnakes (Swarm) |
4 |
2D4 Chiss |
5 |
1D4 Hip-Po-Gy-Raffs |
6 |
1D4 Li-Mon-Eagss |
7 |
2D4 Kalidahs / Gumps |
8 |
1D4 Phanfasms (Large) |
9 |
4 Phanfasms (Large) |
10 |
1D4 Rattlesnakes (Giant) |
11 |
Choggenmugger |
12 |
1D4 Unicorns / Rak |
M8 - NPC (d12)
d12 | Result |
---|---|
1 |
1D6 Doughans / Utensians |
2 |
1D6 Loons |
3 |
1D6 Thists |
4 |
1D6 Bunnyfolk |
5 |
1D6 Fuddles |
6 |
1D6 Wogglebugs |
7 |
1 Human + Fuddle |
8 |
1 Human + Bunnyfolk |
9 |
1D6 Humans |
10 |
1D6 Humans |
11 |
1D6 Humans |
12 |
1D8 Humans |
M8 - Guild (d10)
d10 | Result |
---|---|
1 |
Guide (Spiritual) |
2 |
Guide (Tourism) |
3 |
Mountaineering / Survival |
4 |
Healer (Natural) |
5 |
Hunter |
6 |
Artist (Painter) |
7 |
Artist (Sculptor) |
8 |
Geology |
9 |
Biology / Botany |
10 |
Treasure-Hunting |
M8 - Secret Org. (d6)
d6 | Result |
---|---|
1 |
Objectionists |
2 |
OZUltra |
3 |
Zuminati |
4 |
Olive Knights |
5 |
Olive Knights |
6 |
Olive Knights |