Freeboters on the frontier V2 beta - Settlement Event (d12)

Table for settlement events for Dungeon World, OSR or Fantasy Settings

Description (more info)

Published with the authorization of Jason Lutes

Theses tables are on a beta stage, please give us feedback on Google Plus Community

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d12 Result

1

Criminal

If something’s going on behind the scenes, don’t give it away

Roll on "FOTt 2e 1.2 Criminal"

2-4

General

An everyday occurrance, somehow different this time.

Roll on "FOTt 2e 1.1 General"

5-6

Criminal

If something’s going on behind the scenes, don’t give it away

Roll on "FOTt 2e 1.2 Criminal"

7-8

Commercial

Someone has what they want, or wants what they have.

Roll on "FOTt 2e 1.3 Commercial"

9

Municipal

Related to lawkeeping, defense, or governance.

Roll on "FOTt 2e 1.4 Municipal"

10

Religious

Wring drama from the gods and their followers.

Roll on "FOTt 2e 1.5 Religious"

11

Natural

Civilization is inextricably tied to the whims of the wild.

Roll on "1.6 Natural"

12

Unnatural

Describe it—disturbing, twisted, awe-inspiring

Roll on "1.7 Unnatural"

Subcharts

FOTt 2e 1.1 General (d12)

d12 Result

1-5

Incidental: 

Roll on "FOTt 2e 1.1.1 Incidental"

6-10

Personal: 

Roll on "FOTt 2e 1.1.2 Personal"

11-12

Environmental

Roll on "FOTt 2e 1.1.3 Environmental"

FOTt 2e 1.2 Criminal (d12)

d12 Result

1-7

Street level

Roll on "FOTt 2e 1.2.1 Street level"

8-10

Back room

Roll on "FOTt 2e 1.2.2 back room"

11-12

Conspiracy

Chart(1.2.3)

FOTt 2e 1.3 Commercial (d12)

d12 Result

1-6

Street level

Roll on "FOTt 2e 1.3.1 Street level"

7-10

Mercantile

Roll on "FOTt 2e 1.3.2 Mercantile"

11-12

Guild

Chart(1.3.3)

FOTt 2e 1.4 Municipal (d12)

d12 Result

1-8

Town watch

Roll on "FOTt 2e 1.4.1 Town watch"

9-10

Military

Roll on "FOTt 2e 1.4.2 Military"

11-12

Government

Roll on "FOTt 2e 1.5.2 Recognized"

FOTt 2e 1.5 Religious (d12)

d12 Result

1-7

Street level

Roll on "FOTt 2e 1.5.1 Street level"

8-10

Recognized

Roll on "FOTt 2e 1.5.2 Recognized"

11-12

Cult

Roll on "FOTt 2e 1.5.3 Cult"

1.6 Natural (d12)

d12 Result

1-10

Seasonal

Roll on "FOTt 2e 1.6.1 Seasonal"

11

Tectonic

Roll on "FOTt 2e 1.6.2 Tectonic"

12

Astral

Roll on "FOTt 2e 1.6.3 Astral"

1.7 Unnatural (d12)

d12 Result

1-9

Arcane + Roll on Magic Type

Roll on "FOTt 2e 1.7.1 Arcane"

10-11

Planar/demonic (+ Roll on Alignement and Element)

Roll on "FOTt 2e 1.7.2 Planar/demonic"

12

Divine (+ Roll on Alignement and Aspect)

Roll on "FOTt 2e 1.7.3 Divine"

FOTt 2e 1.1.1 Incidental (d12)

d12 Result

1-2

clue/evidence (Roll on Item)

3-4

accident/aftermath

5-6

brawl/duel

7

strike/protest/revolt

8

street fight (Roll on Factions)

9

performance/circus

10-12

festival (Roll on Aspect)

FOTt 2e 1.1.2 Personal (d12)

d12 Result

1-2

run-in/offense

3

ttraction/attention

4-7

opportunity (Roll on Task)

8-9

judgement/prejudice

10

invitation/solicitation

11

recognition

12

mistaken identity

FOTt 2e 1.1.3 Environmental (d12)

d12 Result

1-2

sewage/water problem

3-5

hunger/squalor

6

structure collapse

7-8

plague/blight/disease

9

fire

10-11

rampaging (Roll on Creature)

12

(Roll on Oddity)

FOTt 2e 1.2.1 Street level (d12)

d12 Result

1

vandalism

2-4

pickpocket

5-6

theft/robbery

7-8

mugging

9-10

con/swindle

11-12

murder

FOTt 2e 1.2.2 back room (d12)

d12 Result

1-2

recruitment

3-5

black market/smuggling

6-7

protection/extortion

8

arson

9-10

abduction/press gang

11-12

rivalry/gang war

FOTt 2e 1.2.3 Conspiracy (d12)

d12 Result

1-2

social manipulation

3-4

defamation

5-6

sabotage

7-8

frame job

9-10

collusion (Roll on Factions)

11-12

assassination

FOTt 2e 1.3.1 Street level (d12)

d12 Result

1-2

urchin/beggar

3-5

cart/wagon accident

6

food cart/stall

7-8

pedlar/cheapjack

9-10

hawker/monger

11

livestock for sale

12

psst, over here

FOTt 2e 1.3.2 Mercantile (d12)

d12 Result

1-2

destitution/bankruptcy+ (Roll on Trade)

