Mark of Greater Chaos Planar Table (d20)

d20 Result

1

You bring forth the planar energies of Xoriat, causing the planar pocket to be to strange and alien for creatures to comprehend. All creatures within line of sight to the zone are affected by the Weird spell.

2

Astral Plane of Siberys

3

Ethereal Plane

4

Irian, the eternal day

5

Risia, the plane of ice

6

Shavarath, the Battleground

7-8

Syrania, the Azure sky

9

Lamannia, the twilight forest.

10

The world within the dimensional pocket seems to still, and flow more evenly and properly as you bring forth the planar energies of Daanvi. All rolls made by and against creatures within the dimensional pocket will be average.

11

You conjure forth the energies of a previous plane of existence, of an Eberron that once was. The unnatural energies and nature of this plane bend and twist the natural laws of Nature. Gravity is reversed for creatures within the zone, and creatures entering the zone, wood produces bright light, non-magical metal objects become as malleable as clay.

12-13

Kythri, the churning chaos

14

A sense of pleasure and childlike wonder wells up inside of you, as you bring forth the planar energies of Thelanis, the Faeri court. Creatures within and near the zone are subjected to an incessant tune played upon the panflute, and small butterflies made of magic float around the place. All damage dealt to creatures within the zone is considered non-lethal, and dying creatures are automatically stabilised. Trying to leave the zone requires a DC 15 charisma saving throw.

15

You feel a sense of forboding, dread, and yet also a sense of calmness, and peace, as you summon the planar energies of Dolurrh

16

Mabar, the endless night

17

Astral Plane

18

Fernia, the Sea of fire

19

Infernal plane of Khyber

20

Mourning