3-4

prices rise/fall+ (Roll on Trade)

5-6

important trade+ (Roll on Trade)

7-8

collector (Roll on Specialist)+ (Roll on Trade)

9-10

prospector/investor+ (Roll on Trade)

11-12

trade mission/caravan + (Roll on Trade)

FOTt 2e 1.3.3 Guild (d12)

d12 Result

1-3

job opening

4-6

price fixing

7-12

supply/demand problem

FOTt 2e 1.4.1 Town watch (d12)

d12 Result

1-2

proclamation/reward

3-4

recruitment

5-6

pursuit/arrest/raid

7

imprisonment

8-9

public trial/execution

10-11

crowd control

12

lockdown

FOTt 2e 1.4.2 Military (d12)

d12 Result

1-4

recruitment

5

parade for hero/army

6

maneuvers

7

occupation

8-9

heightened security

10-11

invasion imminent

12

mobilization for war

FOTt 2e 1.4.3 Government (d12)

d12 Result

1-3

proclamation/law

4

procession/ceremony

5-6

taxation

7-9

royal/noble appearance

10

royal/noble wedding

11

royal/noble succession

12

coup/assassination

FOTt 2e 1.5.1 Street level (d12)

d12 Result

1-2

prophet/zealot (+Roll on Alignment and Aspect)

3-4

procession/ceremony (+Roll on Alignment and Aspect)

5-6

holy day/week (+Roll on Alignment and Aspect)

7-8

blessing/curse (+Roll on Alignment and Aspect)

9-10

religious feud/fight (+Roll on Alignment and Aspect)

11-12

conversion (+Roll on Alignment and Aspect)

FOTt 2e 1.5.2 Recognized (d12)

d12 Result

1-2

permission/prohibition (+Roll on Alignment and Aspect)

3-5

tithe (+Roll on Alignment and Aspect)

6-7

assistance/charity(+Roll on Alignment and Aspect)

8-10

persecution(+Roll on Alignment and Aspect)

11

purge/inquisition (+Roll on Alignment and Aspect)

12

holy war(+Roll on Alignment and Aspect)

FOTt 2e 1.6.1 Seasonal (d12)

d12 Result

1-4

Adjust season to reflect local climate

Spring : thick fog/mist

Summer : welcome rain

Fall : good harvest

Winter : unseasonably warm

5-8

Adjust season to reflect local climate

Spring : rainstorms

Summer : heat wave

Fall : migration/swarms

Winter : extreme cold

9-12

Adjust season to reflect local climate

Spring : (Roll on Creature) Activity

Summer : drought

Fall : windstorms

Winter : heavy snows

FOTt 2e 1.6.2 Tectonic (d12)

d12 Result

1-4

tremor (+Roll on + Direction and Distance)

5-7

sinkhole (+Roll on + Direction and Distance)

8-9

earthquake(+Roll on + Direction and Distance)

10

rift in earth appears(+Roll on + Direction and Distance)

11

volcanic activity (+Roll on + Direction and Distance)

12

volcanic eruption(+Roll on + Direction and Distance)

FOTt 2e 1.6.3 Astral (d12)

d12 Result

1-3

constellation ascendant (+Roll on Aspect)

4-6

astrological omen(+Roll on Aspect)

7-8

planetary alignment (+Roll on Aspect)

9-10

meteor shower (+Roll on Aspect)

11

eclipse (+Roll on Aspect)

12

meteor strike(+Roll on Aspect)

FOTt 2e 1.7.1 Arcane (d12)

d12 Result

1-6

spell gone awry (+Roll on Magic Type)

7-9

disturbance (+Roll on ODDITY) (+Roll on Magic Type)

10-11

wizard duel(+Roll on Magic Type)

12

catastrophe(+Roll on Magic Type)

FOTt 2e 1.7.2 Planar/demonic (d12)

d12 Result

1

vibration (+Roll on Alignement, Element)

2-6

manifestation (+Roll on ODDITY, on Alignement and on Element)

7-9

presence (+Roll on Alignement, Element)

10

possession (+Roll on Alignement, Element)

11

planar rift (+Roll on Alignement, Element)

12

invasion force (+Roll on Alignement, Element)

FOTt 2e 1.7.3 Divine (d12)

d12 Result

1-7

omen (+Roll on Alignement, Aspect)

8-9

intervention, bane(+Roll on Alignement, Aspect)

10

intervention, boon(+Roll on Alignement, Aspect)

11

possession (+Roll on Alignement, Aspect)

12

avatar appears (+Roll on Alignement, Aspect)

FOTt 2e 1.5.3 Cult (d12)

d12 Result

1-2

recruitment (+Roll on Alignement, Aspect)

3-5

abduction (+Roll on Alignement, Aspect)

6-7

corruption(+Roll on Alignement, Aspect)

8-9

sacrifice(+Roll on Alignement, Aspect)

10-11

covert manipulation(+Roll on Alignement, Aspect)

12

emergence(+Roll on Alignement, Aspect)


Citation
V2 Beta of one of the best supplement of Dungeon World by the author of Perilous Wild